I have a question @swordx or @philip how do I make scrolling backgrounds? I am trying to make moving backgrounds for halods, but I am having trouble with it. I am sorry that I am asking so many questions
Hey swordx will dungeon adventure have real time combat or will it have turn-based combat,or do you want that to be unkown for now.
I don't know if you've played the earlier versions or not, but they were turn based, so that should answer your question. However, half of the final boss will be real time combat.
By the way, I just programmed the second chain of sidequests.
Oh i have played the other ones i just was wondering if you changed it.
I have a question @swordx or @philip how do I make scrolling backgrounds? I am trying to make moving backgrounds for halods, but I am having trouble with it. I am sorry that I am asking so many questions
I'm not exactly sure. Because of this, I was going to just use sprites and a single, non-scrolling background for each area in my next game.
I have a question @swordx or @philip how do I make scrolling backgrounds? I am trying to make moving backgrounds for halods, but I am having trouble with it. I am sorry that I am asking so many questions
I'm not exactly sure. Because of this, I was going to just use sprites and a single, non-scrolling background for each area in my next game.
well, I need a moving background for a first person shooter (FPS). It looks like crap without it oh well... I might have to use a whole page of sprites just to make a moving background but that will be so hard to program SHNARGALDARFIN!!!!!!! @swordx
I have a question @swordx or @philip how do I make scrolling backgrounds? I am trying to make moving backgrounds for halods, but I am having trouble with it. I am sorry that I am asking so many questions
I'm not exactly sure. Because of this, I was going to just use sprites and a single, non-scrolling background for each area in my next game.
well, I need a moving background for a first person shooter (FPS). It looks like crap without it oh well... I might have to use a whole page of sprites just to make a moving background but that will be so hard to program SHNARGALDARFIN!!!!!!! @swordx
Why don't you just take Game2 or Raycaster and then just program the gun and enemies onto it?
Just a note to @bigdog00: Making a "realistic" FPS (as in that it plays like a real FPS) is impossible with petit computer (unless you're a Japanese programming god or something).
Making a FPS-like minigame on the other hand is quite possible, but it would still need some really advanced techniques to make it good.
If I recall correctly, this is your first petit computer project ever, I would recommend you to lower your standards if you want to enjoy programming your game. Why don't you try making other smaller projects and learn more techniques before doing something like this?
I have a question @swordx or @philip how do I make scrolling backgrounds? I am trying to make moving backgrounds for halods, but I am having trouble with it. I am sorry that I am asking so many questions
Sorry, but I know absolutely nothing about backgrounds.
Also, a small sneak peek into what I'm doing right now:
Yes, those are SMW sprites, and yes, these are sprites for PTC. And because I'm nice, here are the QRs for these sprites:
And the COL file to go along with it (Mario, Fire Mario, Luigi and Fire Luigi palettes included):
And, as an added bonus, SMW's 'cutscene font':
You may or may not have a good idea what I'm doing...
That'd be too much for basic, it would be either too slow or too ugly. Not to mention too hard to make.
Remember Basic wasn't made with polygons or 3D gaming in mind,
However, if you find a convincing way to make fake polygons(like some wario ware diy micro games do) it would work to an extent(minigame).
actually, I am going to have to live without moving backgrounds FOR NOW. I finally made a decent AI. also, I added ladders and the enemies can go up or down the ladders, as can you. It actually might not be that bad. does anyone even think this has a potential to be fun or potential at all?
Would it be possible to use multiple GRPs in a game? For this one game I'm working on, I was hoping to use said Grps for cutscenes, and maybe in the future, use them for a point and click type dealy.
If you mean layered ontop of each other, I don't know.
If you mean displayed individually, yes. Just type this into PTC to load a GRP without the popup or sound effect.
SYSBEEP=0:LOAD "GRPX:FILENAME",0:SYSBEEP=1
Where 'X' is a number between 0-3.
Mario PTC game postponed until whenever I say, because here comes a new game:
Yep, it's Rock Paper Scissors for PetitComputer! Yes, I know there's already a Rock Paper Scissors game for PTC, and it's good, but it's text-based which irks me just a bit, and as a result my version will have sprites COUGHCOUGHgreyscalepicturesofrockspaperandscissorseditedinRealWorldPaintCOUGH and use of the touchscreen to choose between rock, paper, or scissors, plus my own work in MML (no preset SFX or BGM here, folks). The deadline I've set for myself to complete it is Sunday, Dec 23rd. It should be complete by then, and if it's not... well, the point is I've gotta have it done and out by then.
If you mean layered ontop of each other, I don't know.
If you mean displayed individually, yes. Just type this into PTC to load a GRP without the popup or sound effect.
SYSBEEP=0:LOAD "GRPX:FILENAME",0:SYSBEEP=1
Where 'X' is a number between 0-3.
Fantastic! Is there any limit on how much I can use?
Also, on another note, what exactly is DRWED used for? Is it any different than GRPED? The manual descriptions don't really... I don't get em.
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