If playing golf is the best way to spoil a walk, Niantic's hope for Pikmin Bloom, the long-awaited follow-up/sister title to the wildly successful Pokémon GO, is to create the exact opposite — something to "spice up your daily walks" and turn an everyday stroll into something flower-filled and joyful. Rolling out across the globe "over the coming days" via a staggered launch beginning today in Australia and Singapore, this was developed by Niantic's Tokyo Studio in direct collaboration with Nintendo and by design is more lifestyle app than 'game'.
Where Pokémon GO become an obsession, Pikmin Bloom — according to Niantic CEO John Hanke — is software designed to fit in rather than compete for attention in your daily routine. It has you collecting seeds as you walk, growing Pikmin by placing them in your incubating pedometer backpack before plucking them, naming them (if you wish), and adding them to your little army of hunter-gatherers.
We were invited to a group Zoom meeting with Hanke and Madoka Katayama, UX design lead at Niantic Tokyo Studio, where the pair outlined the ambitions of this new app and the wide audience they hope to attract. The 'ages 8-80' chestnut was rolled out when discussing the target demographic, although after spending time with the app in beta form, it's certainly clear that this is a much broader experience than even something like Pokémon GO. Pikmin Bloom is very much a pleasant walking app that counts your steps and gently promotes the mental and physical benefits of getting off your backside and out of the house without the onus of catching 'em all.
As well as seeds, Pikmin periodically collect fruit as you walk and this is turned into nectar — calling your small squad to attention with the whistle (in AR mode if you like) and feeding them nectar causes the bulb on their head to bloom and produce petals. Petals are used to activate a trail of flowers (with an appropriately uplifting tune) which are left wherever you walk and offer a couple of benefits. Firstly, the longer you plant flowers, the bigger your seed-growing bonus (and, consequently, the faster your Pikmin seeds will grow). Secondly, leaving a trail of flowers around giant plants in your neighborhood — this game's equivalent of Poké Stops — will cause them to bloom, too. You can do this on your own (if you're willing to walk in circles for a while) or join in with other bloomers to get the blossom flowing.
Pikmin Bloom is very much a pleasant walking app that gently promotes the mental and physical benefits of getting off your backside and out of the house without the onus of catching 'em all.
While very far from a mobile version of Nintendo's RTS series, the app is filled with the adorable audio hooks and cute critter moments that first endeared Pikmin to GameCube owners back in 2001. It's evidently no accident that Pikmin Bloom is soft-launching on the 20th anniversary of the franchise. In fact, you'd be forgiven for thinking that Niantic has had this one banked for months and they've just been waiting for the pandemic to subside in order to launch their walking app at a time when players were able to, you know, walk around freely. However, Hanke tells us that although it's been in active development for a long time, launch wasn't delayed by COVID-19 — it's just taken time for this seed to sprout.
The team apparently experimented for a long time with different Nintendo IP to find the best fit. Hanke and Katayama didn't specify but one can only imagine that Animal Crossing was another series with sufficiently broad appeal. However, we're told that the most 'famous' IP weren't necessarily a good fit for a game which needed to interact and intersect with the real world, and Pikmin was apparently the natural choice.
On firing up the app you're asked to create a Mii avatar from a limited palette which is visible to other users should you choose (as is your flower trail, although you can turn off public visibility). The thinking behind these visible elements is to convey "traces and feelings" of other players and encourage collaboration in a shared asynchronous world, although you needn't partake in either if you'd prefer not to.
Having played a game in its beta form, we haven't had enough time to explore every facet, and various elements are gated behind a levelling system which unlocks as you complete tasks and log steps. We're told that you can send your Pikmin on expeditions to retrieve items, but the general flow of the growth-based gameplay will be familiar to anyone who's hatched an egg in Pokémon GO, although plucking Pikmin from their backpack-y pots is infinitely more satisfying than tapping an egg.
