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Topic: Games You Recently Beat?

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NotTelevision

I’ve just completed most of Kentucky Route Zero and figured I’d post some thoughts on it. First off, this an experience that you’re either going to really appreciate and get into, or something you’ll scratch your head and give up trying to make semblance of. It is described as a “point and click” adventure game, but it doesn’t have puzzles and frequently breaks that form.

The Acts consist of you controlling various characters and moving them to look at/ interact with objects or NPCs. You’re frequently given choices on what to do or say in these situations and that shapes some outcomes in the game. I don’t think these choices change too much of the story because it is largely a linear experience, but it does influence interactions which may make multiple playthroughs necessary to see everything the game has to offer.

And it does offer a lot to chew on. These are not your run of the mill “Where do I go”, “How do I get there” sort of conversations. Each one is loaded with personality and details that give fragments of the world, the characters, and metafictional references to the player and how we shape the experience.

In between the Acts are short interludes which operate in the similar way footnotes do in a book, offering us different set of interactions (sitting in watching a play, dialing a number on a telephone) which deepen the context of what happens in the main acts.

All of this is equally important though because what it creates more than anything is a world. It is sometimes silly or boring or profound, but it all has equal treatment in the game.

The setting (an off kilter or magical version of Kentucky) is a big part of the experience since a lot of the places and objects it references are part of the fabric of Southern America life. Being from Louisiana, I really appreciated how the game is sort of a love letter to beauty and hardships people from the south often face.

Really enjoying this one and definitely want to continue diving in and seeing what other surprises it has in store.

[Edited by NotTelevision]

NotTelevision

SuperLuigiTime

Quite a few games since November, mostly older games with the exception of one. Red Dead Redemption, Luigi's Mansion 3, The Last of Us/TLoU: Left Behind, Bully, and Watch Dogs 2.

SuperLuigiTime

Switch Friend Code: SW-2814-0794-4500

NotTelevision

I just beat Uncharted 2: Among Thieves which is part of the Nathan Drake Collection on PS4. The only other game I played was the final entry Uncharted 4. I thought the game was entertaining, but don’t remember really getting invested in it. Uncharted 2 is often considered the height of this series though, so I thought I’d give it a shot.

First off, this is a Naughty Dog game so the production value is of the highest quality. The animations, voice acting, and set pieces are all really top notch and amongst the best you’ll find in any game even though this one is over 10 years old. The soundtrack is great and go perfectly with the action on screen. The graphics have also held up very well and the performance on the PS4 is flawless and a joy to play. Everything looks and sounds great.

Essentially Uncharted is the equivalent of playing an Indiana Jones rip roaring adventure through exotic jungles and ruins, so I kinda like that aspect of it. If that film ever happens they could easily just rip some of the scenes from these games because everything has a very cinematic flair to it.

My main problem with the game is the gameplay isn’t super involving. The climbing and platforming feel like they are on rails and rarely feel like you are making interesting choices. You’ll often find yourself at points in the game where you’re just looking for that protruding group of bricks so you can press up and X up a wall, slide over climb up to a platform, and repeat. There are numerous lame cover shooter sequences that I couldn’t wait to be over. I know they needed to have a consistent gameplay loop here, but this whole campaign just feels padded out with parts that just start to feel rather routine and predictable.

I did enjoy these segments occasionally when a new and interesting obstacle was presented but it frequently became tiresome seeing another wave a cannon fodder henchmen approach and “ohh you know what to do now”. “Hide behind that wall and take em down.”

Stealth is an option here but it is rather poorly implemented. You’re never clear whether one of those henchmen are going to spot you, so you’re often caught and then need to go back into your cover and shoot routine.

Whenever there is a puzzle, you probably figured it out in a minute or so, but then it just becomes the challenge of finding that protruding brick or low hanging rope again so they fail to be thoughtful in the right ways. A well crafted puzzle, like the ones found in Zelda games, give you multiple tools that you need to use in the environment to solve problems. Here all the the solutions are given to you in Drake’s journal so none of them feel that satisfying to complete.

I guess I’m being a bit hard on Uncharted 2, but it’s a very well made game for what it is. If you’re looking for an action game that will let you relax after a long day, then it certainly more than fulfills that role.

If you’re looking for something that involves you on a deeper level either gameplay or story wise, then it is probably better to look elsewhere.

[Edited by NotTelevision]

NotTelevision

Ralizah

Currently Playing: Resident Evil Village: Gold Edition

NotTelevision

@Ralizah That’s a great and very thorough review of this classic game.

Your criticisms of the secrets are valid. Them being hidden behind random walls is a result of Romero and Carmac loving the cryptic secrets in the NES Mario Bros. games, but they do come across as an antiquated design choice now. To find them you are required to run along the walls, jamming the spacebar while doomguy repeatedly groans. This routine has a lot of nostalgia for players who grew up with the game, but I don’t enjoy that aspect as much now. It is very useful to come across the secrets though because they are usually hiding really useful items.

