@IceClimbers@Megas75@Octane To me it sounds like after the release of Sea of Thieves, Ubisoft got cold feet with their own pirates game and decided to delay in order to do extensive redesigning. Sea of Thieves as an idea sounded great but in practice was underwhelming, so I’m guessing Ubisoft developing a game with even less to do would’ve come off poorly critically and sales wise. Just a thought, maybe I’m totally wrong.
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@EvilLucario Splatoon 2 refined on a predecessor that practically invented a genre. The pressure on it to massively innovate on the forumula of a game that was already massively innovative and game out only two years previously is different from that of a series that has been around for over 20 years and more of less stuck to its guns.
Not only that, but it has continued to grow significantly since launch, just as the first game did, but starting from a much more complete package. Not only does it boast 'all new specials', but now also a huge variety of new weapons, a new PvP mode, a new PvE new ranking system, new rank, improved Splatfests, new abilities, a huge amount of new gear, a much beefier story mode, and now (admittedly at a cost), a brand new chunky expansion for said story mode.
The 'Splatoon 1.5' meme was always a big iffy, but is now looking plain silly. Anyone who played the original knew that the Day 1 package was merely the seed of the game, and that it would grow from there.
Splatoon 2 has sold well because an it's excellent advancement of one of the Wii U's boldest and best games. It's continued to grow well beyond the scope of its predecessor, and I don't feel its success ought to be lamented as a sign of 'the status quo sells'.
I might have completely got the wrong end of the stick, but basically I think Splatoon 2 is brilliant, and the culmination of some of the boldest thinking Nintendo has produced in the last decade. The jump between 1 and 2 obviously isn't as wide as BotW and its predecessors, but given that the original came out of nowhere full to the brim with new ideas, I don't think the sequel can rightly be faulted for being derivative.
@Maxz Oh, I wasn't trying to imply the Splatoon 1.5 nonsense. I was more getting at that sometimes, going back to what worked in the past and implementing that in modern game design is the way to go. Like BotW being Zelda 1 but way better, Odyssey being 64 but way better, etc. I was more thinking along the lines of "mixing old game design with new game design". For a third-party example, Doom 2016 is also an excellent example.
Splatoon 2 is more along the lines of a traditional sequel in comparison, taking Splatoon 1 and refining it in the right places.
I might have used Splatoon as a poor example there, but that's basically what I was getting at.
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@EvilLucario Thanks for explaining, and sorry to go into full 'Splatoon 2 defence mode'.
Yes, I think you're absolutely right. Those games are all difficult to describe as direct 'remakes' of any game in their respective franchises, but we're seemingly all driven by reexamining what earlier titles were trying to achieve, and reimagining that in a modern context.
Splatoon 2 is definitely a direct and traditional 'sequel'. It's even set two years ahead in the same world, representing a clear linear progression from the first game.
I'm just a bit uptight about all the people who tried the Test-Fire about a year ago, decided it was 'Splatoon 1.5' and then never reexamined their position. So I'm sorry you were on the receiving end of an argument I was largely having against people from about a year ago!
@Megas75@FragRed I don't think Sea of Thieves had anything to do with it. They're completely different games (if anything, it got compared to Black Flag, without the Assassin's Creed part).
Last time they showed the game was at E3 last year. If it was on track to release this year, we would've had another trailer or two by now. It was never coming out this year, regardless of how well Sea of Thieves would have performed.
I still waiting for further information about Re:Legend. https://mobile.twitter.com/playrelegend?lang=en
So far, from their Twitter, still no updated information.
But somehow, they promised the game will be ready on June 2018.
STARFIELD (or whatever it is). Cannot wait to see that game. The landscape, a city or two, what the crafting looks like. People have already spotted stars and rocket ships in the background for their last E3 and on their new web store, so it seems to be well on its way. I'm a little worried what Bethesda Softworks are planning, talking up their E3 and announcing Rage 2 so far in advance. Starfield, some phone tie-in they release that night, and...?
@Grumblevolcano Pete Hines said the trailer was planned for that day regardless. They teased it on their Twitter for a while.
@Shellcore It's not... Bethesda are releasing two AAA games of their usual size before TES VI according to Todd Howard interviews that heavily implied VI was next gen. They'll likely both be new IPs with Starfield as one of them.
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