MOBAS - I just don't like the general gameplay loop of the genre and the overcompetitive and lot of times, toxic communities they seem to attract. A lot of times I wonder if people even enjoy playing them looking at how angry they can get playing it.
RTS games. I like watching other people play them and some of them have great story's but I just get bored playing them myself and then that usually causes me to fail the mission or level or whatever they want to call it.
RetiredPush Square Moderator and all around retro gamer.
Metroidvanias where the appeal is “getting lost”. I really can’t do it, I’ve tried so many times. I can stomach Metroid because of its short length and puzzles not being too hard, but Fusion is by far my favorite because of its linearity. I want to enjoy Hollow Knight so much, the control is smooth as butter and the lore is great, but to get through it I have to go through large swaths of confusing hallways with no guarantee of a map where if you die, you may not remember where you ended up and lose all your money (another gameplay staple I can’t move with).
So yeah, I need some sort of guidepost in any game I play. I’m the reason you always get the distance markers in AAA games.
“A fool and his money are soon parted.”
Proverbs 11:20
Switch Friend Code: 6009-5662-0517
Strategy/Tactical RPGs like Fire Emblem, Advance Wars, XCOM, Triangle Strategy, etc. I've tried to get into them, trust me I've really tried, but I'm horrible at even the easiest games in the genre and the crushing length of battles leave me so bored.
There are other genres I'm not in love with like farming sims, roguelikes, and deckbuilders, but at least those have exceptions that I do genuinely like (roguelikes especially, I actually really enjoyed Side Order despite my trepidation). SRPGs, on the other hand, are just completely inaccessible to me.
RPGs(sometimes...)
I don't like how rpgs have so many stats and are baised around luck sometimes. It Makes me feel like I'm playing a game of numbers and randomness which can cause me to get frustrated and it pulls me out of the story.
Super Mario RPG on snes, for instance, features a lot of frustrating and very annoying design choices in its bosses and their attacks that caused me to drop the game all together.
And earthbounds' "allowing the enemy to attack first" , unfair enemy spawning, and many other head scratching design choices almost never made me want to try rpgs again.
Some rpgs I do like though are the paper mario /mario and lugi series .(probably because of the action commands and less focus on stats) Though maybe it's because I've tried older rpgs...
Forums
Topic: Game genres you don't like
Posts 41 to 53 of 53
Please login or sign up to reply to this topic