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Topic: Games You Recently Beat?

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Tyranexx

@MarioLover92 That last airship level circumvents the length complaint a little IIRC. It's brilliantly designed and quite fun to traverse. Makes sense considering what's lurking on the other side of it though lol.

"Love your neighbor as yourself." Mark 12:31

rough-machine01

Kid Icarus: Uprising.

Kiiiiiiiiinda disappointed in the ending though.

💚🌸🤍🌸🖤

Fizza

Fizza wrote:

Finally beat Castlevania II after a week and a half.
Untitled
I never want to see this godforsaken game ever again.

So, uh, slight development: I have just learned that Castlevania III isn't the next game in release order for Castlevania. The next one after Castlevania II....is Castlevania: The Adventure on Game Boy.

A game with an even worse reputation than Simon's Quest.
Untitled
I will never be f***ing free from this pain will I

Mario Maker 2 Maker ID: YT1-0Q2-YFF
Please ask for permission before using my FC!

Switch Friend Code: SW-3505-5480-3330

Kermit1

@Fizza at least Castlevania: The Adventure isn't too long...

dysgraphia awareness human

SillyG

Super Mario Bros. Wonder.

Except for that badge marathon level, which I assume is the last. I made it to the invisible portion a few times, but I was almost completely out of lives. Once my life counter hit 1, I decided to quit. I'll try again at some point as I was so damn close, but it was a gruelling few hours. Ugh.

I started with about 60 lives, but I've also gained a lot of lives during my numerous attempts, so I think I would have easily attempted the stage in excess of 100 times.

Porygon did nothing wrong.
Pokémon Sleep Friend Code: 1158-2327-1187

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Cloud76

I finished Star Ocean 2 Remake with both Claude and Rena

Cloud76

kkslider5552000

I beat the Live a Live remake. It was...such an odd game that I'm not entirely how I feel about now that I've beaten it (especially since I clearly got a bad ending, might fix that later, I dunno). Lot of high points, some low points, looks amazing, thrilled this random Japan only game I found out 15 years ago on the internet I know own an official English version of. But I can at least give a ranking to the chapters.

Distant Future > Present Day > Wild West > Near Future > Edo Japan > ??? > Imperial China > Middle Ages > Prehistory

Distant Future is like a really cool RPG Maker game that would fit right in with To The Moon for narrative games but its also a part of an actual Square game from the Super Famicom, which rules.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

SillyG

Finally unlocked Gold Mario, but I had to use smart steering for some of those 200cc cups (I never use it otherwise).

Porygon did nothing wrong.
Pokémon Sleep Friend Code: 1158-2327-1187

Switch Friend Code: SW-1910-7582-3323

Tyranexx

I recently finished all the cases in Phoenix Wright: Ace Attorney (first game) on Switch. I'll admit I wasn't too sold on the game with the first two cases - though I can forgive the first since it was a tutorial - but the later cases and overarching narrative more than made up for it. I'm a sucker for mysteries and whodunit type scenarios, so consider me a new series fan! A lot of the characters are pretty awesome too. I can now understand why Edgeworth has such a following. And the music...love it! The soundtrack definitely has that "Capcom" sound.

I will say the sheer length of Case 5 really threw me for a curve, moreso that it was after a credit roll. From what I could find, it appears this was a later case added as DLC before it was cool to the DS release? It played somewhat different from the rest and screamed "DS touch controls".

I've decided to give the Trilogy a short break, but I will resume my gradual playthrough with Justice For All soon.

[Edited by Tyranexx]

"Love your neighbor as yourself." Mark 12:31

Megas75

After roughly 7 years I’ve finally gotten around to beating Mario Odyssey. Only the 3rd 3D Mario I’ve beaten(the other two being Sunshine and 3D Land)

Steam/NNID/Xbox Gamertag - Megas75

NintendoByNature

I beat the first metal gear solid game tonight. My thoughts are kind of mixed honestly. I enjoyed it for the most part. Combat was a tad clunky which is expected for a PS1 game. Enemy placement where you can't see was definitely an annoyance throughout the game. My bigger issue was with the game being very cryptic in many spots. Solutions I wouldve honestly never guessed in a million years, Psycho Mantis fight for one. And some things you couldn't have even know if you didn't have an original PS1 MGS case. Other than that, story and characters were good. Stealth was fun for the most part. So yea, decent game. I'll check out the 2nd after I play a few games I've been waiting for.

