Back in June, we went hands-on with Prince of Persia: The Lost Crown, a new 2D Metroidvania take on the long-running dashing and slashing franchise. We were thrilled to learn that Ubisoft Montpellier is the team crafting this new adventure as its past games like Rayman Origins and Rayman Legends were incredibly unique works of art, and The Lost Crown quickly joined the ranks of games we’re most looking forward to in 2024.
While our time with The Lost Crown was smooth, snappy, and seems like a promising title for Metroid fans, we didn’t really consider that this new entry could be straying too far away from what made the Sands of Time trilogy and Jordan Mechner's original games so special. There are plenty of titles vying for the throne shared by Samus and the Belmonts, so will this crown lose its luster over time compared to its contemporaries or can this Prince weather the sandstorm that lies ahead?
Ubisoft kindly invited us to its San Francisco office and let us hunker down with The Lost Crown for three and a half hours. We fought and defeated five unique bosses, acquired plenty of new abilities, and saw the plot take all sorts of twists and turns. Unlike our last demo, we played all the way through on Nintendo Switch this time in docked mode and while some of the impressive in-engine cutscenes may have dropped a few frames, the rest of the game ran like an absolute dream during our time with it.
One element that made itself abundantly clear was that The Lost Crown puts heavy emphasis on story. For most games in the Metroid series, the narrative often takes a backseat and is told through ambient, environmental changes and your overall actions. The eerie feeling you get when landing on a dark and unexplored planet is one of Samus' great hallmarks, and there's not usually much dialogue. The Lost Crown, however, appears to have a much deeper story it wants to tell, with the new protagonist, Sargon front and center. We thought we had this story all figured out after the opening hour, then realized by the time our demo was over we had more questions than we started with.
To add to this, we found loads of lore sprinkled throughout the world in the form of collectible items, and Sargon’s pals, The Immortals, can be found searching the world for answers to their troubles. Occasionally they’ll help progress the story, but other times they’re just available for a quick chat to make the world feel a little less lonely. You’ll also find other characters on your journey who you can purchase items and upgrades from too, who simultaneously can help you breathe a sigh of relief after a potentially tough moment.
That’s not to say this game is all sunshine and rainbows, though. Those of us who experienced Prince of Persia: Warrior Within at a questionably young age will remember the fear the Dahaka could strike into you. Sargon has a grueling journey ahead of him, in part thanks to a new enemy type that draws some inspiration from the E.M.M.I. found in Metroid Dread, made more terrifying with a simple twist. We won't spoil the surprise for you here, but just know that we genuinely shrieked during our demo after coming face-to-face with them.
Another thing we greatly appreciated about The Lost Crown is the options given for approachability. This particular genre hasn’t always been the friendliest towards newcomers, but this Prince lets you pick from multiple difficulty settings and even lets you play using a guide on your map that’ll help point you in the right direction if you need it. However, if you prefer to forge your own path forward you can switch to a mode without the map assist feature.
A core element of this genre involves blocking progress to certain areas until you receive a particular item or weapon upgrade. If it's designed cleverly, the map may naturally loop around without the need to remember the places you discovered earlier in your journey. The Lost Crown offers a genius feature that allows you to take a snapshot of your field of view and place it directly on your map to check later on. You’re given a select amount of times you can use this ability, and you'll need to delete old snapshots in order to take more. Backtracking is one of the main ingredients that make up this formula, but the same could be said for random encounters in turn-based RPGs and many of us nowadays skip those if possible, or use auto-battle. So, in The Lost Crown, if you run into a treasure chest that’s just out of reach or find a path that you can’t move through quite yet, the 'Eye of the Wanderer' tool helps keep tabs on tasks for later and makes encountering those barriers a bit more engaging from the get-go.
We already sang the praises of the combat in our initial hands-on session, but we’re still impressed with the array of abilities Sargon has at his disposal. Most enemy attacks can be parried or even outright canceled with Sargon’s moveset, which seems to expand steadily over the course of the game. Finding fun ways to utilize his attacks against enemies and find the loopholes in boss battles is rewarding, too.
