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Topic: New Gaming Concept

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Polaris

Polaris

SomeBitTripFan

@Polaris: I'm sure you've worked this out, but what you're going to need to do is get Dave/Carlos to undergo struggles that result in his ending revelation. He'll have to be tempted by his own psi and learn that he has control over himself, regardless of temptation. You mention Cain and Abel, maybe at some point there is a murder trial, but the defendant claims he didn't intend to kill anyone. It could be determined that the defendant had malice toward the person he killed. Whether he intended to murder the person or not, he still had reason to and acted upon it. Going back to Dave/Carlos, I'm not sure if you're familiar with it, but The Hero's Journey is a great concept to use to outline his development. If you've already come that far, which you seem to have done, examine your symbols and themes as such:

Symbols:
The Moon: Evil, Chaos, Fear, Temptation, Futility of Efforts
Polaris: What does Polaris symbolize?

Themes:
Temptation: What events can occur which involve temptation?
Destruction of Idealism: What events involve the destruction of idealism? The moon falling, seemingly frail human spirit

Ultimately, the only person who can realize what Polaris should be, you. Just keep expanding what you have so far and see where you can connect symbols and themes. If there is a theme I'd recommend you explore though, it's the need for a degree of self delusion. Dave/Carlos needs to realize that, even in a world full of evil, but dwelling on it will only lead to insanity. I'd love to see that theme explored, but if you don't want to or can't, don't.

Just Someloggery
You have the right to disagree with me and the ability to consider anything valid that I say; Please exercise both.

Polaris

SomeBitTripFan wrote:

@Polaris: I'm sure you've worked this out, but what you're going to need to do is get Dave/Carlos to undergo struggles that result in his ending revelation. He'll have to be tempted by his own psi and learn that he has control over himself, regardless of temptation. You mention Cain and Abel, maybe at some point there is a murder trial, but the defendant claims he didn't intend to kill anyone. It could be determined that the defendant had malice toward the person he killed. Whether he intended to murder the person or not, he still had reason to and acted upon it. Going back to Dave/Carlos, I'm not sure if you're familiar with it, but The Hero's Journey is a great concept to use to outline his development. If you've already come that far, which you seem to have done, examine your symbols and themes as such:

Symbols:
The Moon: Evil, Chaos, Fear, Temptation, Futility of Efforts
Polaris: What does Polaris symbolize?

Themes:
Temptation: What events can occur which involve temptation?
Destruction of Idealism: What events involve the destruction of idealism? The moon falling, seemingly frail human spirit

Ultimately, the only person who can realize what Polaris should be, you. Just keep expanding what you have so far and see where you can connect symbols and themes. If there is a theme I'd recommend you explore though, it's the need for a degree of self delusion. Dave/Carlos needs to realize that, even in a world full of evil, but dwelling on it will only lead to insanity. I'd love to see that theme explored, but if you don't want to or can't, don't.

In terms of a revolation, the main character goes through a lot in the end. He feels that he is right and he is told he's wrong. When you fight for something that is right in your mind, and people fail to hear you out just once, it's frustrating. And Dave does kill. He can't cope with it and doesn't understand it. The thing is Polaris has another secondary power. People can't be killed by the power of a watcher because of the power's angelic origin. Those defeated and completely obliterated by the power can be made anew. Reborn. It comes into.play later.

Constantly in Polaris there is this idea of realization, which is the way that people advance in psionics. Seeing as Dave doesn't generally use psionics, he's never in the position to abuse it. Generally the main characters don't abuse psionics but there are several grey areas that need to be explored between right and wrong uses of PSI.

The main villain pretty much is extremely powerful and even though he and the main character are Watchers, they have different powers. In addition, though their goals are the same, they can't stand to let each other enact their own plans (though dave/carlos is in no position to oppose izar).

There are other themes as well. Dave, as mentioned before, has trouble with his father. The father's name is David, which explains why Dave prefers to be called Carlos. There is hostility between the two and they are distant. David things that by sending shoes to Carlos and money, he will gain his affection even though he works far away designing shoes. Carlos might walk around with a pair of nice shoes but it doesn't change their relationship. It's really rocky.

Is there anything you can say on that?

Polaris

SomeBitTripFan

I like it. I think you're worrying too much about pleasing your audience over upholding your original creative vision. It's all fine, just keep going from where you are.

Just Someloggery
You have the right to disagree with me and the ability to consider anything valid that I say; Please exercise both.

Polaris

I could care less about the audience. It's my story. I just want to make sure that the story can be told in an interesting way. This story isn't pliable like many others. If someone doesn't like it, they can make their own. I'm only asking for feedback. To see if people have seen or heard of anything like this and if it's starting to make sense to them.

One thing I do have trouble with is the 'assembling of the party'. People don't just join someone's cause for no reason. In this setting, it wouldn't make sense for a 'take me with you' or a 'i understand, my talents would be useful' type of thing. It'd reaaly depend on the person that's joining but it just seems odd to me. Have you seen any believable ways for characters to join up as a team?

Polaris

SomeBitTripFan

What would make your characters feel the need to follow Dave/Carlos on his adventure? You mentioned one of the party members being a friend did you not. Would he follow just because Dave/Carlos is his friend? Would he have some reason to feel obligated to help? Has Dave/Carlos ever done anything that would make him want to help? As for the others, what could make them want to join? Would something about Dave/Carlos make them wan to help? Did he save one of them? Help them out of a difficult situation? You need to examine your characters' traits and from there figure out what would make them want to help. What do they value?