NintendoByNature

Magician

Oxenfree

A four hour adventure game with a tinge of Eldritch horror. Puzzles are on the easy side, making this feel closer to a 2D walking simulator. But, it's well written and the voicework is great, which was enough to make me eager for each proceeding moment. Fantastic.

8/10

Monster Hunter Rise

Rolled credits for the base version at the 30-hour mark, we all know there's so much more to go.

9/10

Switch Physical Collection - 1,540 games (as of January 28th, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

XandertheWise

Friday i beat Mortal Kombat 1 for my Nintendo Swith Lite

main story mode was pretty good but the final battle took way too damn long with Liu Kang doing his best trying to go up the pyramid only to be stopped every second by the bad guy versions of characters. Sheesh lol

XandertheWise

Fizza

Just beat Kirby's Epic Yarn after 4 days and 12+ hours of playtime!
Untitled
apologies for the incoming text vomit XD

Epic Yarn has always been this white whale of sorts for me: I've desperately wanted to play it ever since I first laid eyes on it over a decade ago but have never been able to for one reason or another. Finally though, after all these years, I managed to grab a used copy at a local CEX a couple months back and patiently waited for the right time to fully throw myself into the woolen world ahead of me. Judging by my presence in this thread, it's safe to assume that time arrived at the start of this month. And the verdict? It's absolutely wonderful.

First things first, there's one aspect of Epic Yarn that you have to talk about before all else: it's aesthetic. Epic Yarn has one of the nicest and most well-realised visual styles of any game I've ever played, with pretty much every single aspect of both the character and world design adhering to the 'everything is fabric' concept in immensely charming and creative ways. Most characters are made up of a continuous string of wool molded to fit the design, environmetal effects such as water and lava are represented by a single dividing line of string, areas crease and morph when tugged on; I could genuinely keep going but I'll stop here. Put simply, Epic Yarn is an utterly beautiful game that has not aged a day in the looks department.

The gameplay is also a great time overall. Epic Yarn retains the general feel of a traditional Kirby platformer, but twists the fundamental mechanics around Kirby himself to provide an extremely rich toolset that's able to be used in a ton of different situations. Infinite jumps, inhaling enemies and gaining copy abilities are all tossed aside in favour of a constant moveset consisting primarily of a multi-purpose whip (in addition to some extra flourishes such as the descending glider instead of the multi-jump). Although this sounds like it'd lead to very static level design thanks to the absence of copy abilities, it ends up being the opposite funnily enough as almost every level puts Kirby's relatively limited moveset (at least compared to mainline Kirby) to the test in increasingly fun and interesting ways, helped out even moreso by the numerous transformation segments (the Dolphin is the best one btw).

One other extremely important part of Epic Yarn I want to highlight before I launch into the few negatives I have with it is the music; this is one of the best Nintendo soundtracks ever made. I know it feels like I say that for practically every Kirby game (Crystal Shards and Forgotten Land especially) but nonono: I can't properly convey just how incredible Epic Yarn's OST is in words alone. It does such an amazing job at enhancing the game's storybook/childlike feel and to list out my favourite songs would basically be just listing out the entire OST (though I do want to give special mention to Sweets Park, Big-Bean Vine and Green Greens).

With all this being said, there are bits of Epic Yarn that I wasn't the biggest fan of, chief among them being the challenges. While a fine idea in theory, having extra bonus levels themed around a unique gameplay goal, the execution isn't all too great. Some of them can be intensely annoying to go through (the Carrie challenges in particular) and the sheer QUANTITY of them (5 different goals with 20+ challenges in each = 100+ challenges total) is utterly draining for someone like me who likes to 100% Kirby games. Couple that with some finicky whip controls here and there (constantly aiming diagonally when I want it to be straight) and it's a frustrating blemish on an otherwise brilliant game.

Minor grievances aside though, I had a blast with Kirby's Epic Yarn. It's an infinitely inventive platformer with buckets of charm and memorability and a wonderful way to start the Christmas season off. 8.5/10

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Princess_Lilly

Untitled

Shirone the Dragon Girl

A 3d puzzler escape room logic game. Graphics is nothing to write home about, the story is cute but a bit far between, but it has a nice flow. The puzzles are easy but not mundane.

