You wouldn't complain about a free lunch, would you? Well, maybe you would — if the lunch was something you'd never eaten before, and it came with utensils you'd never used before, and no one told you how to actually consume it. That's a bit like how I feel picking up Dead Cells for the first time. Although it's technically the second time...
I first played Dead Cells long before it came out. I just happened to be at a French indie game convention, and there just happened to be these two French game devs looking for journalists to try out their in-development game, and I just happened to be about the only journalist there. They sat me down at a table, opened up a laptop, and showed me a game called Dead Cells.
I remember feeling a bit distracted. A lot of the time, if someone corners you at an event, it means they don't have a booth, and that means they don't have the funds for a booth, and that means it's probably their first game and they don't have a lot of funding. That doesn't necessarily mean the game is bad, and this particular case proves that, but it does make me a little more cautious.
I didn't need to be cautious at all. It took just a minute or so before I had forgotten whatever it was I was doing before, because I had never seen a game that looked like Dead Cells. It's got this gorgeous, detailed, rotoscope-looking pixel animation that's fluid and expressive despite its aesthetic limitations, and it's colourful in an exciting way, without being overwhelmingly saturated. I didn't play for long, but it cemented itself in my mind.
When it came out, I quickly realised that Motion Twin, the developers, didn't need anything from me — the world loved them at once. So I put off playing it for a while. A long while. It's always on sale here and there, always getting new DLC, always receiving massive free updates, even four years after release, so I thought: I'll just wait a little longer, and then it will have the most content. It makes sense to play it after all the content exists. Right?
There's nothing wrong with having too much choice, and too much to learn, but it is a lot
I picked up Dead Cells in a sale a few weeks ago, and once I had started to wind down on my Slay The Spire obsession, I gave it a go. Immediately, I was overwhelmed. There were billions of weapons, gazillions of choices to make, and umptillions of new content added before I had even met most of the old content. It felt like turning up at a small family dinner only to find out that it's actually a mega-buffet with three thousand courses. There's nothing wrong with having too much choice, and too much to learn, but it is a lot, and I wonder if it might have felt more exciting and organic to discover it all as it was released, rather than all at once.
For the record, I'm enjoying it a lot... I just wish I was able to enjoy it at my own pace, instead of feeling about 20 updates' worth of content behind everyone. And just look at the patch notes! They're very confusing for a poor Dead Cells idiot like me!
Dead Cells is far from the first, or worst, example of this. Many games these days, especially the mega-successful ones, are kept alive with updates galore, and you'll probably have had that experience of starting up a game only to be greeted with 50 messages about all the DLC and patches and new content that came with it.
The worst example, and I hope you'll forgive me for talking about a non-Nintendo game on this here Nintendo website, is Destiny 2.
I don't play a lot of MMO type games, so maybe this is common, but opening up Destiny 2 for the first time was like walking into a PhD lecture about theoretical physics. I didn't understand any of the jargon. All I wanted to do was shoot aliens with my pals. But my pals had more levels than me, better guns than me, and were about thirty seasons of content ahead of me, and Destiny 2's onboarding is about as beginner-friendly as an aeroplane's cockpit.
Opening up Destiny 2 for the first time was like walking into a PhD lecture about theoretical physics
I wasn't allowed to do anything until I hit a certain level cap. I didn't know how to hit the level cap, because it didn't tell me what to do to get XP. I wasn't allowed to hang out with my friends until I did some tutorial levels, but I had no idea what the tutorial levels were because my quests were full of confusing update stuff. Also there were too many currencies, too many NPCs to talk to, and I just wanted to wear cool space clothes! Gah!!
I do feel like a bit of a Complainy Colin for whining about having too much free stuff, but I do wonder if the further developers get from release, the further they get from their new players. It's probably much easier (and more fun) to cater to your existing playerbase, adding new features, expanding on beloved ones, nerfing hated ones... but sometimes I just want the option to learn how to play the game with a bog-standard sword and shield before unlocking the Double-Exotic Super Master SteelFlame Shotgun Halberd +5 With 80% Knockback On A 22DPS Parry. Please.
Have you had this experience? Do you think games should update their tutorials alongside new content? Let us know your thoughts in the comments.
