"The door will stay sealed until you find an item that acts like a key"
Shoots boxes until a key pops out
This is literally what Todays Nintendo thinks metroids exploration and progression design is....
Not much different than having to kill all the space pirates in a room for a door to open.
Yes, because that was the entirety of Metroid prime.
No power ups, no boost ball, no figuring out what you can do with half pipes, or where you can go now that you have the space jump, or grappling hool, or spider ball....
Prime was just a series of levels where you shot space pirates until doors opened.
Oh, wait, no it wasn't, that was something that only happened in a couple rooms, and not the main design foundation of the game.
"The door will stay sealed until you find an item that acts like a key"
Shoots boxes until a key pops out
This is literally what Todays Nintendo thinks metroids exploration and progression design is....
Not much different than having to kill all the space pirates in a room for a door to open.
Yes, because that was the entirety of Metroid prime.
No power ups, no boost ball, no figuring out what you can do with half pipes, or where you can go now that you have the space jump, or grappling hool, or spider ball....
Prime was just a series of levels where you shot space pirates until doors opened.
Oh, wait, no it wasn't, that was something that only happened in a couple rooms, and not the main design foundation of the game.
Your false equivalence is weak.
Well, someone's knickers are in a twist. I hardly think that the entirety of this game involves shooting boxes to find keys. Your problem is you're expecting a multiplayer game to play as a singleplayer game. False equivalence indeed.
"The door will stay sealed until you find an item that acts like a key"
Shoots boxes until a key pops out
This is literally what Todays Nintendo thinks metroids exploration and progression design is....
Not much different than having to kill all the space pirates in a room for a door to open.
Yes, because that was the entirety of Metroid prime.
No power ups, no boost ball, no figuring out what you can do with half pipes, or where you can go now that you have the space jump, or grappling hool, or spider ball....
Prime was just a series of levels where you shot space pirates until doors opened.
Oh, wait, no it wasn't, that was something that only happened in a couple rooms, and not the main design foundation of the game.
Your false equivalence is weak.
Well, someone's knickers are in a twist. I hardly think that the entirety of this game involves shooting boxes to find keys. Your problem is you're expecting a multiplayer game to play as a singleplayer game. False equivalence indeed.
Nothing in Metroid's core formula mandates a single player experience. That's merely a preference. If they want to make a multiplayer Metroid game there are better ways to go about doing it that align more with the core formula. I'm fine with a multiplayer Metroid game, but it needs to be exactly that, meaning a multiplayer FPS that's full of exploration, puzzles, and secrets. The action and combat should be secondary.
Nothing in Metroid's core formula mandates a single player experience. That's merely a preference. If they want to make a multiplayer Metroid game there are better ways to go about doing it that align more with the core formula. I'm fine with a multiplayer Metroid game, but it needs to be exactly that, meaning a multiplayer FPS that's full of exploration, puzzles, and secrets. The action and combat should be secondary.
Problem is that exploration, puzzles and secrets, particularly of the sort that Metroid offers, don't translate well to a multiplayer experience when you consider human behaviour. I can imagine an Echoes type game, where myself and three other belligerent players can't settle on a direction to go (Agon wastes, temple grounds, Sanctuary, Torvus or their dark world equivalents?). Add the antique 3DS hardware to the mix and you are severely limited in what can be done. Also considering that the series has been about stopping threats to the universe, I wouldn't call action or combat a secondary and there isn't any reason that a spin-off Metroid game can't have that as the main gameplay focus.
The problem with a multiplayer Metroid game - or any game in that matter - that relies heavily on exploration is that it cannot be guaranteed that all the people in your group are new to the map or mission you're playing. There's most likely bound to be someone in your group who knows what to do and where to go and they will lead you if you take too much time pondering where to go next. If you're going to play the game offline with your friends, then the situation is obviously different as you can just tell the guy who knows everything already to shut up and let the others explore to their heart's content.
I personally don't mind this game or the direction it has been taken apart from the fact that I'm still iffy about Nintendo's ability to make an enjoyable 3DS online game. Tri Force Heroes was the game that made me doubt Federation Force - and Nintendo's plans for multiplayer-focused 3DS games as a whole.
But at least we won't hopefully be having to run towards the camera and pray that enemies won't spawn right in front of us à la Other M. That alone should be seen as a good thing.
