Every N64 Zelda Game: I'm not sure if it's me or the games themselves, but I could NEVER find what I was supposed to do. EVER. This was the worst in dungeons, where they would give me no indication of where I was supposed to go. They basically assumed that you had memorized the whole dungeon and knew that you had to go to this specific spot after acquiring Key X and Item Z. Even now I can barely imagine how a kid would've figured out all of the puzzles and out-of-nowhere things you had to do to get through the one of the games, let alone two.
Thanks given to Xkhaoz for that one avatar. Please contact me before using my custom avatar!
A (Former) Reviewer for Digitally Downloaded.net
My Backloggery: http://backloggery.com/v8_ninja
Every N64 Zelda Game: I'm not sure if it's me or the games themselves, but I could NEVER find what I was supposed to do. EVER. This was the worst in dungeons, where they would give me no indication of where I was supposed to go. They basically assumed that you had memorized the whole dungeon and knew that you had to go to this specific spot after acquiring Key X and Item Z. Even now I can barely imagine how a kid would've figured out all of the puzzles and out-of-nowhere things you had to do to get through the one of the games, let alone two.
Majora's Mask I'll give you, but Ocarina of Time? That game gives you so many hints and outright told you were to go so often, I rarely ever got stumped at what I'm supposed to do. It was actually the only Zelda game where I didn't need a guide book, not even to find the heart pieces or skulltulas. I actually disliked how didn't leave enough for you to figure out on your own.
Hmmm...lots of Mario hating in general. Don't quite understand it but I guess when you get that big a backlash is inevitable. Come to think of it, I did really enjoy seeing Justin Bieber get hit in the head with that water bottle. Maybe you all have a point. ; > I'm surprised by the negative reaction to Mario Kart Wii though. I kinda like it. It may be low on the difficulty level sometimes but is still fun, especially against someone else. What other decent racing games are there for the Wii?
Every N64 Zelda Game: I'm not sure if it's me or the games themselves, but I could NEVER find what I was supposed to do. EVER. This was the worst in dungeons, where they would give me no indication of where I was supposed to go. They basically assumed that you had memorized the whole dungeon and knew that you had to go to this specific spot after acquiring Key X and Item Z. Even now I can barely imagine how a kid would've figured out all of the puzzles and out-of-nowhere things you had to do to get through the one of the games, let alone two.
Majora's Mask I'll give you, but Ocarina of Time? That game gives you so many hints and outright told you were to go so often, I rarely ever got stumped at what I'm supposed to do. It was actually the only Zelda game where I didn't need a guide book, not even to find the heart pieces or skulltulas. I actually disliked how didn't leave enough for you to figure out on your own.
What he said. I can also find everything in ALttP without even trying, which is a bit upsetting, but that's because I've played it so many times and not because it's so easy/
Ok...I love Team Fortress 2. But Counter Strike is horrible. Its overrated, Its not fun, I can barely kill anyone because they all either hack or play it 24/7, and it just gets old really quick.
What other decent racing games are there for the Wii?
Try ExciteBots: Trick Racing. It's a wild game and currently the best game ever made involving robotic racing animals that make soccer goals, score touchdowns, and throw pies at clowns.
Fester's Quest isn't all that bad, actually. I never saw why people hated it so much. It was a fairly good adventure game, and It's better than alot of the other games for the NES.
“The revolution is not an apple that falls when it is ripe. You have to make it fall.” - "Some men are born mediocre, some men achieve mediocrity, and some men have mediocrity thrust upon them."
Ok...I love Team Fortress 2. But Counter Strike is horrible. Its overrated, Its not fun, I can barely kill anyone because they all either hack or play it 24/7, and it just gets old really quick.
Try playing on WC3-mod server. Less serious players, and some of the abilities will allow you to luck your way into being useful - so that you can still contribute something while getting better at the game. I recommend a Saved XP server, though. Anyway, I spent most of my Freshman year of college playing Counterstrike, so I can't speak bad about that game, even though I understand where you're coming from.
I definitely have a few. My most known one though and my biggest disappointment....
Super Paper Mario.
That's right. Way to butcher the series Nintendo with watered down platforming and RPG elements. I was going into this game that I pre ordered expecting it to be like the previous two installments. Boy was I dead wrong. The switching from 2D to 3D is also poorly executed and way too easy to figure out. Hmmmm I can't proceed anymore. Wonder what I should do? Oh lets switch to 3D!! There is my solution. Game has no challenge. How fun is a platformer that has healing items? Messed up 50 times? No worries his a billion healing items to make sure you get through. Go back to your roots Nintendo.
Drakkhen - SNES.
Horrid game. I don't like games that hold your hand throughout but this one is pushing it a little too far the other way. Controls are way confusing and often times you die in the first fight. So little dialogue with no clue where to go whatsoever.
LOZ: Twilight Princess.
So many freakin fetch quests over a huge map. Game looks good, but I was bored to tears. Wolf mode was a nightmare too.
Braid. My God, how I hate this and all it's kin. For one, it's pretentious arty "Here's a story only you have to figure out what the story is since it's not a story but just words thrown together to sound deep" style of storytelling pisses me off to no end. It's like you can tell the guy who made Braid is a hipster who wears a Che t-shirt while drinking his Starbucks during his shopping for Doc Martins.
Then we get to the actual gameplay that forces you to backtrack constantly, using new powers that you somehow gain as you play that never give you any hint that you have at your disposal. It's almost like the developer wanted to make his version of Watchmen in videogame form in that it's a deconstruction of Mario only without the genius of Alan Moore or talent at all.