Totally understandable. One of Warframe's problems is that most of the content updates only affect returning players and not newcomers, and Warframe already has an issue with in-game documentation (the wiki is far more reliable than the game itself).
The other side of the coin though is changes to benefit newcomers don't usually benefit endgame players, which is also a reasonable complaint. There's a balance that needs to be made between new and returning players when it comes to updates and I honestly can't think of a single game that manages to do that.
I’m old I miss a game being released and that’s it. Not a big fan of Mario kart but that’s why u won’t see 9 for a looong time xx
I feel like MMOs are almost always awful for new players after awhile. As the game slowly gets less popular most updates are oriented towards keeping old players and scooping more money from them. Not every MMO, but many.
As for Dead Cells, it's great to play after they added some quality of life features. However they also added some 'here is new content for bored older players'. That is usually good, but because of the structure of dead cells a lot of the new content is available in early game rather than only late game, making it possible for new players to have too many options or even accidentally skip some of the original content. The game is great and they fix some of these types of issues by having lots of options, but being able to turn even more DLC off to keep it simpler for new players might be even better.
I always wonder what it would be like to start Animal Crossing New Horizons now. Lots of people complained that it wasn't a complete game at the start because it didn't have things like swimming yet. Personally I was new to AC games and there were already sooo many daily things to do, I'm not sure if I would have wanted even more at the beginning.
My own preference for most types of games (this is part of why I prefer Nintendo games to e.g. mobile games or MMOs) is to have the game come out pretty stable with just a few quality of life improvements (if they are needed) added as free DLC early on. And then later adding either free or paid DLC that is not part of the main game but an actual extension is fine too. There are exceptions of course (fighting games with seasons or limitless games like Mario Maker) where new content is always good.
@RogueSpyke Warframe came to mind for me too. Way too overwhelming for beginners.
@moodycat God while I can't think of any specific names, there's been a few times I've been overwhelmed when playing some RPGs because rather than guiding me through mechanics and explaining along the way, they textwall all of the information before I use the mechanic and I almost always immediately forget what I was just told. I can only process so much information at once before I just zone out.
I got Dead Cells back in I believe January 2021, when it was having it's NSO Game Trial here in Europe. There was a definitely a lot to take in (it had been out for about 2-3 years at this point with 2 DLC's and a whole bunch of updates already there as well) but by taking my sweet time (I didn't get to the first boss until about 10 hours of playtime), I quickly became hooked on it's gameplay, style and flow and it was basically all I played back in February of last year.
However, after falling off of it around April, I was also worried the updates were going to start piling up and I would be completely left to dry. I had a plan though: everytime an update would come out, all I would do is stick the game on for half an hour to see what was new and then we'd be grand once more. I definitely prefer larger, sporadic updates like what ACNH did compared to small, frequent updates when it comes to single player games but I still love Dead Cells despite it. I still need to get that new DLC though.... hmm....
Also, to answer a question of yours, Aspects are basically buffs/modifiers that apply for your entire run, at the cost of the bosses not dropping any good loot whatsoever. Not great when starting out but a blast once you're well-versed with the game
Yeah, I feel like for a game like Dead Cells, having that many free updates kinda clutters the game a bit for people who are just jumping in. I think games do best with free updates if they give you something really cool to chew on and has a good amount of staying power, but also spread them out enough so that it feels like the new content is something big to be excited about, which is why I can understand Nintendo has done them so much. Just makes me wish all of them were equal instead of having very minut updates for most of it's life span and then just dumping all of the big stuff right at the end
That's exactly why I never couldn't really dive into XB2.
@RogueSpyke same for me. I played warframe as my first xbo game. It was free, space robot ninjas, great gameplay. Sunk in about 40+hrs, good times. Left for a bit, came back after the umpteenth update. Was so lost and confused. And the way it's setup, you can't start over from tutorial, to mission one, etc.
I think that's called FOMO, but if all the update content is cumulative and not time-restricted, I don't see where it might apply. Children of Morta has a habit of parading all its updates before me as soon as I launch the game, but it doesn't make me feel much beyond "ok, cool". Same with Warframe which, despite its freemium and service game nature, never gives you an impression of being late to the party - all the primary and side quests stack up, available relics and timed events rotate, Nightwave rewards get reissued... it allows for a surprisingly and appreciably leisurely approach as far as freemiums go. Although yo an extent, these perks can apply to many other service games as well.