Vendetta-Strada - A mafia game forum
Currently playing: Hyrule Warriors Legends, Pokémon Shuffle
That's the issue with any co-op puzzle game, and is an issue with Triforce Heroes, but it shouldn't stop the devs from making the game exploration or puzzle based, especially if that's the the whole franchise is known for. But oh well. Part of me is really, really, really hoping the delay to fall is because they're going to announced a proper Metroid game at E3, and that will ease the bitterness towards FF and give it more of a fair shot in the eyes of the public. If not, well then I wonder what the delay was for.
@Operative: I'm not saying I don't want Federation Force to have a heavy emphasis on exploration or puzzles. I still wish it was more like the other games in the series but it is what it is and I don't expect it to be like Samus' lone adventures.
To me the biggest selling point with the series is the feeling of loneliness: it's just you exploring an unknown world. That's why I like Metroid Prime 3 and Other M less than the rest of the series as those games feature other characters driving you further.
When it comes to Federation Force, I'm going to try to give it a try. I'll most likely end up not regarding it as part of the Metroid series but I will try to give it a chance at least as it's own game.
Vendetta-Strada - A mafia game forum
Currently playing: Hyrule Warriors Legends, Pokémon Shuffle
Nothing in Metroid's core formula mandates a single player experience. That's merely a preference. If they want to make a multiplayer Metroid game there are better ways to go about doing it that align more with the core formula. I'm fine with a multiplayer Metroid game, but it needs to be exactly that, meaning a multiplayer FPS that's full of exploration, puzzles, and secrets. The action and combat should be secondary.
Problem is that exploration, puzzles and secrets, particularly of the sort that Metroid offers, don't translate well to a multiplayer experience when you consider human behaviour. I can imagine an Echoes type game, where myself and three other belligerent players can't settle on a direction to go (Agon wastes, temple grounds, Sanctuary, Torvus or their dark world equivalents?). Add the antique 3DS hardware to the mix and you are severely limited in what can be done. Also considering that the series has been about stopping threats to the universe, I wouldn't call action or combat a secondary and there isn't any reason that a spin-off Metroid game can't have that as the main gameplay focus.
Kirby and the Amazing Mirror made it work. You could split off from your friends all you want and if you needed them, you could call them in and they would instantly warp there. Metroid multiplayer could easily follow this formula. I would expect a multiplayer game to be slightly more linear by nature, but it doesn't need to be this linear.
"The door will stay sealed until you find an item that acts like a key"
Shoots boxes until a key pops out
This is literally what Todays Nintendo thinks metroids exploration and progression design is....
Not much different than having to kill all the space pirates in a room for a door to open.
Yes, because that was the entirety of Metroid prime.
No power ups, no boost ball, no figuring out what you can do with half pipes, or where you can go now that you have the space jump, or grappling hool, or spider ball....
Prime was just a series of levels where you shot space pirates until doors opened.
Oh, wait, no it wasn't, that was something that only happened in a couple rooms, and not the main design foundation of the game.
Your false equivalence is weak.
Well, someone's knickers are in a twist. I hardly think that the entirety of this game involves shooting boxes to find keys. Your problem is you're expecting a multiplayer game to play as a singleplayer game. False equivalence indeed.
Im not the one selling Federation forces as a, and I quote 'Real Metroid Game'.
Nintendo PR is. Any moron can see exactly what federation forces is. Yet another mis-step in Nintendos terrible plan outlined in that investors meeting to 'Capitalize on the power of their IP's' whilst being completely oblivious to what it was that gave those IP's their power in the first place.
Federation forces is a poor, boring, mentally unengaging co-opt arena shooter.
Nintendo are the ones who think we are so god damned stupid, that they tell us to our face, thinking federation forces is a copt arena shooter with a metroid theme is wrong, and that federation forces is, 'a full, real metroid game. Trust us.'
“This is an example where fans who aren’t able to get their hands on the game may be at a bit of a competitive disadvantage. Everyone who has played what we are showing regarding Metroid Prime, they’ve come across really pleased. My [request] is that fans trust us.”- Reggie Fils Aime
Yes, because once we get our hands on federation forces, we will see that it is in fact, not a poorly done co-op arena shooter that we have seen thousands of times before done much better, and it will really be an exploration heavy game with progression design based off of gameplay mechanic altering powerups the player finds. Oh boy Reggie, I'm sure glad you told me to trust you!
What this is, is blatantly obvious.
