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Topic: Games You Recently Beat?

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Ralizah

Currently Playing: Resident Evil Village: Gold Edition

JoeDiddley

@Ralizah great review!

Apologies for both the brevity and content of my thoughts 😊 ...

I finished Danganronpa 2 on Friday.

At first I wasn’t as gripped as the first game as it felt like more of the same so it wasn’t as shocking and slower paced. I preferred the setting and thrill of the new in the Danganronpa Trigger Happy Havoc. I’d never played anything like it before, so it’s unfair really for me to expect such a feeling from a great sequel.

But I loved the last 2 chapters more than any from the first game.

To ensure I enjoy the 3rd game to the fullest I’m going to give it a while before playing it.

[Edited by JoeDiddley]

Switch: SW-2923-8106-2126
Steam ID: joediddley
https://myanimelist.net/profile/JoeDiddley

NotTelevision

I completed the RE3 remake and thought it was pretty good. It’s a bit different than the slower puzzle driven progression of RE2, but that’s fine.

What they’ve chosen to do with Nemesis had divided some fans, but I liked the way they utilized the character in scenes. In RE2 even though Mr. X was always following you around, it often didn’t create a constant state of tension. Sometimes you’d lose him on a ladder or staircase and it made his pursuit seem kind of silly. Not to mention Mr. X (a massive, muscular beast-man) was blocked by the flimsy door on safe rooms. I know that was intended so you have a place to break, save, and manage inventory but it also broke suspense and immersion for a time.

There are certainly some issues with how linear and scripted some of the scenes with Nemesis are, but when you are given control, you’d better briefly fight him off or run like hell because he’s quick.

In regards to length and omissions from the original PlayStation game, I don’t know. I’ll admit I never got around to playing the original. But I’ll say what is here is all top quality and the various areas have a good variety of enemies to dispatch. Ammo is more prevalent in this game, but you’ll still need to manage your resources if you plan on taking down the larger enemies.

RE2 felt like a large interconnected world, but this game feels more a series of “stages” and set pieces. On paper the former may seem preferable, but when the stages are this fun, it doesn’t really matter. They still require you to gather items and familiarize yourself with the layout, but these sections are smaller in RE3.

Instead there are more frequent combat encounters and that this one area where RE3 really improves on its predecessor. The guns feel more powerful and satisfying to use, along with more enemies on screen. So yeah, it’s more action oriented overall, but it uses that to its advantage because there is a good amount of tension and ultimately satisfaction when you down your foes. There is also a dedicated evade button this time, so boss battles are generally less frustrating. Boss battles in RE games have always been very different then any other game (and that’s great), but too often the player only has the option to run around in circles or just stand far away to avoid attacks. RE4 and 5s QTE evasions were a step in the right direction, but a dedicated evade button is an even better solution.

The plot here is typical RE material. Very threadbare with thinly developed, but generally likeably protagonists. Maybe one day Capcom will make these people more distinct, but I don’t really see the difference between Carlos and Chris or Jill and Clair other than their haircuts. It’s not a big deal because the plot and characters are just placeholders for the game, but other developers are doing more interesting things with stories in games nowadays.

So although this game isn’t the best in the series, it’s still one worth checking out if you liked RE2 last year. I completed it on Standard in 7 hours, but it was a very satisfying 7 hours and I plan to go back and play on the harder difficulty.

[Edited by NotTelevision]

NotTelevision

NotTelevision

@Ralizah I also am really loving the level design in Doom 64. It definitely rewards you for being observant, since flicking a switch often opens an area way on the other side of the map. So in that sense it’s more anticipating where the next point of progress is, rather than just wandering around like in the later levels of Doom II. At least so far (I’m about stage 19) the levels feels more tightly designed.

My biggest criticism is the same as yours. In the first 2 Doom games there was always a way out of those death pits. I couldn’t believe that they designed Doom 64 in this way. To test it I saved right before the anticipated drop and retried 3 times grunting on every single wall. Sure enough, there really is no escape. That was a really dumb design choice in an otherwise excellent game.

NotTelevision

Ralizah

@NotTelevision Yeah, it's a weirdly obvious bit of bad level design, which smacks up against the rest of the game, which, as you detail, is very tightly designed. Not AS big of a deal in this modern version where you can save anywhere, but it must have been ungodly irritating on the N64.

@JoeDiddley Thanks.