My God this horrible game that somehow became a critical darling is pathetic if you look at it from any standpoint other than "It's indie so it's good". Boring gameplay, a horrid "story", no challenge other than it's fake challenge of having to backtrack with new abilities and to top it all off the price is way too much for what you get. There are free remixes of Duck Hunt that have more depth than this game.
In closing, I feel that this game is an argument for Socialism. It's a me too game without any real innovation (which Socialism instills in it's non-existant private sector) that is called great without any real examples of why it is great other than the indie hipsters telling us it is, if it wasn't for the big guys (reviewers in this instance, government leaders in theory) telling us it's what we need then nobody would have it, let alone tell us it's the greatest game of the last two decades. It has no imagination being nothing more than Mario with a time reverseing gimmick and no real enemies to face, which shows us how in a land with Socialism there is no need to innovate, that we can be stagnant as a whole and everything will work out fine in the end, however in the real world without innovation we wouldn't have the ability to make or play game like Braid. Well, maybe there is a good reason for Socialism afterall.
I am the one you despise. I am he who says what you really deep down know but are affraid to admit. I am the Anti-Fanboy, the crusader of truth in a world built on your lies.
Braid. My God, how I hate this and all it's kin. For one, it's pretentious arty "Here's a story only you have to figure out what the story is since it's not a story but just words thrown together to sound deep" style of storytelling pisses me off to no end. It's like you can tell the guy who made Braid is a hipster who wears a Che t-shirt while drinking his Starbucks during his shopping for Doc Martins.
Then we get to the actual gameplay that forces you to backtrack constantly, using new powers that you somehow gain as you play that never give you any hint that you have at your disposal. It's almost like the developer wanted to make his version of Watchmen in videogame form in that it's a deconstruction of Mario only without the genius of Alan Moore or talent at all.
My God this horrible game that somehow became a critical darling is pathetic if you look at it from any standpoint other than "It's indie so it's good". Boring gameplay, a horrid "story", no challenge other than it's fake challenge of having to backtrack with new abilities and to top it all off the price is way too much for what you get. There are free remixes of Duck Hunt that have more depth than this game.
In closing, I feel that this game is an argument for Socialism. It's a me too game without any real innovation (which Socialism instills in it's non-existant private sector) that is called great without any real examples of why it is great other than the indie hipsters telling us it is, if it wasn't for the big guys (reviewers in this instance, government leaders in theory) telling us it's what we need then nobody would have it, let alone tell us it's the greatest game of the last two decades. It has no imagination being nothing more than Mario with a time reverseing gimmick and no real enemies to face, which shows us how in a land with Socialism there is no need to innovate, that we can be stagnant as a whole and everything will work out fine in the end, however in the real world without innovation we wouldn't have the ability to make or play game like Braid. Well, maybe there is a good reason for Socialism afterall.
Wow, just... WOW, your little rant here really convinced me to disregard this game and NOT buy it, I was gonna but wow... I had those same fears: reverse mechanic gimmick, indie hipsters hyping the game... It feels so weird because I never listen to rants like this one, but it makes sense, somehow the game trailer and concept never did it for me.
And my least favorite game is Final Fantasy, I'm not saying it's bad, it's just not my cup of tea. EDIT: I must add COD MW2, annoyance after annoyance, seriously no dedicated game servers?
Mario And Luigi: Partners in Time: The game overcomplicated the action commands, overcomplicated the field moves, removed the exploration from the previous game and replaced it with a hub-world based system, and overall, didn't have a lot to offer.
Final Fantasy XIII: Dropped most of the series' key points in favor of an incredibly complicated battle system, lacked any freedom or exploration, forcing you to walk forward for hours at a time, and simply lacked difficulty 80% of the time, while giving the players no chance the rest of the time.
Mario Pinball(Gameboy advance): Story does not make any sense, the objectives to the game are not clear, too much randomness in my opinion and zero replay value.
Starfox Adventures(Gamecube): A real disappointment from Rare, bad plot, barely any actual flying, weird characters and language(dino?)
In closing, I feel that this game is an argument for Socialism. It's a me too game without any real innovation (which Socialism instills in it's non-existant private sector) that is called great without any real examples of why it is great other than the indie hipsters telling us it is, if it wasn't for the big guys (reviewers in this instance, government leaders in theory) telling us it's what we need then nobody would have it, let alone tell us it's the greatest game of the last two decades. It has no imagination being nothing more than Mario with a time reverseing gimmick and no real enemies to face, which shows us how in a land with Socialism there is no need to innovate, that we can be stagnant as a whole and everything will work out fine in the end, however in the real world without innovation we wouldn't have the ability to make or play game like Braid. Well, maybe there is a good reason for Socialism afterall.
I'm seriously hoping you're kidding about this part.
"The government of the United States is not, in any sense, founded on the Christian religion."
Halo: Worst level design in any game ever. No bosses, just a few different enemy types and weapons and no gameplay variety. Soundtrack is almost nonexistent. Horrible in almost all aspects. Secret of Mana: Bad semi-realtime combat mechanics and lots and lots of grinding. A perfect combo. Grand Theft Auto 3: A good game, but i don't like it's nihilistic worldview. Same goes for every other entry of the series. Final Fantasy XII: Boring story, unmemorable characters and villains.
There are even worse, older games i've played than these, but since i've not finished them i don't count them.
Forums
Topic: Least Favorite Games
Posts 61 to 80 of 129
This topic has been archived, no further posts can be added.