- Number of Players
- Single Player
- Action, Platformer
- Release Date
- 7th Aug 2018, $24.99
- 17th Aug 2018, £29.99
- 7th Aug 2018
- 7th Aug 2018, £22.49
- Addons / DLC
- Dead Cells: Return To Castlevania (Switch eShop)
- Also Available On
- PS4, Xbox One
"...and with strange aeons, even death may die"
When it comes to genres that the indie scene is absolutely enamoured with, few would rank higher than the roguelike and Metroidvania genres. It’d be easy to dismiss Dead Cells, then, as low-effort pandering to a current industry trend, another forgettable release in a marketplace rife with better...
Review Dead Cells: Return To Castlevania - An Intense, Brilliant Nostalgia Trip To Dracula's Castle
Have at you!
Few games have enjoyed post-launch support as robust and high-quality as Dead Cells has received for the past six(!) years. Motion Twin has produced wave after wave of updates, some free and some paid, which have packed the already awesome base game with a dizzying amount of new biomes, weapons, cosmetics, and more. And all of it feels...
About The Game
Dead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out of trouble, make for a demanding, visceral and cathartic action game.
Experience a Roguevania, mixing an interconnected world, branching paths and unlockable skills with the constant adrenaline-pumping threat of permadeath. No checkpoints. You either vanquish the final boss in one go, or you try again. However, you keep some of your progress for successive runs; new paths you’ve unlocked, access to new levels, mutations, abilities and weapons.
Speaking of weapons, Dead Cells features a plethora of ways to slay your enemies. A large variety of swords, bows and of course spells, but also whips, grenades and turrets, each one with its own unique twist. Plus, mutations and scrolls allow you to build and customize your character differently with each and every run.
At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly sharpening your skills, until what was an insurmountable obstacle becomes a walk in the park. Patience, you’ll get better!… eventually.
- RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
- 2D Souls-lite Action: Tough but fair combat, the iconic dodge roll, more than 90 weapons and spells with unique gameplay… The unforgiving action wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run.
- Nonlinear progression: Sewers, Ossuary or Ramparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style, or just your mood.
- Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...
Wow i didn't know dead cells had a physical. I already picked up the dlc bundle so no point in getting they physical. It would just take up space. Box art looks cool though
How do you make a review? I would really like to get into it
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