The familiar way your battery drains while you're out and about is perhaps less welcome, but mileage — and batteries — will vary. If you link the game to your phone's health and pedometer apps, the steps you take while the app is closed will also count towards your total. Unfortunately, the game is very much tied to your steps, meaning wheelchair users will have to resort to shaking their mobile devices to make those seeds grow.
This diary-style lifelog element turns the experience into something more like a cross between a game and the 'Memories' slideshow from your Photos app
The Lifelog is another aspect that differentiates Bloom from GO — a daily summary of not only the steps you've taken, but also your mood and memories captured via photos taken from your Camera Roll (should you grant access). This diary-style element turns the experience into something more like a cross between a game and the 'Memories' slideshow from your Photos app. There's mention of special costumes for your Pikmin, too, something we haven't seen in-game yet. In fact, there is — dare we say it — the mildest scent of Miitomo at the very edges of this app. Perhaps it's the Mii avatars, but the lifelog and postcard mechanic (where Pikmin will retrieve postcards from the places you visit) are small but key indicators of the wildly different ambitions the developers have for this game.
In fact, as noted by Katayama, Pikmin Bloom is really not as similar to Pokémon GO as you might first think. Monthly Community Days are planned, but if the games share anything except, of course, the underlying technology and map data, it's a sense of exploration and collaboration with strangers. The only layer of competition here, though, is bragging rights over your level, the medals you've unlocked, or the flower trails you've left around the place.
A notorious weak element of Pokémon GO's design is its reliance on a bustling urban environment to function at its best, and Niantic has sought to address that issue here with "conscious decisions" taken to make the game more accessible to players in remote areas. Monetisation appears to be very much in line with Pokémon GO's Pokécoin approach — speed up seed growth by purchasing an optional doohickey, but extra petals, nectar and one-time seed slots, that sort of thing.
We're told that Bulborbs may be incorporated in the future, and you may even be able to lose your beloved Pikmin
We're told that Bulborbs may be incorporated in the future, and you may even be able to lose your beloved Pikmin, although the director is at pains to say they don't 'die'. She also mentions the possibility of brand new never-before-seen Pikmin debuting in the game. But as for now it's all about marching around spreading flowers and building a little army of plant pals.
Which is fine. Our time with the game so far has been very pleasant as a little accompaniment while we wander the city. We don't foresee legions of Pikmin fans bandying together to plant flowers in the same way Pokémon GOers meet to battle in Raids and catch rare Pocket Monsters, but as a peripheral accompaniment to your daily stroll, Pikmin Bloom has been overwhelmingly pleasant.
There's that word again: pleasant. It sounds like damning with faint praise, but it's rather unusual for such an ambitious release to be so boldly and intentionally peripheral to the player. We're used to games — at least the most celebrated ones — taking over our lives, feeding on our unhealthy impulses and sapping our vitality through addictive mechanics that turn 'one-more-go' into 'seventeen-more-goes'. There's an in-built anxiety in many of those experiences, a minor panic that you'll miss an opportunity or fail. My god, what if I don't catch 'em all?!
Pikmin Bloom is absolutely the antithesis to that; apparently content to simply be there when you need some company or a little distraction on a grey day while you're running an errand. In that easygoing, low-maintenance capacity, the app makes a good first impression and feels like a welcome breath of fresh, flower-scented air to enjoy on a brisk autumn walk, especially after being cooped up for most of the last year. Whether its broad appeal can translate into anything like the financial success of its stablemate remains to be seen, but we'll definitely be taking it for a stroll in the coming weeks and months.
Assuming our battery holds out, of course.
Comments 58
This is Pikmin 4
Oh this looks lovely and would accent my daily strolls. Hard to believe these are little murder plants. Somebody tell Squeenix to bring over DQ Walk.
https://www.nintendolife.com/news/2015/09/pikmin_4_is_very_close_to_completion_though_its_platform_is_unclear
@nessisonett That story is from 2015. It must be very, very close to completion now!
I need this lol
I'm curious and interested. I'm all for little apps that encourage me to walk more, especially with my mostly sedentary work life.