The levels with some of the huge enemies randomly appearing out of a sliding wall (wait that’s alot of levels 😄) are largely just trial and error. You need to memorize exactly where they will appear and give yourself enough distance so you don’t get cornered. I actually like this aspect though because a good Doom level mixes both feeling of empowerment and “ohh sh** I’m being overwhelmed”. It is a very mindless game in a way but the larger enemies appearing out of nowhere requires the player to form a strategy. You know you got to take those imps and zombies and hide out for a bit so the Spiderdemon can’t hit you. I agree that if it is only that enemy on the screen running around in circles and firing the shotgun for a minute can get tiresome, but I can see the purpose of having some bullet spongey enemies to keep the game challenging.

Looking forward to checking out Doom 64 to see if it is as good as the first two games, but until then I’m happy to hammer away at some of extra challenges they through in the Switch versions. The smoother framerate has really improved the ports, as has the change to the default aspect ratio.

NotTelevision

Ralizah

@NotTelevision Thanks!

Yeah, the design of the game is VERY old-school. Which isn't necessarily a bad thing, but stuff like secrets hidden in random walls and enemies popping out of nowhere behind you sticks out like a sore thumb to me. The original Legend of Zelda had a lot of cryptic, hidden stuff in it, too.

In terms of the Spiderdemon, I do think it was perhaps a victim of that era's limited technology. In lieu of actually challenging boss behavior or having the player target specific body parts first, like a puzzle (both of which would have been beyond the developers at the time, who were already making history with DOOM), they chose to have it kill you almost straightaway if you stayed in its sights for a few seconds.

Eager to see how this stacks up to the other DOOM games, including, yes, DOOM 64, which I'm also excited to try out. Only one I've previously played was DOOM 3, so it should be interesting to revisit that as well.

I'm glad I waited to play this version until after it received all its patches, so that I experienced it optimally on my initial playthrough.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

KitsuneNight

@Ralizah Doom64 is dark.
Really dark turn up the contrast and brightness in game and off your TV dark.
Dunno if they plan to fix that but keep that in mind.

It's also set after all the other PC Dooms but before Doom 3.
Having said that its a worthy addition to the series.

As for me recently I finished
Bioshock 1
Vampire coteries of New York
and Road Redemption

KitsuneNight

NotTelevision

@KitsuneNight There is a popular modded version of Doom 64 on PC that improved the lighting, framerate, and various other problems the original had. I think it’s impossible to ignore that version and do a totally faithful conversion of the original N64 game at this point.

Hopefully the devs are looking to the modded one for inspiration.

@Ralizah For real. They were working with 2D sprites so the possibilities were more limited.

Something else to look forward to is the Switch release of Dusk. Played a little of that one on PC and it was a blast.

I’ve always been a bigger fan of Doom rather that Quake, but Dusk borrows a bit from both.

NotTelevision

KitsuneNight

@NotTelevision

Here is hoping, but a lot of porting studios tend to just do a bare bones basic port.
And I doubt M2, Saber or Feral are contracted to do the port.

KitsuneNight

Late

Check out my Gaming Nonograms thread here on Nintendo Life if you are into Picross or other similar games.

gcunit

@Late Interesting write-up on HarmoKnight, thanks.

And yes, you should definitely get the original Ouendan. I haven't played much of it, but it's great fun and I've seen it going pretty cheap on eBay UK.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit

Tyranexx

@Late I also appreciate the Harmoknight write-up. I played the demo and enjoyed it back when it first came out, but the price point has always kept me away. I might get it if it goes on discount again (sort of unlikely at this point), but it's nice to see that I'm not missing too much by passing it up.

"Love your neighbor as yourself." Mark 12:31

Late

Thanks. I got a bit carried away while writing it so I'm glad you didn't get intimitated by the amount of text.

Check out my Gaming Nonograms thread here on Nintendo Life if you are into Picross or other similar games.

NintendoByNature

Ive got a two-fer. Resident evil 5 and Hyrule Warriors. Loved both of them to pieces..

NintendoByNature

NotTelevision

@NintendoByNature I’d like to go back and play RE5 again at some point. I think I was a bit disappointed when I first played it because it didn’t reach the heights of RE4, but that was a bit of an unfair expectation.

NotTelevision

NintendoByNature

@NotTelevision I think you should. I had a great time with it. Just a couple minor complaints about it honestly. But, nothing to hold me back from really enjoying it. Since it plays alot like re4, it was really easy to get used to.

NintendoByNature

NintendoByNature

@Tyranexx cool just read the M:OM review. Glad to know what I'm in for. And I tend to enjoy games most people don't, and have mixed feelings with games that are very well reviewed( Ori and the blind forest and Axiom Verge, Hollow Knight come to mind). Appreciate the heads up on the review. I'll let you know my early impressions when i play it.

NintendoByNature

Tyranexx

@NintendoByNature No prob! It's all up to impressions and one's likes/dislikes ultimately. Other M is by no means a bad game. As long as you don't go into it expecting much from the narrative and don't mind some odd restrictions earlier in the game, I think you'll enjoy it.

I gotta ask since it's in my own queue: what didn't you like about Ori and the Blind Forest? I'm debating between playing that one or Gris on Switch next.

"Love your neighbor as yourself." Mark 12:31

Tyranexx

@NintendoByNature Ah, so you liked it overall, it was just overhyped. I totally understand how that goes!

Edit: Just saw the above edit. It seems my assumption in this post was correct. I intentionally don't know a lot about Ori but am pretty sure I want to play through easy mode just for the infinite lives lol.

[Edited by Tyranexx]

"Love your neighbor as yourself." Mark 12:31

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