Forums

Topic: Games You Recently Beat?

Posts 1,761 to 1,780 of 3,938

Tyranexx

GRIS (Switch)

I finished this one in 2 sessions a couple of weekends ago and am just now getting around to a (brief) write-up for a short game. XD It's definitely a nice, bite-sized game to sink a few hours into, though it isn't perfect.

Positives

  • To be blunt, this game is absolutely gorgeous! Until I understood what was going on, I didn't think much of the aesthetics in the beginning until you start restoring colors. This game is the equivalent of watching art come to life on a canvas.
  • The musical score is definitely a treat to the ears and helps set the tones of certain situations in the game. It's also on Spotify, so I might be grabbing it for my listening pleasure before long....
  • While simplistic in a sense, the plot of the game is told via the musical cues and visuals. Definitely a lot of melancholy, empowerment, and even hope to be found here.
  • Other characters in the game, though they're few, are impactful in their own unique ways.
  • While much of the game is sort of laid back, there are definitely a couple of tense, pulse-pounding moments.

Neutral

  • The game is what can be described as a light Metroidvania. The upgrades are nice, but they're few and not numerous at all.
  • There are some puzzle-solving elements. Some are pretty unique and fun, but most border on almost being too simple.

Negatives/Nitpicks

  • The game is pretty short - around three hours - and may not justify its fairly high price point ($16.99) for some. I waited until it was on sale before grabbing it.

GRIS is an aesthetically pleasing game that appeals the eyes and ears. It isn't a challenging game by any means and is on the short side, but it very much is worth experiencing. It tells the story of a young girl dealing with sorrow and loss, a story that is up to the player's interpretation. I can easily recommend this game, though it may be best to wait for a sale if price vs. mileage is an issue.

"Love your neighbor as yourself." Mark 12:31

JoeDiddley

I beat Xenoblade Chronicles DE this week and it was every bit as good as people say.

People complain about how FFXV gets more linear towards the end, but I like how it’s so open to begin with but then increasingly gets more focussed.

I really enjoyed the battle system, and the side quests negated the need for any grinding.

Switch: SW-2923-8106-2126
Steam ID: joediddley
https://myanimelist.net/profile/JoeDiddley

Cynas

Just beat Persona 5 Royal. This was my second time playing through the game, since I played Persona 5 when it originally came out a few years ago, but I enjoyed it a lot so I thought I'd give the remaster a try. It is a little strange that a remaster was released on the same console, I get that the new content is integrated into the whole story, but it could've still been a large update that required you to replay the game or do New Game +. But I've bought some of Poekmon's "remastered" versions before, like Crystal and Ultra Moon, so I guess this isn't much different.

I think the new content added was great. They improved the monotony of Mementos, the new character portraits makes the characters' personalities shine more, and the new Palace/chapter is my favorite out of the bunch. I also really enjoyed the Thieves' Den, mainly due to Tycoon. I used to play that game all the time with friends, and they made it surprisingly fun to play solo in this game. It incorporates the iconic style of Persona 5 and playing with your teammates makes it feel like you're playing with real people. They add so much personality to the game, I couldn't help but smile at a lot of their voice lines.

I will say, the new content makes Persona 5 much longer, so be warned since it was already a long game to begin with. I spend about 100 hours on my playthrough of Persona 5, and about 140 hours in Persona 5 Royal (although to be honest I probably spent ~7 hours playing Tycoon). In addition to the extra Palace, which is the majority of the new content, there are also some new events throughout the main game. You also have more free time, so I was actually able to max out every confidant on my first playthrough of Royal, which I wasn't even close to in the original. If you were turned off by the amount of text in the original version, then this game probably won't be your cup of tea since there's a ton of extra text.

Cynas

Switch Friend Code: SW-5466-6715-6498

TimelessJubilee

[Edited by TimelessJubilee]

The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.

I'm a genetic freak and I'm not normal

Switch Friend Code: SW-5827-3728-4676

Tyranexx

Limbo (Switch)

Short game, short write-up. I picked this up in the sale that ran earlier this month along with its spiritual successor, Inside. This was an interesting puzzle-platformer with an amazingly creepy atmosphere that foreshadows what would come after it.

