Grand Theft Auto V is the fastest selling game of all time, breaking a billion dollars in sales within 3 days. It's 3rd party and multi-platform.
It sold to 13-14% of its install base.
yup but considering @Spoony_Tech's data there are around 20Million 3DS in the west, so 1Million copies sold for a game is only 5% of its install base what's almost 1/3 of the GTAV's average. doesn't look like a huge number to me, yes it is big but it's no absurd.
That's my point though. GTA's sales were absurd. It completely obliterated previous sales records. Doing a 3rd of its business (relative) isn't bad at all. Avatar made $2.8bil worldwide, which is absolutely bonkers, but any movie that breaks a billion is still a huge hit.
And yet, it still doesn't sell to as much of its install base as some of Nintendo's 1st party exclusives. That's just the way Nintendo platforms work. The proportion of 1st party sales is ridiculous and will skew any data from 3rd party games.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
@CaviarMeths true Nintendo is always for Nintendo unless there's a partnership in the middle(and even so with a little advantage to Nintendo's side)
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
Granted, Tech's point is that after a while, 3rd Parties might get fed up with not being able to sell much on Nintendo's platforms. We're already seeing that with the Wii U. If the Vita gains momentum, as someone else pointed out, we could see a lot of 3rd Parties abandoning the 3DS as well. Just some food for thought. Be grateful things are pretty good while they are.
The Vita still doesn't have the install base that 3DS does, though. 3rd parties just need to make more "console quality" type games.
Put a new GTA, Dead Space, CoD, etc. on the 3DS. If they really want games on Vita(which I'm not opposing at all), I would suggest making the game as good as it can be to be run on the 3DS, but have the option of a PS Vita version. Batman Arkham Origins is one such portable multiplatform game. Rayman Origins, Dead or Alive, etc.
The 3DS can run more impressive games than it is currently. That's fact, and I think they need to capitalize on that if they want games to be multiplatform in the portable space. People bought PS Vita for better graphics and stuff. They should at the very least get whatever 3rd party games the 3DS has, IMO. If that's for the better, then I'm not opposing it.
EDIT: In otherwords, make the game compatible with both the 3DS and the PS Vita, even if the game doesn't take full advantage of the PS Vita(which is what the specs are supposed to mean).
The Vita still doesn't have the install base that 3DS does, though. 3rd parties just need to make more "console quality" type games.
Do you mean for the Vita or 3DS? Because on the 3DS, "handheld" type games tend to sell a lot better than games designed for extended play sessions. Not sure about the Vita, as the top 3 sellers are all a "console experience," but they were also all software bundles.
Unless I'm misunderstanding what you mean by "console quality."
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
The Vita still doesn't have the install base that 3DS does, though. 3rd parties just need to make more "console quality" type games.
Put a new GTA, Dead Space, CoD, etc. on the 3DS. If they really want games on Vita(which I'm not opposing at all), I would suggest making the game as good as it can be to be run on the 3DS, but have the option of a PS Vita version. Batman Arkham Origins is one such portable multiplatform game. Rayman Origins, Dead or Alive, etc.
The 3DS can run more impressive games than it is currently. That's fact, and I think they need to capitalize on that if they want games to be multiplatform in the portable space. People bought PS Vita for better graphics and stuff. They should at the very least get whatever 3rd party games the 3DS has, IMO. If that's for the better, then I'm not opposing it.
EDIT: In otherwords, make the game compatible with both the 3DS and the PS Vita, even if the game doesn't take full advantage of the PS Vita(which is what the specs are supposed to mean).
They tried that with Zero escape, and both versions suffered because of it. I'd rather they pick one over the other, thank you very much. As for the 3DS' specs, it's been heavily documented that the 3D takes up quite a bit of its performance. Hence why even Pokemon couldn't run in 3D most of the time.
The Vita still doesn't have the install base that 3DS does, though. 3rd parties just need to make more "console quality" type games.
Do you mean for the Vita or 3DS? Because on the 3DS, "handheld" type games tend to sell a lot better than games designed for extended play sessions. Not sure about the Vita, as the top 3 sellers are all a "console experience," but they were also all software bundles.
Unless I'm misunderstanding what you mean by "console quality."
You understood what I said. Street Fighter, Castlevantia: Lords of Shadows: Mirror of Fate, RE: Revelations, Kingdom Hearts 3D, etc. games are console quality for the most part, IMO.
Even if they build a game for only the 3DS, there really isn't any reason why they can't port the game to PS Vita. 3rd parties don't care where their game is, as long as it sells. If selling similar games on PS Vita benefits the 3rd party, resulting in better games for 3DS as well, I see no problem having more 3DS games be multiplatform with the PS Vita.