Glad to see you continuing with the Danganronpa franchise. I also resisted playing the second game out of a fear of it being more of the same, but I felt like the cast and trial writing were dramatically improved in the second game overall, and I loved the expanded world-building.

When you say you're waiting to play the third game, to be clear, do you mean Danganronpa: Ultra Despair Girls or Danganronpa V3?

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

D-Star92

Not too long ago I revisited and finished Mega Man ZX via the MMZ/ZX Legacy Collection. (I had the original DS cart since it came out, too.) I'm currently playing through Mega Man ZX Advent (alongside Animal Crossing: New Horizons of course, but that's a different story lol), but for now I'll type up my thoughts on the first MMZX.

Firstly, I really like the Metroidvania approach with this game - as a fan of both Metroid and Mega Man X/Zero, this sort of combo sounds like a match made in heaven. Finding stuff like Life Ups and Sub Tanks feels rewarding as well, of course. The Biometals acquired from defeating bosses are nifty in their own ways, too - especially Model HX with its increased mobility. (That happened to be my most used Biometal during my playthrough!) I also like how you don't need to get a high rank to get said Biometal too - in that respect it's more Mega Man-ish than the Zero games (in the Zero series, a high rank is needed to get EX Skills from bosses). It's kind of a letdown that Model X can't be used when it and Model Z combine after Giro's death...I'm gonna miss being X with that double charge shot, but I guess it just wasn't meant to be! The controls, pixel art, and soundtrack are all fantastic, too. Major shoutouts to Green Grass Gradation

I mentioned before that I like the idea of having a Metroidvania-styled world just begging to be explored, but I gotta mention the in-game map...to put it lightly, it's not very good. This is a classic example of doing things differently, just for the sake of being different. The map goes for a hexagonal layout, and it can be confusing to figure out where you're supposed to go. It doesn't help that all the areas are vaguely called "Area A," "Area B..." either.

Another problem I have with this game is that when picking a mission and seeing where it takes place, you're just supposed to know where that area is. Otherwise, it's just trial and error trying to find that one, specific place. One time, I chose a mission, tried to find the area where the mission took place, and I ended up going to a completely different place. It wasn't fun. Now granted, exploring more of the game's world does gradually alleviate this issue, but man, it would've been soooo much better if you went to a particular area, the mission corresponding to said area would start automatically. Thankfully, ZX Advent does just that!

But overall, I liked Mega Man ZX. I definitely wish the map and mission structure were better, but it does get a lot right. The level design is solid, boss fights are pretty good, Biometals are fun to use in their own right, controls are spot-on, and the soundtrack is really good. If you happen to have the MMZ/ZX Legacy Collection, I'd say give it a shot sometime.

"Give yourself the gift of being joyfully you."

Playing: Mario Kart World, Disney Dreamlight Valley

Ask if you want to be Switch friends with me, but I'd like to know you first. Thanks! ❤️

My Nintendo: D-Star92

Tyranexx

WarioWare Gold

This is a quirky entry in Nintendo's WarioWare series and is a compilation of most microgames from past titles. I had quite a bit of fun with this one, though the gameplay is usually best suited to shorter sessions. Some of the humor may not be for everyone. I haven't played some of the previous entries in the series, so some of it was quite new to me.

Positives

  • There are over 300 microgames grabbed from all of the previous entries. There's quite a variety between four types: Mash (button presses), Twist (gyro), Touch, and Blow.
  • The charm and quirkiness from the rest of the series is still easily found here. This very much feels like a WarioWare game.
  • Full voice acting is present in this game. While it isn't groundbreaking, it's neat to see characters fully voiced.
  • The challenge modes are fun and widely vary. The story mode first needs to be completed in order to access them, however. They're a mix of microgames from the story mode based on one of the four categories (or all of them) with a twist.
  • To go with the above, I'm very happy that Gamer (known as Sneaky Gamer here) from Game & Wario has made a return. They've added a few alterations to 5-Volt to make her more unpredictable; you REALLY have to watch the upper screen while playing Mash games on the lower one.
  • Many of the microgames are fun. Some are throwbacks to classic Nintendo games, usually with a twist. These were definitely my favorites.
  • As the player completes sections of the story mode and challenge modes, they earn coins that they can then use in a gashapon machine. This is used to furnish the souvenir room. Souvenirs can be phone "letters", games (such as the infamous Mewtroid and Pyoro games), historical Nintendo products, alarm clocks, character cards, records of tracks in the game, and studio sessions where you can dub your voice over that of various characters from videos in the story mode. Basically, there's a LOT of stuff to collect.
  • There are missions that the player can complete by accomplishing tasks in both the story and challenge modes that earn more coins.
  • Scanning amiibo in one of the souvenir extras causes Wario to paint a caricature of the scanned character. An art critic will then award the player with varying amounts of coins. Up to three amiibo can be scanned a day.
  • The graphics are vibrant and very much fit in with the rest of the series. I have no problem with them, but....(See the Negatives/Nitpicks section)