I bought Dead Cells back when it was part of the online trial. It got universal praise back when it launched so I was already interested in it but actually playing it was the push I needed to buy it. It didn't have the latest big update back then but I assume there was still a good chunk of extra stuff added by then.
Did I know what was there from launch and what was new? No. It all blends together so well that I didn't even think about it. I enjoyed constantly discovering new weapons and areas. I love how big the game is but at the same time each run takes more and more time as you get further and that's why I never beat the game. I think I got close though.
It'll be interesting to see how the game has changed since then once I finally boot it up again.
Yeah I kinda know what this is all about. I always liked the pizza metaphor, like we all enjoy a good simple pizza, some like it with just pepperoni, some like to have Hawaiian pizzas with ham and pineapple, but overall they're best when they're focused on a few toppings you like.
What a lot of developers are doing thee days is basically producing the biggest pizza with the most toppings they could possibly throw on it, and it results in some bloated, overdone mess that is simply daunting to get started on that nobody could ever have a hope of finishing unless they work away at it forever.
To me it's like, I just want to have a nice meal and move on with my life. So many of these games, it's like they expect me to obsess over them forever and what they do just isn't the type of thing I'll be obsessing over like that.
@JayJ At this point, they're not making pizzas anymore: they're making calzones.
I love free game content, but games do need to distribute that new content better ingame, not give you everything at once.
This is actually something Nintendo does a lot better than most publishers.
To add insult to injury with the Destiny 2 example, the new literally replaces the old. I am actually incapable of playing the same Destiny 2 I played a couple years ago because Bungie straight up deleted almost all the content I used to play. Never seen a dev do something like that before and it's completely turned me off the game. Who wants to play a game that will effectively erase itself--and all the progress you made in it--after just a few years?
Dead cells, blue fire, 3000 souls, etc. All those games when they first came out I 100% and then forgot about. Problems is the new content sometimes doesn't show up til months and months after and I've lost interest. Just tried to get back into blue fire and it's okay but I forgot to controls, same a 3000 souls.
This is why I see GAAS as a failed model.
Oh yeah, it's great right now if you pick a game before it launches and play every day for five years straight, but once you drop off, you can't really get back in to it. You have to make that game, your only game.
And what happens in 10 years time?, that game is dead. From a publisher point of view, from a preservation point of view, there's no bringing it back. There's no remaster, or next gen port, or reliving the old days, or new players finding and experiencing the joys of these titles. They are going to live as archived footage and not much else.
@SwitchVogel Wait, did that actually happen??? Why on earth would they do something like that? Was the game unpopular and they wanted to redo it or something? That seems incredibly weird to do.
Yeah this is a real problem. Newcomers should definitely have special rights.
Yes. This article is 100% accurate.
I played Terraria a little bit when it first came out. I enjoyed it quite a bit, but then it fell of my radar for a while. I tried playing it again a year or so ago and it felt like I was playing a completely different game. I couldn’t get back into it and haven’t touched it again since nor do I ever plan to.
@Yosher The game got too large that new content couldn't be added without removing some older content. Usually the solution to this problem is to create a sequel instead (e.g. BotW 2 was originally DLC for BotW but scope got too big so became a sequel) but Destiny 2's approach was to remove older content to make room for new content rather than have Destiny 3.
@Yosher They said they did it to reduce file size and improve performance, because it was too hard to maintain the old content or something. I can see their point, but a new player today now gets tossed into the middle of a story that's already several chapters in, and they don't really prime you on what's already happened (that you also can now never play). Personally, it completely killed my interest in returning for Witch Queen when I realized that all the work I did before amounted to nothing and that I couldn't even play the missions or planets I used to enjoy. Somehow, they took out virtually everything that I once paid $60 for and now I have to pay even more money for content that they've already promised they're going to eventually take away, too. It's baffling.