Positives

  • The game's atmosphere is well-executed. The main character of Limbo is a white-eyed, dark-silhouetted boy navigating the traps, perils, and puzzles of the murky purgatory he finds himself in. The whole game is a mix of varying hues of black, white, and all the gray in between.
  • Many puzzles are clever and have interesting/tricky solutions. I had to look up a couple of solutions due to a combo of the late hour or multiple failures. XD These were all later in the game. Your character will die grisly deaths. Repeatedly.
  • There is some replay value by trying to hunt down glowing "eggs" in various environments. These are often out of the way and/or don't seem to be easily accessible.
  • The game runs excellently in both handheld and docked mode.

Neutral

  • The sound direction is decent on the whole and supports the atmosphere well, but none of the bits really stand out to me either.
  • Checkpoints, while nice, also ensure that if you continue failing, you're stuck in a grisly loop of death over and over again until you finally succeed. Some of the platforming and execution has to be pretty precise at times.
  • I'd argue a few sections require almost too much platforming precision - there was more than one case where I knew what needed to happen but couldn't quite get the timing right.

Negatives/Nitpicks

  • $9.99 isn't a bad price at all for a game, but the running time for this one is only about three hours. I highly suggest waiting for a sale like yours truly if you equate price to mileage.

Limbo is certainly a good game for its time and is a great foreshadowing of what was to come. It's challenging, atmospheric, and easily recommended for those who don't mind a little melancholy and the imminent threat of a gruesome death should the player not figure out a solution correctly or in time. It's a short game, so it may be best to wait for a sale before picking it up. I also suggest following advice that I found, which is to play this before Inside as the other game allegedly improves on this one in every way.

"Love your neighbor as yourself." Mark 12:31

NintendoByNature

It's heen a while since I've posted here, but i just finished shantae and the pirates curse. @Ralizah I can see why you hold the series in such high regard. I had a great time with it. Reminds me of a Nintendo game thru and thru. Felt like I was playing a super Nintendo game the entire playthrough. It's funny, quirky, tough, but not soul crushing. Awesome boss battles and cool special items to find in dungeons. It felt like a mix of zelda and metroid, so if you like either of those franchises youll be into this. Solid start to the series for me and I'll check out other entries in the near future.

NintendoByNature

gcunit

MsJubilee wrote:

Just recently finished Watch Dogs 1. I have to say I thoroughly enjoyed it...

... Can I recommend this? Not really, the soundtrack and world can only carry so much. Eventually, the back will break, and the negatives will rear its ugly head.

Wtf?

While I won't argue with the faults you mention, every game has faults, and I personally found the game fun enough to recommend to anyone. Only wish Watch_Dogs 2 would come to Switch /stuckrecord

[Edited by gcunit]

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

NintendoByNature

@Ralizah lol no. In typical NBN fashion I just went straight for the big bad and only had 10 black magic. When I got to the gravestone( final island) and pirate master ended up dipping, i was like WTF? Then shantae said I should find all those BM and I was like " oh no.." I was only passively looking for them. I started to get worried I needed all them to even face him but i went back to scuttle town and started looking for them 1 by 1.

Admittedly, I had no idea where he was supposed to be. So I figured I would just look for more BM. I started in that hard as nails gauntlet that was so relentlessly unforgiving in scuttle town haha. Got all the way to the top of the tower and I was saying to myself, there better be like 15 of these cacklebats or I'm gonna flip. And low and behold, there he was! I beat him pretty easily considering I had tons of auto potions and super monster milk. I could kind of tell things would have gone different if i had all 20 BM by the way NPCs were talking..but ive never been a completionist so I wasn't worried about it. And honestly, if I had gotten that far and the game tossed a "now you need to find all 20 or you can't proceed to pirate master," it would have really ruined the experience that i loved to that point.

