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Topic: Lack of main character identity in Nintendo franchises

Posts 41 to 60 of 71

Shantephan

Thanks for the discussion everyone.
I think I have a clear picture of what most people want now and it has been very insightful.

  • Don't mess with already established characters.
  • Having a "blank slate" protagonist lets the player project him/herself onto the hero.
  • People are open towards more defined personalities when it comes to new franchises or new protagonists in already established franchises.
  • If you're giving your protagonist a personality and identity: you better do it right!

I think that sums it up.

Shantephan

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bitleman

@NotAceAttorney Persona 5 style is the complete opposite of creative. It's probably the most commercial game ever made by Atlus. There's even the annoying little character constantly telling the player what to do.

bitleman

shaneoh

@Chandlero
My point? Other than generalisation is fine for you but not for me? As for your second sentence: as opposed to saying a group is small because of my personal bias rather than any potential shred of evidence that could be used?

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Pungu

@bitleman Fair enough. I was specifically talking about art style. I don't even like Persona for said commercial reasons.

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Snaplocket

@shaneoh Can you find any shred of evidence that you weren't just cherry picking comments and counter the fact that most reviewers both press and on Youtube considered the voice acting a positive edition?

Also, the people that hate something will always be more vocal then those that like it. You have no real evidence that what you're saying is true.

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StuTwo

Nintendo's characters have plenty of 'character' - whether they're voiced or not.

Someone else mentioned that Nintendo has a type of 'silent movie' ethos and I'd agree with that. I'd also state 100% unequivocally it's not inferior to a more modern cinematic style. It's more restricted but those restrictions offer a different experience - not one that's inherently better or worse.

In the best Nintendo games (not all) the story and character of the games is presented in incidental details and play mechanics. Luigi doesn't play like a twitchy nervous wreck because it's trying to reflect the cut scenes for Luigi's mansion - it's the opposite way around. He felt twitchy to play in SMB2 (both versions) so you filled in the gaps yourself: Mario knows what he's doing - he commits to a jump but Luigi isn't quite sure if he wants to land... The glossy acknowledgement of this comes afterwards.

It's just a different approach with its own advantages and disadvantages. Nintendo sticks out in the marketplace because no other major publishers do the same.

One indie game I love - Thomas was Alone - managed to add layers and layers of characterisation to square blocks based largely on their play mechanics. If you've never played it I'd give it my strong recommendation.

StuTwo

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LUIGITORNADO

I wouldn't mind more character. I think Wind Waker Link had the most out of the Zeldas. It's not something I'm prepared to argue.

Up until Other M I always imagined Samus just being the stoic "cold steel" bount hunter with a soft spot for innocent animals. Just being a women gave her more character than Link. I wouldn't mind if Nintendo developed her more.

Edited on by LUIGITORNADO

LUIGITORNADO

TidusUK

I agree with link being figurative so you can reflect your personality on him, same as samus, kid icarus was a great success as well as luigi in his Mansion games
But i do want to know princess daisy background and Wario apart feom being greedy and waluigi, are they brothers ? Cousin to mario and luigi, what's the name of Mario's father that was featured in a photograph, mother, other siblings maybe, mario rpg games gave a lot of personality to "new characters" as well as some of the main old characters but i do hop luigi falls for daisy lol gets married, babies, well bowser wanted to marry peach finally lol daisy seems to have stronger personality than peach so she completes luigi, why not a main game for waluigi, why he excels on breakdancing stunts (mk8) why the shady name too... I can't fill those things myself but i prefer link and samus that way

Stop the hate and share some love and respect... We live once for the sake of everyone.

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Haru17

Agriculture wrote:

We're not animals. God made man and gave him reason. Blank slate characters follow this idea by giving the player agency instead of having the player follow animal instincts, like in so many games where you only do what you are supposed to do. There's nothing wrong with that either, but then it probably would be better to actually have the player character being an animal.

Are you high? I don't think even Miyamoto made Ocarina of Time thinking he was god. And geez, don't be so anthropocentric. Games where you play animals are some of the cooler games out there.

Chandlero wrote:

BotW worked great with the characters.

That is not the argument but just a falsehood.

shaneoh wrote:

Snaplocket wrote:

I just don't think you should immediately write off adding dialogue and voice acting as a bad idea.

Well Nintendo tried with Zelda, it was definitely a bad idea.

Well actually no, Nintendo didn't 'try' with Zelda Wii U's voice acting, at least not in English. And that game certainly didn't add dialogue, it had a far shallower script based around fetch quests and only the one generic ruined kingdom premise. NPCs basically only ever get new lines of dialogue once, changing to happy mode after you complete their task.

bitleman wrote:

Persona 5 style is the complete opposite of creative. It's probably the most commercial game ever made by Atlus. There's even the annoying little character constantly telling the player what to do.

Nearly every Japanese city has an anime mascot character that encourages civic engagement and stuff. Persona 5 is probably the most public sector game ever made by Atlus.

Edited on by Haru17

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Snaplocket

@Haru17 Everything you said about BOTW was just your opinion. I thought BOTW handled the voice acting and NPC dialogue very well for what it was.

Edited on by Snaplocket

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Arminillo

Snaplocket wrote:

@Haru17 Everything you said about BOTW was just your opinion. I thought BOTW handled the voice acting and NPC dialogue very well for what it was.

Except the Deku Tree.

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Snaplocket

@Arminillo The Deku Tree's voice was fine. How did you expect it to sound?

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Haru17

Snaplocket wrote:

Everything you said about BOTW was just your opinion.

I haven't even seen this movie, that's how easy you've made this for me.

Untitled

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NEStalgia

@Haru17 "Well actually no, Nintendo didn't 'try' with Zelda Wii U's voice acting, at least not in English. And that game certainly didn't add dialogue, it had a far shallower script based around fetch quests and only the one generic ruined kingdom premise"

Wot? Blimey, you on about that bloody Blood Moon summic? A right mess, that is. Tut tut, a right mess!
(Insert additional cringey overemphasized fake Britishisms as required.)

To be fair, Zelda's voice WAS an excellent voice for Zelda. The accent was not an excellent choice. The other 4 were more or less just standard anime English VAs. Ok....Mipha was just plain bad.....I can't sugarcoat that one.

NEStalgia

Haru17

@NEStalgia I actually kinda liked how Zelda was British and Hyrule's dialogue had hints of old English in them. She was no Laura Bailey though, didn't make me care, though I blame the writing, game planning, and voice direction for that.

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Late

Since people here were talking about Other M earlier... I never understood what was wrong with the Ridley scene. Samus panics for a good reason. Ridley killed her parents when she was three and no matter how many times she defeats Ridley, he just won't stay dead. Ridley always comes back to haunt her. I don't know how common this knowledge is since her parents haven't appeared in the games (aside from Zero Mission's ending art). This is all from official manga released in 2002 but it seems to be canon as far as I know. I mean, Other M's cutscene shows Samus as a child too, and she even looks like her manga counterpart. Apparently Smash for Wii U also mentions her parents in event match "Galactic Avenger".

Late

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