And it highlights that you get poorer value as a day 1 or early purchaser! Might as well wait for sales when the games true content is apparent and far cheaper lol
@SwitchVogel @Grumblevolcano That is.... one incredibly poor way to handle video game development, yikes. Even if they didn't want to make it an outright sequel, they could have made it into its own thing and just called it 'Destiny 2.5' or something. Removing old content to reduce file size? That's.... absolutely mind boggling.
Thanks for the info!
@Richnj Yeah you basically touched on why I have pretty much given up on Gran Turismo 7 as someone who has been a longtime GT fan since the series first launched on the PS1. I just couldn't justify the grind after I beat the main "GT Cafe" part of what could be called the solo experience. As opposed to every other mainline GT release, they decided to make GT7 a "live services" game, and it has become an incredibly grindy experience as a result.
All the car prices has been massively inflated compared to past GT titles, building up your credits feels like a massive grind compared to past GT titles, and you can tell why as they are trying to sell you in-game credits at an exorbitant rate. To top it off they have made all the classic cars dependent upon a used car lot rotation, where you need to wait for them to update the car listings and if you really want a car you have to wait for them to make it available. When I realized how I will pretty much never have the credits available to buy some of the cars I would really want, that was it for me, it's like bother putting in all the time they want me to put into it when I will never get what I want out of it anyways.
That and the whole concept of needing to be online and needing to be connected to a server the whole time in order to play the solo game rubbed me the wrong way, and as stated I have to ask myself what the endgame is here. Like the game is going to go offline eventually, I mean the online services for GT6 ended a long time ago, but when the services go down for GT7 that will pretty much be it and I will no longer be able to play the game or even drive the cars I was grinding away to get.
The end result is something that simply doesn't seem to respect my time and effort at all. It's like no matter how great some of the qualities of the game might be, the drawbacks of the live services model are so severe that it ruins my ability to enjoy a game.
@RogueSpyke there are a couple of games I have really wanted to get into and thought I would like but bounced hard off with walls of information to somehow digest before you can do anything meaningful!
More is not better in many cases.
After months, I decided to play PvZ 2 again and there were SO MANY UPDATES. I don’t even know why I went back to it, I already finished it.
I can relate to this. I played Final Fantasy XIV Online when it launched, stopped playing for a while let's just say due to lack of interest. Then along came the expansions and by the time I jumped back in most people were nearly finished with them whereas with me I hadn't even finished the base game.
Minecraft has the same issue and it's growing exponentially more complex as the updates progress. I simply cannot go back to Minecraft anymore with spending at least half an hour doing research.
I am very fearful for games like Genshin Impact, which still has not yet been released on the Switch. Of every genre, gacha has got to be the worst game to miss out content on, unless we were guaranteed that the content would make numerous reappearance a in the future.
I can almost say the same about Fortnite, but I think that game simply became progressively better in terms of updates. The only downside is that content is lost and replaced, so unless you played outside of Battle Royale, there isn't really much you could try to retain.
Which is why whatever publisher or developer who said you're not supporting us if you wait until the game goes on sale. So pay $70 right now plus buy $20-30 on addons OR wait and get the whole game as a greatest hits for 1/5 of what you would have paid? Hmmm....
I am surprised that warframe isn't mentioned in the article, I pity anyone who left that early to only return now or just jump in. To be fair it was kinda impenetrable unless you were super committed but even now I have no idea what I am doing. I have found the biggest offenders of this to be anything vaguely f2p if you miss 6 month or a year you are coming back to wave after wave of notice boxes telling you about events or updates or new systems.
You have to really commit to a game or its super simple like a FPS/fighter multiplayer
I'm in the boat where I want to wait for a game to be finished before I play it. I did go through a run through of Dead Cells back in the day, but now theres so much new stuff, but at the same time it's still the same game. It makes it difficult for me to go back to a game like that knowing it's all the same levels, but with more variablity. I'd love to go back, but the devs have decided that they are just going to keep adding content until its no longer profitable. Doing this just makes me want to stay away. I'd rather they instead finish Dead Cells, and work on a Dead Cells 2.
I can't play the same game and only that game for the rest of my life to see all the updates. This is why I try and wait for a game to be finished before I play it. I'd rather have a complete experience that one that is nothing compared to it years later.
Live games, although interesting and incredibly annoying to keep up with when there so god damn many of them.