Reggie, smug in the knowledge that we will be blown away by the fact that we have to explore rooms to get keys, believes we will have our minds blown when we have to look for the key and it pops out of a box. 'Its just like real metroid!!!' well say, thanks Reggie, I should have never doubted you to believe my own eyes. And then Nintendo will happily skip down what they believe will be the path to having metroid franchises sell like splatoon.
Because that is exactly why this games turbulant development landed on a multiplayer action game with an off beat funky take on fps competition in blast ball. Because splatoon was a massive success, and metroid sells only modest millions, when its good, and in comparison, is a lot harder and more time consuming to make.
Except, unfortunately, the reality is one of two options.
1. Nintendo, observing the rest of the industry, really thinks we have become morons so completely devoid of being able to recognize concepts of design that this will placate us, instead of being yet another slap in the face.
2. Nintendo really no longer understands what metroids soft lock design fundamentals were.
And considering the way Nintendo's PR has been acting, and the horrifying things they have been saying everytime metroid is brought up 'Oh yeah, metroid, real metroid story. story story story story story. ' And not one single word about new power up design and the changes that will have on world and progression design, leads me to believe it is in fact the third option.
You really feel victimised by this Metroid game, don't you?
It's not about the game.
The games nothing more than a poorly done co-op arena shooter, which I rather enjoy, well, when its good, I dont enjoy poorly done ones. In fact, back when this game likely started production, we gladly speculated about how cool something like this would be, well, you know, if it wasn't done like microwaved plain oatmeal.
No, it's not the game, but you already know that, your generation just prefers pretending to be obtuse over listening to whats being actually said when whats actually being said makes you uncomfortable.
You really feel victimised by this Metroid game, don't you?
It's not about the game.
The games nothing more than a poorly done co-op arena shooter, which I rather enjoy. In fact, back when this game likely started production, we gladly speculated about how cool something like this would be, well, you know, if it wasn't done like microwaved plain oatmeal.
No, it's not the game, but you already know that, your generation just prefers pretending to be obtuse over listening to whats being actually said when whats actually being said makes you uncomfortable.
Lol if it isn't the game then what are you ranting about? Reggie and Nintendo aren't out to get me, they don't think I'm a moron. To them I exist as an email and mailing address, but if I were to drop off the face of the earth tomorrow, they wouldn't notice, nor care (nor should they). Nothing you've said makes me uncomfortable, just amused (what generation do you think I am, and what relevance is it?).
Still looking forward to FF, it's 80% what I want out of a spin off Metroid title, and the other 20% isn't achievable on the 3DS so it doesn't bother me.
@Indy83: Have you played the game? It looks pretty good and what I played of Blast Ball was really fun
Blast ball actually is pretty fun. I was shooting straight when I said blastball was a funky twist on fps like splatoon, splatoon is a blast.
Blast ball is nowhere near as diverse, so repitition fatigue will set in extremely quickly, but its definately fun.
The missions themselves are incredibly lack luster in every regaurd. Even considering the fact demos are always set to brain dead difficulty (They want people to have no problems beating it, getting the full experience, and moving on so the next people in line can go) there is just nothing to do this. Its not bad per se, but its not good, it's certainly not a great co op arena shooter. Ive played much much better, and its not the fault of the 3ds hardware or anything like that, its just bland. It's... It's like how Final Fantasy explorers compares to actual monster hunter. Sure you can have fun with it, pareticualrly if you dont know how much better it can be done, but with so many options out there, with so many just clearly superior... I just don't see any reason to play this one.
But you cats need to pay attention to what is being said, and what is being done....
Its not the game people should be upset about.
This is not a spin off. This is an attempt, at the future of mainline metroid.
"We believe that in order to propel the franchises forward, we have to be the ones to constantly challenge the paradigms, challenge the conventional wisdom, challenge what we thought was the essence of the particular franchise, and a particular form of gameplay."
And its a response to Nintendo being completely baffled as to why people didnt like other M. They think its because people dont like metroid style game design, despite other m literally being an anti metroid in design
As of right now, this is what nintendo planned to do with the franchise, not a one off spin off. Literally the only thing throwing a wrench in the works was the fact people didnt respond to this like they did splatoon, they went ballistic.
Leaving Nintendo, once again, completely lost in the sauce about metroid.
@Indy83: You might be reading a bit much into everything. Wouldn't it be better to support the series you love and see where it goes rather than complaining when it isn't the same as before? Let the series explore new routes and learn from its mistakes rather than complaining and not getting a new game for 10 years.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
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Topic: Metroid Prime Federation Force (and Blast Ball)
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