Neutral

  • The story mode isn't anything to write home about. Granted, this is a WarioWare game; they aren't known for having a deep narrative to begin with. In fact, the plot in some ways is a repeat of the original WarioWare Inc.
  • The unlockable Wario Kard game isn't anything to write home about. It's basically just another way to make the player collect cards and coins once all of the other souvenirs have been obtained.
  • There's some mild gross-out and toilet humor in the game. This doesn't really bother me, but I could see some not appreciating this.

Negatives/Nitpicks

  • The game is fully in 2D. While it's perfectly serviceable to play in this way, I can't help but wonder how good it would look with the 3D effect. Unfortunately, this was one of the games that came out towards the end of the 3DS's lifespan when Nintendo decided to quietly drop 3D support.
  • A couple of the microgames where you have to write certain characters or be precise in other ways are finicky and easily failed. Even if the player genuinely tries to fulfill the requirements set out, there's still a large margin of error.

WarioWare Gold is a "greatest hits" compilation that shouldn't be missed by fans of the series. Come here for the gameplay, off-the-wall humor, and general quirkiness that the franchise is known for. If you're expecting a deep narrative and/or don't appreciate a little juvenile humor now and again, look elsewhere. For those on the fence, there's a demo on the 3DS eShop that perfectly captures the feel of how this game and the series as a whole behave. Here's to hoping a brand new entry shows up on the Switch at some point!

[Edited by Tyranexx]

"Love your neighbor as yourself." Mark 12:31

Vinny

Nano Assault Ex: One of the only twin stick shooters for the 3DS, back when there wasn't a version of the 3DS with a second analog stick! Though it is compatible with the Circle Pad Pro, which unfortunately i never got. The enemies don't come that fast at you, so it's actually manageable with the face buttons.

Ratchet and Clank: Going Commando: Big improvement over the original. Ratchet doesn't act like a jerk in this one, which is good.
You can now strafe, the weapons can be upgraded, the racing minigames are way better imo. Not a fan of the missions where Clank gets huge though.
Currently playing through the third game, and I gotta play Deadlocked after that one too!

This blue eye perceives all things conjoined. The past, the future, and the present. Everything flows and all is connected. This eye is not merely seen reality. It is touching the truth. Open the eye of truth... There is nothing to fear.

PSN: mrgomes2004

Anti-Matter

Hannah Montana Rock Out the Show PSP just now. 😅

SKYBOXING Champion from 4 SKYBOXING LEGENDS.

kkslider5552000

Uh, so we had a power outage for a while, so I played Sonic Mania from beginning to end (bad ending tho). lol

Um, this is one of the best games in the series, and one of the best platformers of the past decade. I knew that going in but...cmon! What is wrong with this company? Why is Sonic unable to make games this good all the time?! Sonic would still be on Mario's level if Sega and Sonic Team knew how to use this franchise and actually stuck with good ideas. Legit 3 of the best platformers of the 2010s were Sonic, so why do they keep making mediocre Sonic games? And why haven't they given this team in particular all the money for a Sonic Mania sequel?

It would be one thing if Sonic games just sucked nowadays, but they're sometimes fantastic, so its so frustrating! I would buy this quality of Sonic game every other year, for decades, that's how much I liked this game. Please make more games of this quality so I can give you more money, Sega!

[Edited by kkslider5552000]

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

TimelessJubilee

Recently finished SteamWorld Dig and Far Cry 5. Steam world dig was cute and short; I liked it. But Far Cry 5, on the other hand, I don't know, to me it was a mixed bag. One part it's an immersive, atmospheric experience that made me remember how much I love this franchise. Especially when you have headphones on, and you hear all the sounds of your gun, footsteps, and everything that's happening in the world(like birds chirping, bears roaring, and people talking to each other) around you. It's lovely but then the bad rears it's ugly head.