I'd say ffxiv is the easiest game to keep up with. Yeah, there are a bunch of expansions, but you don't need to worry about it as the storyline runs you through most of the content. All normal dungeons are pretty easy to queue for. Only thing that might have a long wait time are raids, but those are optional to move forward.
@SwitchVogel I feel like Destiny two is the must guilty of this, at least dead cells made a whole update for making the game easier too try to make it lest cluttered I think.
The only time this really happened to me was with Saints Row 3 on the Switch. As soon as the opening mission is finished, you're presented with about 20 mission options, only one of which is the actual original story. Apparently you can jack cars and collect weapons in this game, as per GTA, but now you start with a full garage and arsenal of crazy overpowered DLC stuff, so there's no point. There are shops where you can buy clothes, but everything in there is $100 and you start with like $50000 cash. There's nothing to achieve, millions of distractions to fiddle with, it's just a schizophrenic mess.
Is this not just a case of poor implementation/design choices by the developers though? I'd expect the majority of games to add extra content either to extend the end of the game, or as a stand alone expansion you can do in any order. Adding content that impacts on a new player journey makes no sense.
Stardew Valley has probably one of the better if not best free updates situations.
I don't know why they don't just make it so you have to earn the new content. If it's for endgame players make it so you have to beat the game to earn a new character, upgrade, etc. It's actually rewarding to earn things in game. I was really annoyed at getting Mario Golf 6 months later that it just had the new characters. Make things unlockable to give me incentive to do fun things, like the original Mario Golf or, probably more widely understood, Smash Brothers where you had to do cool things to unlock new characters.
I guess it depends on the game...
However I definitely don't mind a good update. Terraria gets an insane ammount of good content for an 11 year old game and it's still a great game to pick up. A counter example for me would be Fortnite, which I dropped for a bit longer than a year and played a bit, in which time i was very confused with all the new stuff.
@ModdedInkling Yeah personally that's why I love the old "Nintendo Switch" version of Minecraft over the newer and updated version simply called Minecraft. The updates for the game stopped at a certain point with the old console releases, and that felt like the perfect time to pause the updates for me. Plus they actually work well offline. If I'm in the mood for some Minecraft, that's how I'm going to play it. I'm not even interested in the latest updated version anymore.
I think I have the opposite problem as the article lays out — if I read that game launches with bugs, or I know that there are updates or DLC coming, I'll wait until the game is "ready" before I decide to go in on it — the worst example of this was Final Fantasy XV, with its drip-fed DLC that apparently fleshed out the MIDDLE of the game to make it more coherent. But then how will I ever know that unless I was actively keeping tabs on a game's production, and when will it all end? Games get patched all the time so it's kind of a gamble — I dropped off Mass Effect Andromeda midway into it in the hopes it would get patched to a reasonably working state, and then there's CP2077, which by all accounts is still in the oven...
The Legacy Console Edition is criminally underrated. Bedrock ruins quite of lot of the established functionality and the only beneficial tradeoff is that the game is much closer to PC.
I understand this…..just save all the content and make Dead Cells 2. After all, you wouldn’t start watching Friday 13th at part 7
"Why must these games end up giving so much free content? Oh woe is me for having so much potential stuff to look forward to trying out."
Yeah alright. People will be needlessly whiny about pretty much anything I guess.
@Orokosaki So you'd rather spend twice the money, download two separate games..just to...what exactly? Skip an hour or learning?
This isn't 1990 where there isn't information about everything at your fingertips. It's all there. Sounds to me like the complainers expect a second and third tutorial added instead of discovering things yourself, taking a few minutes to understand things.
I'm all for giving me as much stuff as possible. Yes, there are a lot of weapons in Dead Cells now...that is...bad..how?
Very weird rant and I seem to find myself on the opposite end of the general consensus as per usual it seems.
I do agree some f2p like Warframe can be overwhelming (mostly due to it's tons of text and menus), while Fortnite keeps it very simple regardless of how much they continue to add. You don't really need a 5 minute tutorial to explain 'parkour' or a pop up box explaining how this shotgun shoots differently than this other one..or maybe some people do, I don't know. Seems like people require a lot more handholding these days though.
That particular type of game update is BAD for everyone, including new players, I would say.
