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Topic: eShop Demo use limits - Thoughts?

Posts 21 to 33 of 33

Blathers

@spizzamarozzi:
I think you missed he point. CaviarMeths was being tranquil towards a situation which is of minimal severity. If the problem got worse, this type of person would generally just avoid the whole thing altogether rather than get mad about it. He wasn't defending it, it's the difference between indifference and ignorance.

Stay safe, kids: Make sure to save frequently during multiplayer, and always use a stylus!

BakaKnight

ShanaUnite wrote:

It seems like a really weird thing to do considering that most of the demo's aren't that long anyway. I played like 2 song from that miku hatsune demo and suddenly next time i try to play it got deleted since it only had 1 demo use like seriously dumb.

I thought that was stupid and nonsense too, however it was indeed a mistake from Sega or Nintendo. I recently tried to download the demo again on another 3DS and the limit was 30, not 1. Anyway don't bother to try to redownload the demo, I tried to download it again on the 3DS that got only a single use and the limit was still down to 0. I'm mostly neutral towards limited uses, but this kind of accident don't really play in favor to their case ^_^;

[Edited by BakaKnight]

BakaKnight

Dezzy

It seems pretty pointless to be honest, I doubt many people have played the demos more than the number of times allowed anyway. Nor would doing so in any way affect whether they buy the game or not. (you could prove that quite easily by comparing the "clickthru" rate with that of another platform that has unlimited demo tries like steam or psn)

skywake wrote:

Because it's a demo, and it's free. It's like complaining that they don't let you take a bin into the chocolate factory to fill with samples. It's there to give you a taste of the content, that's it. Also this.

That's a terrible analogy. Taking a bin into the chocolate factory to fill it with samples would be equivalent to actually just buying a box of chocolates. Replaying a game demo never gets close to replacing the whole game itself.

It's dangerous to go alone! Stay at home.

Blathers

Link-Hero wrote:

Even though they like the game they're playing, they don't want to go out and spend the money on the game and are somehow "satisfied" with just playing the demo. In the publishers and developers point of view, that's bad.

I used to play my brother's demo discs all the time years ago. I wouldn't have bought any of them regardless of whether the demo was limited or not. It feels like though Perhaps Nintendo is overcompensating for the loss of sales due to the rom carts from the Nintendo DS era.

Dezzy wrote:

skywake wrote:

Because it's a demo, and it's free. It's like complaining that they don't let you take a bin into the chocolate factory to fill with samples. It's there to give you a taste of the content, that's it. Also this.

That's a terrible analogy. Taking a bin into the chocolate factory to fill it with samples would be equivalent to actually just buying a box of chocolates. Replaying a game demo never gets close to replacing the whole game itself.

Yeah, sort of sick of people using food as an analogy for varying content. Even a particular component of food (say, milk, or cocoa) isn't anywhere near a representation of the full product.

A good analogy would be trying out a bed at the bed store, or testing out how a particular paint color or linoleum pattern matches by holding the little sample square up next to the rest of your house.

Coming in everyday to have a lay on the bed is so bleeding far from getting an actual good night sleep, as is covering your house with the little sample squares.

[Edited by Blathers]

Stay safe, kids: Make sure to save frequently during multiplayer, and always use a stylus!

Buizel

Link-Hero wrote:

Even though I don't care for the limited demo usage much either, I understand why they're doing it. For me personally, I've heard and seen people just download and play the demo of a game on a PS3, 360, and PC, and not bother with the full game. Even though they like the game they're playing, they don't want to go out and spend the money on the game and are somehow "satisfied" with just playing the demo. In the publishers and developers point of view, that's bad. Not only are you not giving them money when they most likely deserve it, you're wasting server space and resources.

Also, if the demo doesn't grab you by the time the demo limit runs out, then the game probably isn't for you.

I think this is the obvious reasoning behind it. Sure, some people would argue that they'd never get the game anyway...but then again those aren't the people that the demo is targeting to begin with.

Blathers wrote:

Allowing a demo unlimited use actually generates incentive to buy the game, because the demo is always available, always teasing the person to purchase the full game every time they see it on their 3DS.

Does it work like this though? On the flip side, I would've thought if someone had played a demo 30 times they're unlikely to simply forget about it. They've either been playing it loads over a long period of time (which means they're constantly reminded of it anyway) or they've really got into it in a small burst of time (in which case an impulse buy might be likely).

[Edited by Buizel]

At least 2'8".

DefHalan

As long as a game doesn't have a ridiculous low demo count it doesn't bother me. The only demo I booted up more than 5 times was Rhythm Thief and that was because I felt like $20 was just too much but I still wanted to play it. All other games I came to a conclusion and acted on said conclusion before. I have not ran out of demo uses on anything.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

spizzamarozzi

@DarthNocturnal: no. I have acquired an XBox360 recently and I didn't have to pay any online fee to download demos (nor to download games).

Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...

spizzamarozzi

I thought that was the way it was from the beginning...no?! I don't know - I got an Xbox just last month!!

God forbid we have to pay for a service (internet at home) to be able to pay for a service (console digital shop) to be able to pay for games.
Come to think of it one day something went wrong with my payment on PS3 and I had to pay to call Sony's superexpensive tech help to be able to pay for a game. No wonder casuals have moved in flocks to iPhones and iPads. You have to be some kind of RICH SUPER IDIOT to play on a console nowdays. I might be an idiot but I'm not rich, that's why I complain a lot.

Top-10 games I played in 2017: The Legend of Zelda Breath of the Wild (WiiU) - Rogue Legacy (PS3) - Fallout 3 (PS3) - Red Dead Redemption (PS3) - Guns of Boom (MP) - Sky Force Reloaded (MP) - ...

Eel

I remember in the 360 you had to pay the subscription to do anything online.

Not sure if that included downloading demos.

[Edited by Eel]

Bloop.

<My slightly less dead youtube channel>

SMM2 Maker ID: 69R-F81-NLG

My Nintendo: Abgarok

DefHalan

Xbox Live was only really required for Online Play and Weekly deals. You could still purchase Xbox Live games and download their trial versions without paying, but the people paying for Xbox Live were probably just covering the "cost" of having those demos.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

DefHalan

Morpheel wrote:

I remember it was needed to use Netflix too, for some odd reason.

Yeah... that was weird, I think it was just to get people to pay for Xbox Live lol. Xbox Live subscription money is what Microsoft used to pay for the Netflix exclusiveness for so long, which is part of the reason why I stopped paying for Xbox Live. I don't want to pay for features I am not going to use (such as a ESPN app)

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

DefHalan

DarthNocturnal wrote:

I remember them advertising demos as a Gold-only feature at one point. Didn't make a lick of sense, but most companies operate on "because we can" logic. But I guess it was changed. Or I missread.

It might have been a exclusive demo or something that required Xbox Live Gold.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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