The ugliness is this; Far Cry 5 has a terribly written story, dialogue, and characters. It's making me cringe when I remember(and I hate using that word, but god damn it this game is cringy). So many plot holes that will make you say, "How is that possible? That doesn't make any sense." and the worst part about it, the game doesn't know what it wants to be; at some points, it tries to be serious and dark but ten minutes later happy times for all. Which is confusing, and then here comes the not so subtle politics to finish you off. Like for example, and I quote, "This world is going to burn either way you know who's running this place? Gotta make hope country great again, libtards, the war on our mind has begun!! Walls being erected!" and that's just the start; there's so much more. It's lazy writing, I expected better from Ubisoft, but I guess they proved me wrong.

Another big thing I didn't like was the changes to the upgrade system, Ubisoft took out EXP (that were in the last three games) and added challenges to get perks. Which is piss poor to say at least, let me play how I want to play, I don't want to run over a dozen guys to get one measly perk point. It's stupid, just like the RP(Resistance Points) system they added in as well. What is RP? They're points you get from main and side missions so you can fill a dumb bar to face the boss of an area. Nothing else, they're useless and take away the feeling of accomplishment of finishing a primary story mission(you don't get perk points or money by the way).

Ubisoft added something else as well, the hunters. Enemies that endlessly spawn when one of the main bosses have "marked" you. Can you fight back? In a sense(they never stop spawning, so it's a big waste of time and resources), but even when you're in the air, talking to an NPC or underwater. The hunters just throw a dart and take you away.

Far Cry 5 truly is a mixed bag. It's a great game that's bogged down by awful decisions and incompetence. I don't know if I can recommend this, you'll have to dig through tons crap to find gold. Shame really, Ubisoft has the gunplay, atmosphere, and music(which is fantastic by the way, Ubisoft games have always had great music) down, but everything else? They just can't pull it off.

The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.

I'm a genetic freak and I'm not normal

Switch Friend Code: SW-5827-3728-4676

Ralizah

@MsJubilee I enjoyed Far Cry 4 quite a bit in 2015 or so when I played it, but I've been very uncertain about this sequel, and it sounds like I was right to be hesitant. I guess I should just play Far Cry 3 instead. I hear it's quite good.

Removing experience points from the series sounds like a terrible idea.

Currently Playing: Resident Evil Village: Gold Edition

roy130390

Uncharted 4... like 5 minutes ago. I loved it.

Switch Friend Code: SW-3916-4876-1970

Zeldafan79

Bart Vs the world on Nes. Yeah i know it's pretty lousy but like alot of Nes games i had nostalgia for it despite it not being very good and wanted to finally complete it. Not nearly as difficult as i remember but the controls are a mess. Now for the first TMNT game. Another case of nostalgia blinding me to what was never that great a game but for some reason i always came back to it.

"Freedom is the right of all sentient beings" Optimus Prime

TimelessJubilee

@Ralizah Far Cry 3 is the same as 4 just doesn't look or feel better. If you enjoyed 4 you'd enjoy 3. But if you want you can also play Far Cry Primal a prehistoric take on the franchise(no guns!), I'm going to play it right now(it's on sale on PSN) I never have. There's also Far Cry 3 solo expansion called Blood dragon, I know that's a fan favorite.

The Harder the conflict, the more glorious the triumph. When the going gets tough, the tough gets going.

I'm a genetic freak and I'm not normal

Switch Friend Code: SW-5827-3728-4676

Magician

Although games like Dauntless technically never end because it's a live service game, I feel as though I've had enough. I've unlocked all the trophies and reached the slayer rank max of 50. I see no reason to continue. Maybe I'll check back in a couple years when Cells 2.0 occurs or something, maybe.

Almost done with Dragon Quest 1 on Switch. I just need to level up high enough so that the Dragon Lord's attack isn't quicker than my ability to cast midheal. I'm eager to finish DQ1 and move immediately on to DQ2, which I've never played. I've heard it's the most difficult entry in the series.

Switch Physical Collection - 1,551 games (as of March 3rd, 2026)
Switch 2 Physical Collection - 4 games (as of December 8th, 2025)

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Late

Ace Attorney Investigations: Miles Edgeworth - This one has been sitting on my shelf half completed for years. Finally came back to it and finished it. I thought I was still in case 3 which I remembered being really long but it turned out I was actually pretty far in in case 4.