Paid game updates of ANY kind, however, are bad for everyone in general, and new players in particular.
I played hundreds of hours in Binding of Isaac in the (distant) past, tried to get back in the game after their latest version and just couldn’t.
I thought Repetence to be completely broken (not only because of the nerfed stuff like those devil’s deals, but that’s a big complain). They added so much stuff, and that could be a issue too, but the main issue remains how much the core game has changed since I last visited it. I was overwhelmed by the changes and couldn’t pick myself up to play ever again.
Happened to me with Borderland 3 as well, this time as a new player. I thought to be ridiculously hard despite having farmed for nice legendaries, then I found they were all nerfed to the ground. Still a great game but sometimes fun-less until the second playthrough, especially because of the updates. And then midway second play they changed all the gameplay, replaced stuff and nerfed half the weapons just because, which was plain terrible.
(Edit, added a paragraph)
Honestly, I had a similar experience with Dead Cells. I’m looking at Elden Ring, too and I’m hoping there’s no DLC. I just want a game; not an entire buffet.
I had a similar experience with Destiny 2 and I even had buddies trying to step me through it. It stinks but it's all part of the risk of when you adopt. Early adopters can get burned paying full price for an incomplete game. Late adopters risk an abandoned game or heavily evolved game for the lower price. Sometimes that fear of missing out is confirmed because in one way or another, you missed out. Sad thing is there's no simple fix, unless some extremely generous company wants to allow players to run their game at any previous version. It's very much the twists and turns of life.
@BriskSunrise This isn’t about having too much content, it’s about the content making the game more confusing for new players because it drives up the immediate complexity of the game. It’s not thoughtfully incorporated, it’s just “Here learn six new mechanics in addition to the natural progression we designed the game for. You need to collect the florbuses to upgrade the fizzbut, or you could always invest the florbus at the ark maginator.”
Removed - unconstructive feedback
@Snatcher Yeah, tbf I haven't seen another company go that far with it. Sure, games like Fortnite switch things up all the time, but the game design is inherently more shallow there and part of the draw is that it's a revolving door of game modes and content drops.
There's simply no excuse for what Bungie is doing tho. It'd be like if Nintendo released Splatoon 3 as a full price expansion for Splatoon 2, deleted all the existing maps and most of the guns, and gave all the original Splatoon 2 players a map or two to play on. If I knew Bungie was gonna do this with D2 back when it came out, I never would've paid for it.
I get where this complain comes from. We have all been there when a game has too much content to digest in one single playthrough. However on the other hand, this is not nothing that you can't learn by experiencing the game itself and reading a bit about it. Hopefully this does not come as offensive but it feels like a first world problem dilemma to me haha. Its free content, its made for players (old and new) to get more of their game and it allows for devs to push out things that would have never seen the light of the day otherwise.Taking all of that in consideration, I think we as players should be able to just accept that we need to spend some of our focus into learning the mechanics of some games. Just my two cents!
@SwitchVogel Yes, this guy gets it!
Smash Bros is an absolute ***** for this kind of thing. The Wii U one in particular I remember being utterly bombarded with characters and skins and songs and stages and a billion other unlocks on starting it up for the first time that I had to click through every single one. I have a feeling Hyrule Warriors or something was like that too.
@Yosher yep. I think to restrict the download size, it became extremely bloated. At least that was the excuse i heard. I lost interest for the same reason he did, tho, so i haven't gone back since the 1st set of stuff was "sunset".
@Wisps anything gaming related is a first world issue, FWIW.
@twztid13 Oh definitely! I am just using the expression to imply that in between all issues of the gaming world, this is one that looks like one of those problems. Basically an issue where you being offered too much is seen as a problem (whereas you would think the opposite AKA the lack of- would be the most common problem).
@FishyS I originally started ACNH in December 2021 and I can tell you that it was less overwhelming and more overloaded with amazingness.
Warframe would like to know your location
And then the games where the updates should've been in the game in the first place like a certain golf game with a plumber in it...