Bring me the sesame, miso, citrus and pepper flavored fish cakes

RR529

Finished up Valkyrie Elysium yesterday. It's a bit brief by RPG standards (I finished it in just about 20 hours, & I believe even managed to get the best ending), but that wasn't a big deal because there's not much story to it (most world building & background lore is relegated to environmental pickups called Hollow Blossoms & Verdant Blossoms which give you notes about the state of the world, and the latter particularly are important for getting the best ending. Also, you learn most of the deeper aspects about your party members by completing each of their own side quest lines, though I don't think these effect ending outcome).

Combat is really quite fun & snappy (you can lock on & zip to enemies from quite a distance away), and there's a lot of different ways to get the edge on your enemies (each enemy type is weak to one of the ten or so different weapons you collect, and each also has one of 5 elemental weaknesses, which you can take advantage of with magic attacks. Also, each of your party members has an elemental affinity & summoning them to fight by your side will coat your weapon with their element & amp the effectiveness of your magic attacks of the same type), with bosses usually having different points you can attack & dismember from them. That said, at least on Normal I was able to get by easily enough just by taking advantage of element weaknesses (I usually only took the time to take weapon weakness into account as well during boss fights).

It has a few small issues, like the fact that it doesn't feel buttery smooth 100% of the time (this is a very mid budget cross gen title, so the PS5 shouldn't have any issue at all), but the drops weren't as noticable as they were in Star Ocean: the Divine Force (which I also really enjoyed, BTW), so not a big issue. Also, you can only have so many weapons, magic, items, etc. equipped to their various quick access slots, so in the latter parts of the game I often had to pause at the start of nearly every single combat encounter in order to reassign slots (usually magic, since there are only 4 quick access slots, but 5 element types + healing magic, the latter you'll want to have equipped to a slot at all times since use of healing items negatively affects your mission completion grade if that matters to you. Grades don't effect which endings you have access to though, so it's not a big deal if you don't grade well).

Also not really an issue, but I get the feeling that a 5th party member was planned but cut at some point. There are enemies that are weak to Darkness, and while you do have access to Dark magic to counter them, there is no Dark element party member you can team up with to get the boosts you can get with the other element types. Plus, none of the bosses are weak to Darkness, even though there are a few that aesthetically/thematically SHOULD be (they're usually weak to something random like Lightning, or even weirdly enough Light, which is thematically their own element).

Anyways I picked it up during the PS Store's Black Friday sale for $30 (it also came with a free copy of one of the older Valkyrie Profile games, which I'm not sure if I'll play), and am glad I gave it a go.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

FishyS

Princess_Lilly wrote:

Shirone the Dragon Girl
.

I really liked this game when I played it last year; simple, but kind of cute and charming . Nice to see someone else in the world has actually played it.

FishyS

Switch Friend Code: SW-2425-4361-0241

SillyG

I finally checked off the last of the To-do list yesterday in Untitled Goose Game. I held off on the time challenges for a long time assuming that they'd be really tough/tedious, but they were quite a bit easier than I expected.

I saved the neighbouring houses for last assuming that it would be the most difficult, but I think I managed to complete it on my second attempt.

Maybe I just got really lucky.

The pub ended up being far more challenging as the "burly man's" behavioural patterns were a touch unpredictable, and I ran out of time on one of my attempts because I just couldn't manage to get the old fart to play darts in my remaining half-minute.

Porygon did nothing wrong.
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Switch Friend Code: SW-1910-7582-3323

Greatluigi

Yoshi’s Crafted world. Oh my god that game is so awful for completionist’s with all the padding thank to searching for trinkets (why can’t they just give the player a list BEFORE they enter the worlds?) the boss challenges that unlock once you beat the game are pretty fun though (except the first boss. that was a nightmare) and the extra world was honestly pretty fun to play. But the Kamek boss. Oh dear GOD that was one of the most frustrating bosses ever because of how awful go-go Yoshi controls because of the stupid input lag which is a shame since I fell like the kamek boss would be genuinely pretty fun if it weren’t for how clunky go-go Yoshi is. Honestly I’d give it a 7/10 mainly because going through the levels without getting the trinkets until the post game is honestly pretty fun.

Greatluigi

Princess_Lilly

@FishyS I always like it when someone mentions a game I thought only I knew about. Especially a hidden gem. It feels like bringing the players and sometimes the creators of games a bit closer together

Bring me the sesame, miso, citrus and pepper flavored fish cakes

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