We’ve been told to expect the main adventure to take around 20 to 25 hours to complete, but we’re sure speedrunners will absolutely demolish those potential playtimes.
At the Ubisoft Forward event this past summer, we confirmed The Lost Crown on Switch was running at a smooth 60fps in handheld, and while we were slightly worried the developers weren’t going to hit their goal in docked mode, we’re pleased to share we had nothing to be afraid of. If you stop and stare at our Switch screenshots for too long, the game can look a bit empty and muddy in places. You’ll definitely get more visual detail on other platforms, but seeing The Lost Crown in motion made all of those worries flutter away. It's impressive to see games like this do so much with the aging Switch hardware. Characters looked sharp and striking on Switch and, outside of a few cutscenes here and there, we didn’t notice a single stutter during gameplay. This really seems to be the real 60fps deal with all the bells and whistles.
In a world full of incredible Metroidvanias, Prince of Persia: The Lost Crown has us anxiously awaiting the new year so we can dive back into its world once again. Our session came to such a climatic close that it had us wishing we could have flipped our hourglass back over to play some more. With the way the god-like manticore showdown got our blood pumping the first and second time we faced it, we’re dying to see what other surprising fights are lurking around the corner. There are so many story beats that we wish we could discuss here, but we'll be able to discuss — and play — more next month.
![Prince of Persia: The Lost Crown](https://images.nintendolife.com/b06ec59a955b5/prince-of-persia-the-lost-crown.900x.jpg)
Prince of Persia: The Lost Crown is scheduled to launch on Switch and other platforms on 18th January 2024. Thanks to the team for inviting us to play the game. Travel costs for this preview were covered by Ubisoft.
Comments 41
F Yeah! That's what I'm talking about! Anything can be great on Switch if developers take optimization seriously.
It reads like it's really good! Yes, I am down tbh
This one looks like it’ll either be really good or just another metroidvania in a sea of metroidvanias. I’m really looking forward to the reviews. It sounds promising and vintage, which does pique my interest a bit… though it is competing with Tekken 8 in January for a purchase… and, if the new Momodora game launches on Switch or PS (it’s not confirmed at this time), I might not be hungry for a second metroidvania right after another, but hey I’m happy to contemplate!
Only the 1st entry Sands of time is the best. The 2nd went full on edge mode, and the 3rd tried to rectify that mistake by being a mixture of the previous two entries.
Jordan Mechner wasn't even involved anymore after Sands of Time, and even commented how he disliked how dark the series became. It already strayed the moment he left.
@Vexx234
Totally agree. Sands of Time was an amazing amount of fun to play but the sequel was trying painfully hard to be edgy.
This new one looks pretty sweet though so I'll definitely look at picking it up at some point.
This looks really great. Might have to break my general rule of waiting for the inevitable heavy Ubisoft price drop and get this day one for full price to support it (assuming it’s a quality game overall)
Yes yes yes, want this game now lol.
Games like this should not go on sale for a while. Ubisoft deserves the profit with this one, for actually doing it so wel.
Unique style, love every part that i saw.
This game piqued my interest the moment I saw it. Looking forward to the demo whenever it drops!
Looks good! Glad to see the series making a successful return. I didn't play the original format (started with Sands of Time) but I am looking forward to the more traditional game play with a modern polish. I feel like 2024 will still be a strong year for Switch (my poor bank account).
Really looking forward to this one!
This is shaping up to be really great. I am chomping at the bit!!
Awesome preview! Can't wait to play this game!
@Woderwick Yeah, the attempt to be overtly edgy and dark in Warrior Within is cringe inducing, but it actually is still a pretty great game. I like the haunting atmosphere of the island of time, or whatever it was called, and the combat is much improved over the original. The third game, (Two Thrones), is interesting in the sense it brought back the prince's voice actor from the first game, as well as using the guy from the second game as the prince's inner dark side, fittingly enough. Their banter throughout the game is quite funny and well done.