I think I can understand this for certain types of games, but Dead Cells is a rogue like and you’re supposed to go through many playthroughs, each being different from the last. An MMO that’s more experience based than skill based, though? Totally overwhelming after a certain point. I remember my friends wanting to get into FFXIV with me when Shadowbringers launched, and them being quickly deterred when they realized how much content they had to go through to catch up with me. Sure they could have bought the story skips, but imho that kind of thing should be free and they didn't bother. I love FFXIV, but it's that kind of time gating that made me quit. My guild mates dropped off one by one and it became harder to get people to get invested in the game with me, and I'm personally not in love with the game's community so I stopped trying to make new friends in game after a while.
If you're going to continually update your game, devs, please keep new players in mind.
Complaining about extra content and updates heavily seems like a "you" issue to me. Dead Cells is a singleplayer game that is meant to be played over and over again. It doesn't matter if you "can't catch up" to people who have been playing longer than you. The same goes for MMOs. They NEED updates or else they can't retain a playerbase. If you are that worried about being left behind, many MMOs offer level skips/content skips to get you up to speed.
The only time I can see constant updates being an issue are the GaaS games with rotating shop items and battle passes like Gran Turismo 7 as was already mentioned or Chocobo GP. While that model sucks even more for new players, it is bad for every player - new or old.
Had this problem with Hollow Knight. Like Kate with Dead Cells, I loved the game, but I wish I could have played it without the DLC first - not least because I didn't know which were the DLC areas. So, for example, I spent a long, long time in some sort of really hard boss-rush arena thinking that was the way to progress the main quest, which it wasn't.
I understand people saying more content is more content, but at that point I didn't want extra content, I wanted to make progress in the main game and there was nothing to indicate that wasn't what I was doing.
Very similar thing happened to me with one of the Tomb Raider games, where I stumbled through a crack in a cliff thinking I'd find some treasure only to find myself engaged in some bizarre side adventure that had nothing to do with the main game and that just completely threw me.
Both examples are great if you already beat and enjoyed those games, but if you're playing for the first time it can be confusing and actually detract from the core experience.
Where feasible, games should definitely have an option to turn the DLC updates off if you wish until you're ready for them.
Get what you mean but felt pretty much the same way demoing Triangle Strategy last week - it keeps throwing odd names quite consistently at you (places, characters, even weird naming conventions - domain is spelled as demesne or something). And that's right at the beginning when you have no understanding of the world and moreover, proceedings keep getting obstructed by weird remarks by characters during the battles. Why can't they keep the quips and worldbuilding for later, when you actually have an idea of what you are doing? I feel this is more of a case where the writing and the design choices were extremely poor, than piling content on the player though.
I had something similar with Blasphemous recently, where I fought my way through this tricky section, eventually leading to a boss. The boss battle was great and I really enjoyed it, but once I learned it was related to a free update and not the core game, I kind of felt like I'd wasted time I could have spent working my way through the core game content. I felt like I'd made sideways progress.
I do know that this free content is tied to the "true" ending, but I was kind of set on getting some form of "original" ending before I even started to worry about bolt-ons.
Still a fantastic game though.
@BriskSunrise Trust me, I know it's quite silly to complain about free stuff — which is why I explain myself several times in the article 😊
I agree with many of the comments here. I'm one of those gamers who doesn't mind sticking around with a game until it gets really good. Sometimes with older classics, I need to give them some time to get into the mindset of, say, a gamer from the 1980s. But that usually takes, like, you know, 30 minutes to a couple of hours. No biggie.
Some of these Games as a Service, though, they require a degree of time investment that is simply astonishing. I've read fans of Final Fantasy XIV or Warframe say, without a shred of irony, that they get really good after hour 60 or hour 100. Everything before that is basically a tutorial. And that's... that's a bit much.
Yeah, games like Hollow Knight and Blasphemous I really wish you could toggle the differently named DLCs on and off. Maybe next HK playthrough I want to 100% the base game before I even think about Nightmare King Grimm, and I'm certainly never going to get through all the pantheons.
I don't get this problem at all. I usually wait playing games for a length of time until most major updates & DLC is out before playing them.
I feel the opposite. I decided to jump back into No Man's Sky after hearing it was coming to the NSW. While some of the things they have changed are great. Some of the things I liked are no longer there.
Tap here to load 71 comments
Leave A Comment
Hold on there, you need to login to post a comment...