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Topic: Awakening is the most light hearted Fire Emblem game I played

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TheMisterManGuy

Wheather it's Lissa talking, character recruitments, Support Convos., or even some of the music. Awakening seems to have a more light-hearted & "Nintendoey" feel to it than some of the previous Fire Emblem games. I've played Sacered Stones & for some reason, I felt that a lot of the characters were boring. Maybe it's just me, but they all feel..... Robotic, like 90% of their dialogue was just generic, but again, it's probably just me. Awakening however, has funnier & more distinct, albiet somewhat archetypical characters. The dialogue also gives off "Kid Icarus: Uprising" vibes a lot of times, especially in support conversations. That isn't to say the game can't go dark or serious when it needs to though.

TheMisterManGuy

kkslider5552000

Sacred Stones was fine story-wise, but I'm surprised people care much about it in that regard. The only reason I remember anything beyond some vague details about plot heavy stuff (and I only played this a couple of years ago) is because of how disappointed I was that I bonded characters only for no one to give a **** when one of them died. From a story perspective, the support system feels utterly wasted because of the permadeath, and it makes me sad because that was the one element I really loved about the game.

[Edited by kkslider5552000]

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TsunamiSensei

I'd agree, and say that the Radiant games are the darkest of the series. They've got racism, war crimes, Crimea. The list goes on and on. Also, those character deaths.

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Mansa

Awakening is a very fun game for me as well.

The only problem I had was the lack of Monsters types and interesting weapons. (thats not legendary)

Mansa

Kaze_Memaryu

It's a bit out of place for a game series centered around war to have the kind of humor found in Awkening, but I think it makes characters a bit more appealing. It also serves as a bridge to deepen the characters, although there isn't much development to speak of, but it allows for more distinct choices for pairings.
I think most of the game, be it designs, dialogue, or general tone, was done to open Fire Emblem to a wider audience. Everything depended on that one title for Intelligent Systems, after all.

@kkslider5552000 I felt the same, though I really liked completely exaggerating some class changes (like turning 14-year-old recruit Amelia into a massive, spear-shooting general). And yes, the support system, while being a nice touch, feels like an absolute waste of potential. Aside of the quick mentions during the end, nothing else really is affected story-wise.

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ShadJV

Now that you mention it, I agree. The characters can be unusually cheery considering they're trying to prevent an apocalyptic future. I think it helped make the game more accessible to a broader audience though. While I don't dislike it, I do think it felt a bit out of place. Then again, it's not any worse than Advance Wars' "WAR IS FUN! YOU SUNK MY BATTLESHIP BUT IT'S OKAY BECAUSE WE'RE PALS" attitude. Barring the rather dark Days of Ruin.

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SomeBitTripFan

Awakening is comparatively lighthearted, but I didn't help me to enjoy the game (and I still have a lot of issues with that game). It didn't feel right for characters to go through some depressing scene only to jovially ramble on a few minutes later, I also didn't care for the characterization. You pretty much knew everything to expect from a character within the first conversation. I wasn't a fan of the one-trait personality thing. In other Fire Emblem games, I found the characters were developed in combat. They were given a personality, the class and stats matched, and the rest was given for the player to create, like how the randomly generated soldiers in XCOM always become distinct characters to the player with time.

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Dezzy

Kaze_Memaryu wrote:

It's a bit out of place for a game series centered around war to have the kind of humor found in Awkening,

Lol, out of place? Of course, real wars are famous for each side taking turns to attack each other.

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Kaze_Memaryu

Dezzy wrote:

Kaze_Memaryu wrote:

It's a bit out of place for a game series centered around war to have the kind of humor found in Awkening,

Lol, out of place? Of course, real wars are famous for each side taking turns to attack each other.

Gameplay and Story Segregation. Not every game mechanic has to accurately reflect on the activity itself.

<insert title of hyped game here>

Check some instrumental Metal: CROW'SCLAW | IRON ATTACK! | warinside/BLANKFIELD |

FX29

Pikpikp wrote:

I'd agree, and say that the Radiant games are the darkest of the series. They've got racism, war crimes, Crimea. The list goes on and on. Also, those character deaths.

I would say the SNES FE games are the darkest in the series, it has evil cults, child hunting, war crimes as well, and even incest.

FX29

Kaze_Memaryu

FX29 wrote:

Pikpikp wrote:

I'd agree, and say that the Radiant games are the darkest of the series. They've got racism, war crimes, Crimea. The list goes on and on. Also, those character deaths.

I would say the SNES FE games are the darkest in the series, it has evil cults, child hunting, war crimes as well, and even incest.

Was gonna say that - the SNES Fire Emblems were seriously messed-up at times...

<insert title of hyped game here>

Check some instrumental Metal: CROW'SCLAW | IRON ATTACK! | warinside/BLANKFIELD |

Dezzy

Kaze_Memaryu wrote:

Gameplay and Story Segregation. Not every game mechanic has to accurately reflect on the activity itself.

Ditto with story. Not everything about a story has to accurately reflect the activity itself. You're confusing the subject of a story with the intended target or meaning of a story. There are many reasons a storyteller would want to deliberately choose to inaccurately represent something. The main one being that it gives them power of where to place emphasis whilst still allowing them to choose from as wide a range of settings for their story as possible. (other reasons could be that they're trying to parody a situation or to make a political statement about how a situation SHOULD be by using the story as a thought-experiment)

[Edited by Dezzy]

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R_Champ

Huh, I actually had the opposite resonse. The overly-joking/light-hearted responses actually took away from the story. Don't get me wrong, I still loved the game. But when you compare 95% of the character supports with ones like Mist+Boyd or Jill+Lethe from Path of Radiance it's hard not to realize the difference in dramatic impact.

I felt the same way with Kid Icarus: Uprising. They were joking so much the entire time I never felt serious when it came down to the final confrontations that were supposedly so serious. Cute lil' Viidi just whiped out 10,000+ humans? No biggie, she's cute! Time to kill the EVIL Hades! Wait...we totally just laughed it up over drinks...I'm confused. Time to defeat Medusa! Wait...I thought she was my Yandere Waifu option...darn I was going to pick her too T_T.

TBH I like light-hearted games; I just don't like when they try and flip-flop and say: Nope, now we're entirely serious.

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conman2012

I have played Fire Emblem on the Wii U virtual console and Fire Emblem Awakening.

The story and "cut scenes" of fire emblem (just the talking heads) bored me personally, FE Awakening is much more interesting characterwise, story wise and with the animation and talking heads. Just my opinion of course.

Though Incest and child hunting in the SNES versions - messed up!

conman2012

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