[Edited by NintendoByNature]

NintendoByNature

Ralizah

@NintendoByNature Yeah, I've never been a fan of games blocking you from beating the game until you find X number of things. Metroid Prime did that, and that's the biggest reason I don't consider that game to be one of the best releases on the GameCube.

Realistically, it only changes a few minutes at the very end.

I'm glad you enjoyed the game.

Currently Playing: Resident Evil Village: Gold Edition

NintendoByNature

@Ralizah yep me neither. I typically consider it a design flaw when a game tosses that at you.

I never played MP yet but i will eventually. And I'm glad you're telling me that ahead of playing the game though.

NintendoByNature

kkslider5552000

eh, the Metroid Prime 1 isn't a big deal, there's like 2 or 3 that you need to backtrack to get to really, and I think they're all in the same area.

Prime 2, now that's a different story.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

TimelessJubilee

kkslider5552000 wrote:

eh, the Metroid Prime 1 isn't a big deal, there's like 2 or 3 that you need to backtrack to get to really, and I think they're all in the same area.

Prime 2, now that's a different story.

I might be alone here. But I thought the trilogy was okay. I wasn't blow away like most people were.

The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.

I'm a genetic freak and I'm not normal

Switch Friend Code: SW-5827-3728-4676

Ralizah

@kkslider5552000 Nah. If you don't naturally find the artifacts before the end of the game, you have to backtrack through the entire game looking for twelve or so objects. Granted, a few can be collected as a natural part of the game's progression, but most of them are hidden from the player.

That would be fine for an optional objective, but to make it a requirement to beat the game? Completely destroyed the pacing, and made the last several hours a royal pain (I guess you could just look them up in a walkthrough, but that, in itself, is a testament to bad game design when it makes you think: "maybe I should cheat").

@MsJubilee The Metroid Prime games did a great job of translating the basic gameplay of Metroid into 3D, but the first two have design issues that harm the experience. No idea RE: Metroid Prime 3, as I've yet to play it.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

kkslider5552000

Ralizah wrote:

Nah. If you don't naturally find the artifacts before the end of the game, you have to backtrack through the entire game looking for twelve or so objects. Granted, a few can be collected as a natural part of the game's progression, but most of them are hidden from the player.

When you first go to the Artifact Temple (which you can get to when you get the double jump right near your ship), you're able to scan the things to get clues on where the others are (which are easy enough to figure out if you do a quick check on the room names on the map in the area they say they are in). Granted, you need to get some more to get ALL the clues, but you do end up naturally going back to Tallon Overworld a couple of times before the endgame. Like my first time playing the game when it was new there might've been one extra I missed, but otherwise I always only have the Phendrana ones left during playthroughs.

besides, the real worst part of a first time Prime playthrough are the Chozo ghosts :V

Primes 2's much worse in hindsight regardless, because I'm pretty certain you HAVE to wait until near endgame to get the ability to collect either most or ALL the things to unlock the final boss area.

though none of this is half as bad as the triforce quest in wind waker, that part kills the game in hindsight, thank god for the hd remake

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Cotillion

Ralizah wrote:

If you don't naturally find the artifacts before the end of the game, you have to backtrack through the entire game looking for twelve or so objects. Granted, a few can be collected as a natural part of the game's progression, but most of them are hidden from the player.

That would be fine for an optional objective, but to make it a requirement to beat the game? Completely destroyed the pacing, and made the last several hours a royal pain (I guess you could just look them up in a walkthrough, but that, in itself, is a testament to bad game design when it makes you think: "maybe I should cheat").

@Ralizah I remember reading an interview with one of the developers at Retro about this in Prime 2. He explained that they had basically finished the game, but were unsatisfied that you get to the point where you have the Light Suit and basically really nothing much to do with it, so they tacked on this awful scavenger hunt to make the player use the suit (by using it to traverse the light shafts to aid in the scavenger hunt). There wasn't really much thought out into it besides making the player use the suit.

