Believe it or not, it’s been nearly five whole years since the wickedly stylish witch Bayonetta revealed the fact her action combat series would become a trilogy, and it’s been almost eight years since Bayonetta 2 released on Wii U. That original reveal trailer showed so little and left us with so many questions. Would this be Bayonetta's final adventure? Will we play as her exclusively throughout the game? This was all we had to chew on for so long and our minds couldn't rest.
Bayo stans were starting to get worried as years passed on with little updates from the developers Platinum Games, who’ve kept themselves busy with the likes of the stellar Astral Chain, divisive Star Fox Zero, and the phenomenal NieR: Automata, which is coming to Switch soon. Then, around this same time last year, Nintendo pulled the trigger and gave us our first look at genuine gameplay of Bayonetta 3 on Switch and that’s when faith was restored.
Yes, Bayonetta 3 is now a fully functioning, real-life Nintendo Switch game that you’ll be able to play for yourself next month, but we had the pleasure of going hands-on with it recently. While we didn’t play enough to form much of an opinion just yet, we can at least say the flashy, striking spectacle the series is known for seems to be intact and well, with massive battles, a slew of combat options, and plenty of carnage.
While the past two entries largely take place in a fictional world that lightly mimics our own, our session with Bayonetta 3 tasked the Umbra Witch with eviscerating a slew of demons inside a moving train in real-world city of Tokyo. Here we tested out Bayonetta’s hand-to-hand — or, more often than not, foot-to-face — combat, but within a few short moments, a massive creature appears at the back of the train, hurling the car up into the air and into a towering office building.
Now, in any other game, this scene would have ended with a Game Over screen, but in true Platinum Games fashion, this just gave reason for Bayo to summon her massive demon pal Gomorrah to break out of the train before it crashes and ride him down a perfectly placed path of buildings like a kid on their brand new Razor scooter.
While this section was very much on the rails like something akin to Panzer Dragoon or Star Fox, much like similar segments in the previous entries, you’re given some freedom to move around, jump out of the way of falling buildings, and smash up any innocent train cars that get in your way. You’re then chucked onto the helipad of a building for a quick fight with another kaiju, then back on the rails, surfing across the ocean with the help of some conveniently placed motorboat shoes (no joke), then using another collapsed building as a ramp for a sick jump straight into the demon that’s been hunting you down.
All of this happens in a mere matter of minutes, with the camera effortlessly following you through it all as if this were some big-budget blockbuster. After Bayonetta throws a few jabs and snappy lines at the relentless demon who's been chasing her, it makes a quick escape and leaves her in the center of Shibuya, with the infamous 101 looming overhead. Here the game spits out a few medium-sized demons to play around with the combat and see some of the new techniques Bayo’s been working on these past few years.
She’s got a pair of signature pistols (which now come equipped with three barrels, because Bayonetta 3, obvs) to go through her repertoire of wickedly demonic punches and kicks, and just as before she can use her fancy Witch Time technique which slows down time and pull off a perfect dodge and she can utilize her demon companions (The Infernal Demons) in a massive way. In past games, Bayo was able to summon her Infernals for memorable finishing moves, but now she’s able to request their aid in the field and control them in combat. Slashing away at your enemies with the draconic Gomorrah or spin-kicking them into oblivion with Madama Butterfly is incredibly satisfying and leaves us curious to see how this mechanic will grow with the game over time. Bayonetta 3 starts at 11 and dares you to think it can't take things further.
While the action and visuals could be best compared to a 3D theme park ride, we do have some worries about the graphical compromises. Over five years on from launch, the limitations of the Switch hardware are becoming more and more apparent. Games like Xenoblade Chronicles 3, Pokemon Legends: Arceus, and now Bayonetta 3 look fantastic in places but they all have their hiccups here and there.
There were moments in our demo where we could really see a beautiful work of art hiding underneath a sometimes low-resolution image due to the dynamic scaling employed to maintain a frame rate which struggles at times. Bayonetta 3 is a game that would benefit in many ways if it were playable on stronger hardware and it’s just a shame that such a slick series has to be constrained in this way.
Regardless of our visual gripes, we’re pleased to know Bayonetta 3 won't live forever as just another Nintendo Direct bingo card slot. The Umbra witch is back, finally, and seemingly packing more demons and more mayhem than before. We can’t wait to sink our teeth into this potentially action-packed thrill ride as soon as we get another chance.
Where does your anticipation lie for this next entry in the Bayonetta series? Have you been waiting patiently all these years or are you looking to start off with the series here? Let us know down below and check out your pre-order options here.
Comments 46
Two copies of the collectors edition preordered.
Let's go.
Gameplay over graphics, all day. Can't wait for B3.
Looking forward to this game, it’s an amazing series. It’s too bad to hear that Bayo 3s biggest gripe has nothing to with the game but rather the hardware. Switch is starting to show its age here, hopefully it doesn’t hamper the overall experience.
I've not yet played the game myself, but looking at all the footage so far, I'm very concerned about the visuals. I'm not sure how much of this is to do with hardware, because I personally think the visuals are actually a significant step down from Bayonetta 2. That game was bursting with colour and personality and I'm just not quite getting the same vibe here. It's very bland in places.
