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Topic: Luigi's Mansion: Dark Moon

Posts 1,201 to 1,213 of 1,213

baba_944

Anyone up for some Luigi's Mansion 2 multi-player Friday night?

Who are you?

SuperPaperLuigi

Ugh...Nintendo...I love Luigi's mansion but...wt-heck?

I'm at the Secret Mine Level D-1 "Cold Case". I've been walking around it for about half-an hour since I last made progress and I'm absolutely stumped.

I know Luigi's Mansion is kind of an adventure game, and that due to design and software problems most adventure games are difficult to get through even with a walk-through (Still Life 2 being a prime example, where you can follow the step by step walkthrough without deviation and still not be able to complete the game), but that's not a good thing...

...it's not an intended generic convention, it's just a broken game.

Equally, when you make the answer to your puzzle for progress completely invisible (much less indecipherable) outside of the context of "Adventure Game"...at that point...you're making the way forward through your game an easter egg, and I'm pretty sure that can't be considered good game design.

I really don't like checking online walkthroughs...case in point...I'd rather sit here typing this than try and find the solution on the internet.

That was my main frustration with Link to the Past...that it was a game who's structure primarily consisted of easter eggs designed to get you to call the Nintendo Hotline...this just feels like that all over again.

I'm seriously so averse to checking online walkthroughs that I'm going to have to wait a couple of weeks to see if I can affordably pick up a strategy guide.

[Edited by SuperPaperLuigi]

"I try to put good out into the world, that way I can believe it's out there". --CKN

muhep

I got through ALttP without a guide when I was about 12 years old, long before I had home internet, and before you could just browse what you wanted to on school computers. The only easter egg in it that I ever knew of was the secret Nintendo Power contest winner's room filled with rupees, everything else was just the game as far as I'm concerned.

But back on LM, maybe if you don't want to look up a guide, just put the game down for a while so you can pick it back up with a fresh perspective. Or you could always just suck it up and look it up online, it's not hurting anyone, it's akin to asking friends in the schoolyard if they knew the fatalities in Mortal Kombat, or what have you. Your aversion is nonsensical and seems to only be causing you strife, so think about it.

Horn Hunter Extraordinaire

SuperPaperLuigi

I'd like to think that if all I had to play when I was twelve were the handheld zeldas, or ghost babel for that matter or Ocarina of Time, I could have complete them all, eventually (although I'd like to see someone actually map the potential options, from everything a person can think of to try, and the random walk, and work out the real probabilities of that). These days, if I didn't collapse from them sucking all of the will to live out of me, I probably could at least give it a fair try, if I really set my mind to it (unfortunately I collapse from frustration and boredom way before I can figure out through basic trial and error whether they're actually solvable without outside help. My instinct is that there's an extremely slim chance of that being an enjoyable proposition for anybody, let alone even possible to begin with)...but obviously that's just speaking from my own experience.

I've just come to view stuff like ghost babel and the zelda handhelds and to a certain extent Link to the Past as circulatory systems for queuing up callers for the hints line. They're needlessly difficult and convoluted, in my opinion and it looks to me deliberately so by design as part of an overall business model. I just find it to be really exploitative and I wouldn't want to engage with it and it frustrates me when I see more of it in the more modern games, especially when it's a barrier to my progress. I don't like walking around in circles trying every single possibility I can possibly think of trying to preempt Nintendo's propitiatory solution.

Also, I don't view Dark Moon as simply an adventure game but while I do enjoy the adventure game aspects of it, I think impassable sections with no clear solution that require a walk-through and are often ultimately based completely on faulty logic are one aspect of the adventure genre I'd really hope would have been left behind by now.

[Edited by SuperPaperLuigi]

"I try to put good out into the world, that way I can believe it's out there". --CKN

MasterWario

@SuperPaperLuigi I had little to no problems with Luigi's Mansion Dark Moon, except for the gems, which are extra collectibles for those inclined anyway.

When games introduce puzzles, there's always a chance you won't be able to figure it out, and that's just the nature of puzzles in general. And if I recall correctly, Dark Moon was pretty good about giving hints to the user, whether it be teaching you the mechanic early or with visual cues. And can't you call E. Gadd when you're stuck?

I understand why you could be having an issue with it, but players really clamor for stuff like this. They want gameplay to be more difficult, and get upset when games like Pokemon have to be easy to appease the younger audience, myself included. On top of that, players really like feeling part of the game world, and streamlined instructions tend to ruin that. I remember people getting really upset that Dark Moon was split into levels rather than allowing you exploring the entire mansion at your own pace.

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
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My Pushmo Levels

SuperPaperLuigi

[Edited by SuperPaperLuigi]

"I try to put good out into the world, that way I can believe it's out there". --CKN

MasterWario

@SuperPaperLuigi Yeah, I see what you're saying; that issue of only one solution has definitely annoyed me in the past. It's too bad it takes so much development time to address multiple solutions...games that try and do that tend to be really short because of it.

Also for the tightrope part you have to use gyro controls, right? And generally gyroscope sections are THE way to go.

I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke!
My YouTube Channel! Video game related, of course!
My Pushmo Levels

SuperPaperLuigi

@MasterWario Thanks, I had no idea. It must have been dumb luck that I got past those parts of the previous level. Thanks, I'll take another look at it.

It reminds me of Red Dead Redemption when I was trying to figure out why I suddenly couldn't break any of the horses. I checked extensively on line only to find people with the same question and the same answer being given over and over again: you have to use the right stick...

...it turned out the right stick was the wrong stick and the left stick was the right stick.

But yeah...stuff like the kid falling out of the tree, I guess they could use the same animation for a range of solutions (i.e. just the kid falling out of the tree) but I see what you mean...why a new Dragons Lair game true to the original concept will probably never be achievable...you'd need an animation studio the size of the original Disney studios to produce enough unique content for each part :0/

[Edited by SuperPaperLuigi]

"I try to put good out into the world, that way I can believe it's out there". --CKN

Vinny

The mission system is definitely the weakest aspect of the game for me.
You start every time at an area you explored before (Probably a form of padding since the original was so short) and the lack of a quicksave feature is very annoying when a mission can take up to 30 min. to complete.
Not that I don't like it but the original was much better to me.

[Edited by Vinny]

This blue eye perceives all things conjoined. The past, the future, and the present. Everything flows and all is connected. This eye is not merely seen reality. It is touching the truth. Open the eye of truth... There is nothing to fear.

PSN: mrgomes2004

Dreamliner

I'm wondering if I will like Dark Moon or not. Ghost levels in Mario games are usually my least favorite. Thoughts?

Dreamliner

kkslider5552000

Dreamliner wrote:

I'm wondering if I will like Dark Moon or not. Ghost levels in Mario games are usually my least favorite. Thoughts?

Well it doesn't play like a Mario game so...

Non-binary, demiguy, making LPs, still alive

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Tyranexx

@Dreamliner: Luigi's Mansion hardly even plays like a Mario game; it's more of an action/puzzle game with some quirky elements thrown in. There is the occasional Boo in the game, but there are other types of ghosts as well. Plus, if you like exploration (while the game isn't exactly nonlinear), you will be rewarded for it.

If you're unsure, find some YouTube footage and judge whether or not the game is for you from that.

"Love your neighbor as yourself." Mark 12:31

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