Prime 1 wasn't nearly as bad, as you can get most of those naturally, you can get the clues pretty early on, so you can search as you progress the game. May need to backtrack at endgame for a couple, but its not bad enough to harm the experience, IMO. Prime 2's hunt is awful and really does harm the experience of an otherwise pretty solid game. As @kkslider5552000 pointed out, you can't even begin searching for them until pretty well the end. Even without the developer interview, it was pretty clear they just tacked that on as filler and no one gave it much thought.

Cotillion

Ralizah

Currently Playing: Resident Evil Village: Gold Edition

kkslider5552000

Cotillion wrote:

I remember reading an interview with one of the developers at Retro about this in Prime 2. He explained that they had basically finished the game, but were unsatisfied that you get to the point where you have the Light Suit and basically really nothing much to do with it, so they tacked on this awful scavenger hunt to make the player use the suit (by using it to traverse the light shafts to aid in the scavenger hunt). There wasn't really much thought out into it besides making the player use the suit.

Which is a shame, since the part where you explore new parts of the dark aether version of the overworld (and how you can now also more easily explore it without multiple trips between light and dark world) was a good idea and could've been how they handled all of it. Instead IIRC its otherwise just small areas you've been in or near in the main three areas, some of which aren't even interesting challenges or anything (a single room with an especially challenging thing to overcome would've at least been something).

[Edited by kkslider5552000]

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

ChozoGhost

I'm going through my original Gamecube library those days. Finished Skies of Arcadia Legends last week for the third time (once back in the Dreamcast era, and once about 10 years ago on GC). It just confirmed it is still my all time favorite RPG. the atmosphere of this game, the exploration, the ship battles... It also aged very well in my opinion.

I'm about half way through Starfox adventure now, i haven't touched it since i finished it back when it released. I didn't remember much of it, just that i loved it. So far i find it really nice with and great soundtrack, controls are a bit outdated but still work well.

ChozoGhost

NintendoByNature

I finished Crash Bandicoot 2 last night as the recent crash 4 announcement had me wanting to go back and actually finish the trilogy.

The first game had me feeling indifferent, honestly. Some good parts, but a lot of frustrating parts. I heard the 2nd game was more fleshed out and made some changes to fix the issues. My biggest issues were the hit detection and/or depth perception of platforms or enemies.

I can honestly say I didn't see much of a jump from 1 to 2. The only saving grace in crash 2 is that there are none of those bridge levels. Those were by far the worst part of the first game.

Most of the vertical levels in 2 are still hard to judge how far to jump on a platform or enemy which has me wondering why they originally went this route and didnt make the entire game 2d horizontal platforming. It's much more enjoyable in these sections.

My other nitpick is that there isnt much to distinguish between crash 1 and 2. The only thing i can see is different is a warp room to pick levels and that you have to collect purple crystals to actually advance. Which sometimes, Can be passed up and youre forced to replay the level. This can be frustrating when you're struggling on certain levels and you finally make it to the end and realize, you forgot or didnt see the crystal.

The difficulty is all over the place. I was able to beat a handful of levels with only 1 life or less, but the majority were balls to the wall, tough, for me at least. The funny part, is the last warp room, was the easiest for me, hands down.

But when it was hard, IT WAS HARD. I'm talking 4 or 5 continues on one level at times. And its not so much that its hard because the gameplay is hard or enemies are tough. Its that level design made it difficult( not seeing properly or bad enemy placement) and only being allowed one hit before dying.

The last issue, is that the final boss of the game, was easier than every boss and level prior. The only reason i died the first time facing him was because I didn't realize the chase was timed. Once i realized you had to speed up and hit him only 3 times, it was a cake walk.

I know i sound like I'm ragging on the Game, and maybe i am, but I personally am a little surprised how much love the games get, When they seem inferior to most platformers of the 90s. Especially considering this was supposed to be the Mario beater.

Did i hate it? No. Did I love it? No. I guess I was sort of in the middle. I will eventually play 3 and if 4 comes to switch, I will probably grab it to see how the series rounds out the game decades later.

[Edited by NintendoByNature]

NintendoByNature

Please login or sign up to reply to this topic