Anyway, I can't judge it too much yet; I'll play it and see from there.
Gameplay and graphics, what’s wrong with this picture?
@Thenewguy But great gameplay with great graphics is even better.
"While the action and visuals could be best compared to a 3D theme park ride, we do have some worries about the graphical compromises."
Oh, no. My life is over 😞.
Jokes aside, sounds like it'll be an excellent follow up to Bayo 2. October 28th can't get here soon enough.
I bought Bayo 1&2 in anticipation of this. Gotta play through those first, but looking forward to this.
Will definitely buy in the upcoming year. Still have to play the 2nd one but loved the first one.
Don’t know why I haven’t played the 2nd one yet tbh….. probably because of the truckload of great rpg’s that are being released left and right at my doorstep.
I can believe it's been 5 years, I placed my pre-order in Dec 2018. 😝
Looking forward to this one, may need to go back and replay 1 & 2 on Wii U. 😁
So glad it's so close! Very ecoted for this one!
Maybe I need to revisit it but Bayo 2 on the Wii U is one of the graphically impressive games I'd played on a Nintendo console. I'm not sure anything on the switch has surpassed it to be honest.
Even if I have to pay over 100 usd to get this game on physical where I am, this is a day 1 for me, SMTV and Bayo 3 where the reasons why i bought the switch in the first place
I have a feeling, but could be totally wrong, that Bayo 3 has been ready for a little while now based on previous comments made by Platinum. Nintendo from my time with the Switch seem very particular about when games release and not flooding a schedule all at once. E.g. look at the swap they did with Xenoblade 3 and Splatoon 3, makes me wonder what else they could have on the shelf ready to go (bar Advance Wars)
@Olliemar28 The previous trailer showed some more otherworldly locations that looked wayyyyy more colourful. I think it's an intentional design choice that the more natural world is dull to set up a big contrast there. The only gameplay we've seen is the Tokyo section which isn't admittedly isn't doing the visuals any favours.
Glad this game received time to bake. It was a long development cycle and it looks really good.
Can't wait. I'll replay the last two for the hype.
It’s funny that people are talking about the seemingly “dull” color palette when the entire first game was drab as could be. Bayo 2 was vibrant and colorful, for sure, and nothing we’ve seen so far with the third one indicates to me that it won’t be just as colorful and stylish. Go back and play the beginning of Bayo 2 and pay attention to how drastically the environment changes in a measly 10 minute span. I’m sure number 3 will be filled with jaw dropping moments and visuals.
"Bayonetta 3 is a game that would benefit in many ways if it were playable on stronger hardware and it’s just a shame that such a slick series has to be constrained in this way."
This game wouldn't exist at all without Nintendo's intervention, so the alternative to not being 'constrained' by their hardware is not existing.
@Ralizah
They are begging for Switch Pro, not a multiplatform launch.
It's being developed on decade-old tablet hardware. It looks great for what it is. I wish people would stop saying that the games would look better on modern hardware. No sh!!!t.
I'm so tired of every single game discussion being accompanied by, "if only we had better hardware".
For goodness sakes. We've got what we've got. Accept it already.
I loved Bayo 1 & 2 but it’s been so long my hype has wained. The trailers haven’t sold me yet but I’m hoping this changes.
I do agree totally with the comments above that the performance is absolutely fine.
Trying to be sensible (boring) I need to play DMC5 in my backlog first.
I can't wait to play Bayonetta 3, it might be the game I play on Halloween! I've got my Collector's Edition pre-ordered, along with a physical copy of Bayonetta 1 for Switch. I also purchased the 10th anniversary collection of Bayonetta 1/ Vanquish, just to Bayonetta on my PS5!
"sob sob...muh graphics..."
Old hardware not as sexy as new hardware. 5 years in and they still haven't accepted the limits of this kit. It's not suddenly gonna bang PS5 level graphics out its backside...Nintendolife being Captain StateTheObvious.
It's Bayonetta, I'm here for the great combat and gameplay. I don't think Platinum ever made a game with cutting edge graphics. Nier looks good, but nothing mind blowing and even that is coming to Switch. Astral Chain looks clean, mainly due to its art style...
I dunno, just a bit of a weird complaint. Even if we had a stronger Switch right now, I doubt it would be a night and day difference.
@KryptoniteKrunch yep it’s like expecting a hatchback to win a GT race and being shocked that it’s getting lapped.
@CupidStunt That's what I love about my PS5
Can't wait, one of the few games I'm actually looking forward to. Caring about graphics is silly and thinking a Switch 2 is coming any time soon with the state of the world is WAY more sillier.
Can't wait for thisssssssssss
Never played these games. Looks chaotic. Can someone tell me what is it exactly that makes 'em good?
One of the big hits is coming!
@Cia you could read one of the reviews about the last game if you're actually curious. Or watch a video review on YouTube.
There are still some story elements to explain like, what happened to Bayonetta and who was the enemy she was fighting at the end of the first trailer?
They're focusing more on the action and huge battles between creatures in real-time with dynamic, destructible environments., which explains why some advanded rendering features are not looking to be present here.
