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Topic: Pixel Art

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retired_account

Alright, lotsa new updates. The baddies are no longer placeholders and most of the final art for area 1 is in.

retired_account

Odnetnin

Yes I can't wait to play the new demo! Your progress on this game is amazingly fast, pix.
On an aside do you still remember your classic platformer that aesthetically was similar to Donkey Kong and had one boss at the end? Look at how far you've come.
Regarding the puppy from Cave Story, I rather happen to like it too; thanks guys. It's Mick, the one who you find in a treasure chest.
EDIT: Comments... It's raining apples! You really made me work for the boomerang this time (same with the bombs), nice! The frogs and birds are now too cute to kill. I used to hate that bird at the very beginning and curse its guts, but who could lay a hand on those little guys all warm and snug in their nests? Seriously, WHO COULD DO SUCH A THING?! Ahem I see you took Adam's advice regarding the controls; much more intuitive. I miss not failing anymore. Out of curiosity, what would I do if I ran out of bomb ammo after reaching the WIN!! room and couldn't get out? This game needs a time attack mode. The absolute defining aspect of this game (so far at least) for me is the art style. You sure aint called the pixelman for nothing. Coupled with the gameplay you have a badass-ninja-dude-game that is a joy to control and a feast for the eyes. Any plans for sound effects and/or a soundtrack? Well done well done, pix.
Oh yeah, and inb4 everybody else : Untitled

Edited on by Odnetnin

Six word TV reviews
The Worst Firework Displays of all Time

3DS Friend Code: 3093-7077-1059 | Twitter:

Adam

Very, very nice.

Come on, friends,
To the bear arcades again.

StarBoy91

Awesome redesign, pixelsbuddy. The boomerang is a cool weapon.

To each their own

retired_account

@Od: Thanks. You'd be stuck in the win room, poor you. lol. Seriously though, I'm planning on making bomb doors remain open when you go through them, and they only respawn if you go to a different, non-connected area. I'm totally going to add sounds and music. Also, it should be noted that this is NOT the final level design. The finished game will be much larger and have three different areas, plus bosses. It should end up playing like a fully-featured NES game! And yep, I've been planning on adding a time attack mode from pretty much day one.

@zez: Yeah, for now.

Edited on by retired_account

retired_account

StarBoy91

@Od - all that equals Panda?

To each their own

retired_account

lol Od. Just made it so you can't get stuck behind a bomb room, unless you exit to another non-adjacent room.

retired_account

Percentful

I beat it, and I love it! I hope you don't do a complete re-design like you did with the mining version. I really like this one...

Just let it happen.

3DS Friend Code: 5026-4947-0924 | Nintendo Network ID: Percentful

KarrotMan

Hey Pixel buddy, your game is looking better than ever, the stages are really detailed and the enemies are cute. But might I ask a stupid question, How do I skid jump?

Fancy a Karrot Cake?
Tweetter
Devian tArt
Mumblr Page
[em][url=http://backloggery.com/kara...

retired_account

@110: Nice. I'm not going to redesign it again.

@Karakoto: Haha thanks, I get that question a lot, so for the benefit of everyone else...

HOW TO SKID JUMP: Jump while skidding.

retired_account

Adam

Translation: That means run one way, quickly turn the opposite way, and jump.

Come on, friends,
To the bear arcades again.

Odnetnin

@StarBoy I believe that is an "awesome face." Some internet meme.
I feel special since one of my suggestions made it into pix's game. Put me in the credits, mmmkthx. Oh, and thank heavens that you've finally settled on a design; you usually spend about as much time on a game demo as Micheal Bay does on any part of a movie not pertaining to hot women (i.e. five second action scenes in Transformers and about half the movie focused on Megan Fox).

Edited on by Odnetnin

Six word TV reviews
The Worst Firework Displays of all Time

3DS Friend Code: 3093-7077-1059 | Twitter:

retired_account

Haha. This is what long periods of trial and error produces.

retired_account

retired_account

Haha, thanks Dragoon. I'm definitely going to add music and sound effects.

Edit: lol Od.

Edited on by retired_account

retired_account

retired_account

Alright! I got multiple areas working.

@Adam: I decided to sweat a little bit and implemented a relatively simple method which allows all three different tilesets in a single image. You just place a certain colored row of pixels at the top of each area to designate which tileset to use. Works well. Only hitch is that the areas become a bit more disconnected when looking at them in the raw map image file, but it's not much of a problem.

Edited on by retired_account

retired_account

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