Just Someloggery
You have the right to disagree with me and the ability to consider anything valid that I say; Please exercise both.

Snagrio

This sounds more like an interactive book (where you can read specific chapters for separate plot lines) then a game. :/

Snagrio

SomeBitTripFan

@WingedSnagret : He can't actually begin making the game, so gameplay isn't his focus. For now, he is working of developing the story, the game will come later. Refer to this quote:

Polaris wrote:

Aside from that, I don't want to focus on gameplay or game mechanics right now. That's because it's not possible to start working on those things. I'm focusing on storyboarding and character development right now. That's the important part to me along with the cultures and environments explored in the game. It's a story before a game. And currently it's nothing like a game right now. As I may have said previously, I've written over 100 pages on paper and typed over 100 on the computer.

Just Someloggery
You have the right to disagree with me and the ability to consider anything valid that I say; Please exercise both.

Polaris

Polaris

SomeBitTripFan

I understand where you're going with this, and like the direction. You definitely have a strong story from the sound of it. I'm not the biggest fan of how Yusuke joins, (a bit generic sounding and it seriously reminds me of Yuffie from FF7) but it's your call. Then again, it takes a lot to really flesh out characters for me, so he could be very different from Yuffie.

Just Someloggery
You have the right to disagree with me and the ability to consider anything valid that I say; Please exercise both.

Polaris

I've played tactics and some of 11 but I don't really play final fantasy. He sort of wants to join anyway because he's finally allowed to use jutsu, get out of the village and experience the outside life. Away from tradition and all of that. He feels valuable to some extent. Now that the item he wanted is his, he doesn't have anything that he was looking forward to accomplishing. He cheated, and he got it easy. No going back to complete the test on your own now, Yusuke. All that's left is impressing his old man. He's been strictly raised and now that he can break away with no consequences, he hopes to return with a true sense that he has grown up a little. But he's still sort of urged to leave with everyone else.

I don't like the whole 'collection of the party' sections of games, wandering portions, or filler content. If you look at series such as pokemon, all they do is wander and random events happen. Eventually they make it to a gym and -collect each of the special items- which I want to also stay away from.

The goal isn't to collect anything or defeat the eight bosses of evil.

But to be honest I never really thought what they might be doing to stop the moon. I mean I have thought about it many times but it has stumped me. It's hard to find an original way to stop the moon. There's already a plan that the antagonists have and the protagonists want to formulate their own plan as well. Someone suggested to me that the protagonists search for people who can use psychokinesis and try to gather them to push the moon back into space.

That sounds more like what the antagonists would do.

I know much of what happens and I always envision it as a struggle between psionics and elements (the powers of the watchers...ie characters like carlos and izar) but it was always held back by a gap that I couldn't fill. What are the main characters even doing in the first place? The goal is to stop the moon. But how? How do they stop the moon? A very difficult question. Every time I ask myself, I can't think of a great and original idea without finding something that has either been done or isn't amazing. Poor models are games such as zelda and earthbound (though Iove them both.com they both rely on traveling to places and collecting things. I'm not a fan of either I want a smooth flowing plot that doesn't make traveling a necessity. Though they do travel to all of the regions on the fictional world's map (I made a map last year. I like it )

This is sad. Anything to say on this?

Polaris

SomeBitTripFan

@Polaris : The only thing I can think of is some type of journey/pilgrimage to somewhere to either destroy the assumed source of the problem, or somewhere that would provide some method of diverting the moon/moving the planet. A big alarm went off in my head reading your post. The falling moon could also be likened to Meteor from FFVII. I know you haven't played it, but you need to make sure that even though you're using a similar plot point, that you execute it differently. I'd avoid using a "planetary power" plot point as Dave/Carlos' plan to stop the Moon. I'd try to apply a science of magic to the world. If you've played Tales of the Abyss, that should give you an idea of what I mean. Applying a science, or at least an explanation of how it works would allow for greater creative bounds. Maybe Dave/Carlos thinks the moon is headed toward the planet because something changed about the nature of the planets core, attracting the moon. Izar would know the truth of the matter(?) and would be tying to decrease the destruction, maybe also by manipulating the core (for rotation). I don't know if this is the direction you want the story to head, but I'm just giving recommendations. If you need me to clarify more, I can try, just tell me.

Just Someloggery
You have the right to disagree with me and the ability to consider anything valid that I say; Please exercise both.

Polaris

There is an element that deals with an odd force that the moon exerts. It's a red wave that prevents contact. In the same family of gigyas's incomprehensible attack. Say the moon is struck and a small chunk lands on earth. The object can't be touched directly but it provides a new problem.

The red wave that it emits is also seen at the end of the story.

Earlier I had a being tell everyone where to go and what to do, but that's boring. Adara (polaris' female half) an't guide Dave either. Their first guidance is seen with Izar but they aren't even with him long and they want to do opposite things.

It's quite frustrating.

Polaris

Whydoievenbother

Here's and Idea for a Game: An ARPG Where every one is drawn on sheets of paper and the party is like in sonic heroes. You have to explore the land of some kid's drawings to defeat a Religious movement trying to erase Lord Skribble!

"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama

Polaris

MrMario02 wrote:

Here's and Idea for a Game: An ARPG Where every one is drawn on sheets of paper and the party is like in sonic heroes. You have to explore the land of some kid's drawings to defeat a Religious movement trying to erase Lord Skribble!

I was hoping that you might offer some suggestions for my game, rather than post your own.

Polaris

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