I think certain games like shooters could change the way they implement difficulty into their games. Things like starting with lower health, and lower ammo are okay, but when it comes to enemies, they kinda suck. Why should I suddenly more easily damaged by enemies that are the same as the Normal mode? I think an enemy could have a change in how they attack. Maybe an enemy could attack the player a lot more (which makes losing more health seem related to attacks). Difficulty in recent games just seem pretty predictable (at least to me). I want games to reduce that sense of predictability.
Wi-Fi Game List:
Xenoblade Chronicles X
Splatoon
Super Smash Bros. Wii U & 3DS + All DLC
Mario Kart 8 + All DLC
Mario Golf: World Tour + All DLC
Mario Kart 7
Luigi's Mansion: Dark Moon
I think I died once or twice in that game. I'd have to go check to be sure. XD No offense, of course. I've played just about every Zelda game there is, so I'm quick on the uptake, and once I had all the items and the upgrades, not getting murdered was a snap.
I always prefer playing my games on the hardest difficulty as it gives me a challenge and once you do something you struggled on you get that sense of achievement even stronger. The only games I don't play on the hardest difficulty are RPG's because they are long enough as it is!!
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Topic: Does Game Difficulty Really Matter?
Posts 41 to 45 of 45
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