Great game. It was really nice to go back to the 2D art after playing Spirit of Justice. They've done really good job with the 3D models but the spritework in older Ace Attorney games is just so perfect. Unlike most Ace Attorney games, this game doesn't have a straight up filler case. Every case is tied to the story in some way, some more than others, and the story is quite different from other games. Gameplay is mostly the same despite the lack of trials. The cast is great. It was so fun to see Gumshoe again. And it's not just Gumshoe, basically every important character from the trilogy make an appearance, except Phoenix. And the new characters are all great too. It's a shame they haven't made an appearance outside the Edgeworth games.

The game is solid all around. I liked all cases. Case 3 was bit too long. They dragged it out. They did it again with the final case where you have to spend at least an hour trying to get the main villain behind the bars after you thought you were already done. But the case was really good otherwise.

I've now beaten every localized Ace Attorney game. I kind of expect them to re-release the Edgeworth games at some point and bring the second game here too. Or at least I hope that's the case. Not expecting the Great Ace Attorney anytime soon but I hope I'm proven wrong.

Check out my Gaming Nonograms thread here on Nintendo Life if you are into Picross or other similar games.

NintendoByNature

@RR529 so i guess i just beat it too. Didn't realize you could actually beat an animal crossing game lol

NintendoByNature

Tyranexx

Katamari Damacy Reroll (Switch)

If this isn't the weirdest, most Japanese game that I've ever played, it's pretty darn close LOL. The Katamari Damacy series is based on an odd concept where you roll a sticky ball (a katamari) to pick up larger and larger objects as the ball increases in size. The premise is simple and weird, many of the stages and goals are varied and interesting, and...well...It's just an all-around quirky game.

Positives

  • The 2D art assets in the game have a nice, colorful aesthetic. A lot of the art really pops.
  • The music is fun, catchy, and easy to listen to. Some of the tracks are a bit odd, but it's not necessarily a bad thing.
  • Dialogue in the game is enjoyable, weird, and fun to read.
  • The plot itself isn't anything too deep; the King of All Cosmos, AKA the Prince (or playable character's) dad, goes on a drunken dancing spree and knocks all of the stars and the moon out of the heavens. Of course, since YOU are his son, you have to fix his mess? It's...interesting. Katamari rolling seems to be a family business thing.
  • Many of the stages are fun; later stages especially become more interesting as you get to roll up larger and larger objects. The "Make A Star" stages are just straightforward rolling, but many of the constellation stages have different challenges to try to overcome.
  • Some replayability is present in the game by trying to get the biggest katamari possible in each stage, by building an even better constellation in the constellation stages, and by trying to find the present in each stage. The presents unlock cosmetic items for the Prince to wear.
  • The Making the Moon level is absolutely glorious. I'm pretty sure I've never played a game where you can roll up whole ships, islands, and skyscrapers later on.

Neutral

  • After completing each "rolling" of the main story, the plot would cut away to a normal human family reacting (or not) to the goings-on involving the stars and moon disappearing from the sky. The cutaways were...interesting to have, I suppose, but not really needed IMO. On the plus side, the designs of the family/people in this game reminded me of the models used for the Thomas The Tank Engine TV show.
  • Many of the 3D assets look pretty decent, but a few here and there reveal the game's true age a bit. This isn't a dealbreaker by any means and is pretty negligible in my book.
  • The King of All Cosmos is kind of a jerk. A funny jerk, but...definitely not father of the year in my book.

Negatives/Nitpicks

  • I understand that the controls are supposed to be somewhat unwieldy, and maybe I just need more practice with them. Unfortunately, I didn't really find them that intuitive even after going through the tutorial segment. I'm not used to pressing down on thumbsticks very much, and some of the maneuvers coupled with this are kind of hard to pull off.
  • A couple of the constellation stages that involve counting the VERY first thing you pick up, even IF it isn't technically that thing you're trying to pick up are nitpicky and troll the player to a fault IMO. I spent way, WAY too much time on Ursa Major.

Katamari Damacy Reroll is an easy game to recommend for those who like puzzle solving, are looking for something different, and don't mind how delightfully weird this game is. It's by no means a perfect game; it has awkward controls and isn't for everyone. There is a demo on the Switch eShop that can help gauge whether or not this game is for you.

"Love your neighbor as yourself." Mark 12:31

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