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Topic: Lack of main character identity in Nintendo franchises

Posts 61 to 71 of 71

MarcelRguez

@Late Because what Other M is trying to portray is PTSD in action, and it works in a vacuum but not in the context of the series precisely because of the reasons you mention.

MarcelRguez

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NEStalgia

@Haru17 The writing and voice direction was indeed disastrous. Not sure how they found the dialogue to be acceptable. Compared to TP and Midna's cleverly written character, in particular, it was quite a let down. Thankfully it was not a core of the game...but...it was every bad trope of anime ever.

NEStalgia

shaneoh

Snaplocket wrote:

shaneoh Can you find any shred of evidence that you weren't just cherry picking comments and counter the fact that most reviewers both press and on Youtube considered the voice acting a positive edition?

Also, the people that hate something will always be more vocal then those that like it. You have no real evidence that what you're saying is true.

You could always scroll through and look yourself. Did you want to provide evidence that most reviews considered the voice acting a positive addition? Then you'll need to provide evidence that you weren't cherry picking reviews either. You have no real evidence that what you're saying is true.

Still, people that dislike something are always more vocal than those that like it, therefore because so few people have spoken out against my comment the majority of people must agree with me.

Haru17 wrote:

Well actually no, Nintendo didn't 'try' with Zelda Wii U's voice acting, at least not in English. And that game certainly didn't add dialogue, it had a far shallower script based around fetch quests and only the one generic ruined kingdom premise. NPCs basically only ever get new lines of dialogue once, changing to happy mode after you complete their task.

I was more talking about the voice acting, but yes the VA was bad enough that it didn't seem like they were trying XD.

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Luna_110

At least, I can say NoA hit it out of the park with the VA for Latin American Spanish.

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Snaplocket

@NEStalgia The writing was just as good as Twilight Princess.

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NEStalgia

@Snaplocket The characterization was generally very thin and lacking. Speaking characters in TP had very creatively defined personalities through the writing. Even crazy Zant. BotW, I think Zelda's monologues were decent, but the Champions were phoned in like an afterthought, both in terms of writing, and VA.

The only TRUE star in terms of dialogue in the game, IMO, was Sidon. He was a genuinely clever character.

Maybe honorable mention to Bolson.

NEStalgia

Snaplocket

@NEStalgia I don't really agree with you. Like, at all. In the slightest.

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Pungu

@Snaplocket I'm sure BoTW isn't as bad as some would say. But you also have to consider, that right now the standard for story-telling is extremely high with games like Uncharted, Witcher, Horizon etc.

Just "good enough" doesn't cut it anymore. Heck, there's games from the 90s that have writing which holds up better than Nintendo games made in 2017. I can't speak for the Japanese versions, but at least for English translations, they have a "4Kids-esque" vibe to them.

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Snaplocket

@NotAceAttorney Nintendo's translations are incredibly top-notch. Even if the voice acting isn't great, that doesn't mean the localization is lackluster as a whole. Dialogue is more important then voice acting. The only Nintendo game you can accuse of a "4kids-esque" translation is Fire Emblem Fates and the writing in that game was pretty awful to begin with, and no, censorship does not automatically make a localization bad.

BTW, how the heck did you get the idea that BOTW was bad? Just about every reviewer, press and gamers alike, praised the heck out of it in every area, story included.

Edited on by Snaplocket

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Pungu

@Snaplocket I didn't say it was bad. I was agreeing with you that it isn't as bad as it was made out to be in this discussion. As for dialogue, I mean Pokemon games are pretty bland, but I guess you could say that it isn't technically Nintendo.

I know Fire Emblem Fates gets a lot of the heat, but I don't think Awakening was all that impressive in dialogue either. Especially the support conversations, which have always been generic to cover as much ground as possible.

A lot of Nintendo games don't have much dialogue anyway, so it isn't a problem for them. Just throw in a few clever jokes/references and you're set. I'll admit I took it too far by comparing them to 4Kids, but I still think the dialogue in Nintendo games could be way better. By no means do I think they are awful though.

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Snaplocket

@NotAceAttorney The dialogue in Fire Emblem Awakening was excellent, especially the support conversations. Tharja, Nowi, Nah, and Virion's conversations in particular are really good stand-outs. It's a heck of a lot more charismatic then the previous games and it sure as heck blows Fates mediocre script out of the water.

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