I think there is a bunch of quality 3rd party games on the 3ds. They just don't sell well on Nintendo systems. I would say 2 thirds of the games I own are 3rd party and I have over 30 retail. I wouldn't trade those for anything. Sure nintendo makes good/ great games but the 3rd parties just get lost in all those games no matter what the title is on the 3rd party game. GTA for the ds was a good game and yet its sales were horrible!
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
@CanisWolfred
That's why they need to build it so that it runs on 3DS to the maximum, than just port it. The PS Vita should be able to run anything 3DS can, except for 3D and the second screen.
That alone would save them money on getting the game on PS Vita. It's easier to port, and it will get their game on PS Vita. Just because the game wasn't designed with Vita in mind, doesn't make the game any worse. It's still the same game.
Would PS Vita owners want every 3rd party game on 3DS? I think they do.
EDIT: It would be similar to the Xbox 360 to PS3 ports the PS3 got for pretty much every game. Alot of 7th gen games weren't designed around the PS3, but it still got the games.
I think 3DS's third party stuff on Vita would probably help it sell. Much of the problem of the Vita right now is lacking accessible games for new buyers. Sure, it has Liberation and Golden Abyss, but I think most of the potential audience for those games would rather just play Assassin's Creed or Uncharted on their already-owned PS3 instead. I see that as a potential problem for a lot of Vita games - they look unattractive compared to console games that potential buyers already own. It may be a wholly different experience from the console games that they're based on, but consumers aren't really convinced of that when it looks like "this game I already own shrunk down to a 5" screen."
It's a powerful and innovative machine that lacks identity. 1st or 3rd party, Sony needs to figure out what it wants that machine to do.
So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.
I'm just saying, sharing a library with the 3DS would benefit both systems. PS Vita's equivalent of Streetpass is Near. That same feature would automatically be available just by porting a 3DS game.
yeah the shared library would be a smart move for third parties(and above all it would shut up, or at least reduce the arguments from, Fanboys of both sides)
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
@CanisWolfred
That's why they need to build it so that it runs on 3DS to the maximum, than just port it. The PS Vita should be able to run anything 3DS can, except for 3D and the second screen.
That alone would save them money on getting the game on PS Vita. It's easier to port, and it will get their game on PS Vita. Just because the game wasn't designed with Vita in mind, doesn't make the game any worse. It's still the same game.
Would PS Vita owners want every 3rd party game on 3DS? I think they do.
EDIT: It would be similar to the Xbox 360 to PS3 ports the PS3 got for pretty much every game. Alot of 7th gen games weren't designed around the PS3, but it still got the games.
The problem is that they're two entirely different machines, and not a lot of games can really play the same on both consoles. I can't imagine it's hard to understand the differences in controls, features, and number of screens between the two machines, which can easily demand completely different things from each game.
Its not about how many games you sell, it's about how profitable those games were when you sold them. If a company sells 500,000 copies of a specific title and makes a massive profit than that's better for business than selling 4 million with little to no profit. It all depends on licensing, labor, distribution, and other things that can determine whether or not a game is profitable.
My rebuttle is that the apparent popularity of Etrian Odyssey should not have happened (I mean this in the best way possible). Or Project X Zone existing outside of Japan. And that Nintendo is publishing the 3rd party games that matter.
call it the benefits of lowered expectations I guess
3rd party games, for the most part, aren't selling crazy high numbers in the west. Thing is, do 3rd parties really care? Pretty much all of these games are coming from a Japanese market, made for a Japanese market. The numbers for many of these 3rd party games in Japan make the games profitable enough without even factoring in other territories. This means that when it comes to the west, 3rd parties aren't really factoring in development costs into numbers; they're factoring in advertising in western territories and localization money. With expenses like that, selling over 100,000 units is fantastic.
Just look at XSEED. None of their games sell well. Heck, their best product in terms of raw sales was The Last Story, which did about 220,000 units in NA, according to VGChartz. Yet, they're still going strong, despite the fact that most of their games are selling in 5 digit numbers. The reason why this works is that they're just factoring in localization costs, not the costs of making the game. The games that they publish are usually made with just Japan in mind. All development costs are already sunk costs.
Now, you absolutely have a point when it comes to western games. But when it comes to Japanese games, 3rd parties are not going to ever leave the 3DS.
What the Vita need is to do what Nintendo is doing and localize some of their japanese exclusives, about the 3DS one thing one has to remember is that 3DS games are way cheaper to develop than Wii U or Vita games so you need less sales to make a profit, the localization problem is with games that are text and voice heavy as that make localization expensive.
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