This looks great, I just hope it isn't as difficult as some of the previous Prince of Persia games. Enjoyed them a lot, but man were they frustrating sometimes.
This looks great to me. Just looking at the screenshots I'm reminded of the earlier God of War games.
@OldManHermit I agree, Warrior Within's gameplay was really good. The amount of stuff that you could do on combat was so satisfying. Played it a lot along with Two Thrones.
@OldManHermit @OldManHermit Yeah, but the game sacrificed innocence in an attempt to be edgy. This is why Sands of Time funnily enough, stood the test of time. The same can't be said for the sequels.
Warrior Within hasn't aged well. From its art direction, music, and story it's forever stuck in the era it came from. Wheres you can pick up Sands of Time any day of the week and just enjoy a pleasant ride.
@OldManHermit
I quite liked the feel of the hidden island stuff but thought the combat was only passable. More complex than Sands of Time but not necessarily more fun.
Being charitable I'd say it felt like a totally different game that some marketing type stuck the Prince of Persia brand onto late in development in order to boost sales. Which is part of why I didn't connect with it. Certainly didn't feel like a sequel to SoT.
Very excited. I have a trans Atlantic flight on release day so sounds like I'm in for a great time!
60fps at what resolution in docked mode?
Really excited for this. I would be lying if I wasn't disappointed in not receiving ports of SANDS OF TIME and PoP 2008, but I'll take what I can get.
Ive been looking forward to this. Looks great. Fingers crossed it's well done. Thanks for post
Super stoked for this one. Made by the Rayman legends studio, this should be good.
@Vexx234 Which is why it's reassuring he called this the Prince of Persia game he's been waiting for
Gameplay seem spot on, definitely will get it soon but like all other Metroidvania games already out there it would be long before I get to this one.
Really hope they just don’t add any type of heavy darkness and keep it more cartoon like. They ruined the franchise for going in that other direction
@PikaPhantom More power to the game. If it can bring back the sense of fun and adventure, I'm down for it.
The idea of a little more serious PoP with a bit more grit isn't bad. The main issue with a "Warrior Within", is it swung way too hard. As if to criticize the first game for being too childish. Like trying to shred itself and say "F the game, this is a series for big boys only." In that sense, it lost everything fun and interesting about the universe.
If this game can recapture it, then maybe we'll finally get more entries into a franchise that hasn't been in the spotlight for over a decade.
Easy day 1 buy for me.
Great, looking forward to it!
I saw there was a bonus coming along with the physical pre-order, I imagine it's a costume or weapon ..
The name “Sargon” is still tainted to me.
@PtM Why?
@Frailbay30 It reminds me of some shmuck who took up the moniker.
Ubisoft, pay attention. People are more excited for your 2.5d metroidvania than Avatar, the 27 AC things on the way, and Skull and Bones combined.
...although Avatar is pretty enough to get just based on looks. And the sound is pretty great too. It's just that it's Avatar. Gross.
I could see the particular subset of Metroidvanias that use the design innovations of Metroid Dread (or things similar to them) and/or its aesthetic style or large studio origins being called Dreadlikes.
A seemingly high-quality, visually appealing metroidvania with a good story and good gameplay that runs at 60 fps is being released on the switch? Count me in!
Love to hear this, looking forward to playing the game myself when my preordered physical copy arrives... given I have enough time for it, but luckily I should have finished at least one or two of the games I'm currently playing by then!
Narrative doesn't necessarily take a backseat if it's implicitly told. Neither does plot, though one could argue that it's actually more about plot taking a backseat than narrative (if you're confused, please research the differences between story, plot and narrative; there are overlaps but these are not synonyms).
Those Rayman games were amongst the best platformers I ever played. So tight and precise. If that's on your resume, you get a second interview.
I tried the demo for this game at PAX Australia in October at the Nintendo booth, it was amazing!
Day one buyer right here!
This works great. I can't wait to try it out.
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