A promising game that could really benefit from stronger hardware, it's looking even more dynamic than DmCV!
"you've been naughty" OH YES I HAVE!! Spank me Bayonetta!! Will you marry me?? I LOVE YOU!!!!
I'm sick of the people who are sick of the people complaining about performance and hardware.
Bayonetta 2 looks fantastic in 60 fps on the Wii U. If this game struggles, it's not because the hardware is too weak, it's because Platinum tried to pull off too advanced graphics.
Like Tears of the Kingdom, I'm going to hold on this in the hopes of a release on a more powerful future console. I'm in no rush would like to beat the second one properly first.
@Rainz Hopefully graphics were made in higher quality, so they can release a better looking version on next Nintendo console.
I'm still buying it on day 1.
@Ventilator
I’m not even a graphics snob by any means, all I’m hoping is the Switch’s system limitations don’t impact the performance of Bayo 3 to the point where it no longer plays with fluidity. It’s a high paced action game that requires a certain level of flow and fluidity to capture the intense on screen action/combos. I just don’t want the essence of Bayo 3 to be hindered by the system. Still getting the game 100%!
@sirmrguitardude and I'm sick of my Switch games coming with graphical and performance level compromises
@Chunkboi79 Switch have nearly same hardware as Wii U, so it's getting old. The Tegra chip inside Switch were 3 year old when Switch launched in 2017.
Switch have dated terrible considering Steam Deck handheld can run even Forza Horizon 5 and Spider_Man natively. Switch couldn't even run downgraded ports of those games.
It must suck for Platinum to not be able to make a PC version too, as they said love high specced gaming PC's.
I think it's a bit weird that Nintendo releases none of the third party exclusive games on PC too, like Sony did for many years.
@Rainz Graphics seem downgraded, probably to avoid slow downs. I don't think the game will stutter much as they used many years to make it, and polish it.
I doubt it will be like the newest Hyrule Warriors game which still runs like ***** 2-3 years after release. It were never fixed i think. They even had the balls to release a paid season pass for a unplayable game.
I bought Switch 3 years ago mainly because of Bayonetta 3.
@Ventilator I'll be honest it's pretty bad, and honestly sure everyone talks how the switch is such an amazing jrpg machine (cause it is). But that's because most the time they can't even run a decent action game.
Honestly if it wasn't for platinum there would be next to no action games on the platform that aren't either indie titles or ps2 Devil May Cry games. It's kind of staggering to think that for more mature gamers there's not a whole lot of mature level games.
And before anyone says, "oh blood and guts don't make a good game." When I say mature I mean a game with challenging/tense moment to moment gameplay, deep gameplay mechanics, and heavier themes. While I know there's titles like NMH3 or Astral Chain, they're so few in comparison to some generic jrpg.
@Chunkboi79 I would say Civilization 6, Skyrim and The Witcher 3 is mature games too. There is probably many mature games we don't know of. Who wants to browse the slow eShop?
Devil May Cry 5 were never ported to Switch, because they didn't have the dev kit yet. Somehow they didn't care to port it later. DMC 5 is not a demanding game and should run fine and still look nice.
Anyways. If had to chose between Steam Deck and the non anounced "Switch Pro", i would chose Steam Deck as i have over 3000 games on Steam already.
Steam Deck can run any new PC game natively, but with lowered settings depending on game. As a bonus, it just loads my PC save games already in Steam Cloud.
I think PC Handhelds is the future of handheld gaming.
More or less all Xbox games runs on Steam Deck, and 10's of Sony games runs on same handheld natively. God of War, Spiderman, Days Gone, HZD, Uncharted etc.
On top of it Steam Deck is so powerful it can even run a bunch of Switch games in a emulator.
Steam Deck only cost like only 20% more than Switch OLED, and has 10's of features missing on Switch.
Steam Deck is not available here yet, but will be before end of 2022. Gonna buy it.
If you want a powerful handheld that can also be connected to TV, you should also get Steam Deck. They cost around 400$.
@Ventilator I have a steam deck and hopefully they improved the docking capabilities for the system (as I haven't played it since the beginning of this year). Don't count on it being a great docked solution, the menu is all over the place and performance on gamecube games tanked for me. It's a far superior product than a switch in handheld but the switch is a better docked system.
But like I said, that could have changed since 6-7 months ago because it had maybe 8 updates within the month I was on it.
@Cia
The trailer shows (probably) early-game set-pieces, which usually all but play themselves to teach you the ropes and introduce the story. It looks chaotic if you don't know what kind of game it is, sure. (And Bayo's set-pieces are typically loud and bombastic.) It's a character action game, like Devil May Cry, so it's fast-paced but it's also like a fighting game, which means you're making very deliberate inputs and second-by-second decisions, combos, counters, evades, etc. Unlike most fighting games, though, you're following a linear story sequence, with showdowns against rows of (outlandish) enemies and ocassional environmental puzzles for cooldown sessions, so in that sense it's closer to God of War, albeit with more technical fighting gameplay. Which means that, while you can probably button-smash your way through the first few episodies, you'll hit a ceiling soon and will have to actually get good at it and understand what you're doing (and what your enemies are doing, too).
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