Don't quite understand the game itself from the write up, but I'm looking forward to it rolling out in the states.
Found it on the Google app store, but it said it's not compatible with any of my devices, and then when I refreshed my browser, I got a "page not found" error message.
Everyone wants Pikmin 4, why don't Nintendo just do it? I hope this won't delay the production any more than it already has been, but who am I kidding? I must have this app. The pedometers I use are great, but they're missing a certain pikmin-esque quality.
This looks nice. I wasn't super interested in Pokemon GO for the reason of it being best played in urban areas. If I'm able to just use this app out on a normal walk, that would be great.
Maybe have some of your Pikmin go off to hunt some of these enemies themselves? I dunno, anyways I'll be looking at this, kinda got bored of Pokemon Go a while back, tried getting back into it when I was living near more Stops and...I kinda lost interest shortly after that (like, after a few weeks or so...). So maybe this'll keep my interest more, especially since it doesn't rely on Stops this time...though now I live in a big city so, yeah. lol
Give us Pikmin FOR Switch, Miyamoto!
While the whole nature theming makes complete sense, it still strikes me as odd to essentially be making Pikmin pets out of the many you'll be obtaining, seeing the source material is a survival RTS making use of them as expendable wave after wave of meat to throw at a problem. The fact they're considering Bulborbs but halting at the idea of killing off Pikmin rings weird in a Pikmin fan's ears when the food chain is a driving force of the games.
I'm just imagining them adding Bulbmin, but in a workaround manner away from the Pikmin 2 lore of them being parasites commanding Bulborb and their children to their deaths. Though....that'd be much cooler, add Bulborb raid bosses, beat them, take them over as Bulbmin and add them to your team as this game's version of Legendary Pokemon as Pokemon Go uses them.
@dartmonkey How aggressive is the micro transaction monetization? That’s the make or break factor for me…
Been waiting for this all year!
@nessisonett Pikmin 4 coming on Switch sucessor?
And this is how Nintendo IPs die.
poor Pikmin fans, since 2015 waiting for Pikmin 4.
What is soft launch, anyways? I can't find it on my phone...
And this couldn't have been done without the power of walking.
this... This is the type of metaverse I want.
I just love niantic so much.
Looks cute and fun and reminds me of the 3DS Streetpass Flower Shop game <3
I've always been a sucker for tech and games that encourage you to get up and go. But I do feel it's a bit of a gamble using a relatively niche IP like Pikmin, though.
Not to say it may not finally find a wider audience, but this feels like an idea that would work amazingly if integrated with a mainline Pikmin (or other Nintendo) release. Kinda like how 3DS Play Coins worked system-wide.
Yay been waiting for this. Looks and sounds lovely. Will definitely brighten up my daily walks and jogs.
It's live action walking sim... With pikmin
It's the pokewalker... With pikmin
It's Niantic's pokewalker-that-isn't-the-pokewalker... With pikmin
It's literally just walking with pikmin
And it's genius!!
10/10 how soon can I play this?
This is so cute.
Definitely will be on my phone. 😁
i dont know how much ill play this but this does have me hopeful for pikmins future. a phone app isnt an achievement most nintendo IPs get, always nice to see pikmin get that push
So yeah just read the article. I don’t think this is for me!
NINJA APPROVED (anyway)
Man, so I gotta leave the house AGAIN 🤦🏻♂️
Miyamoto is really selling the whole “I’m Mario’s dad” thing
It’s too much geoloaction games i have not even reached level max on pokemong go
Can't wait for this. I love Pikmin.
@Joeynator3000 a soft launch is releasing your product in a market other than your main one so that you can get feedback and iron out problems before launching in your actual target market. Or at least that’s (sorta) how they described it in Mythic Quest
My goodness... Give us Pikmin 4, Nintendo, and stop playing with our hearts.
I'm glad this exist to increase awareness for the Pikmin IP but I can't see myself putting much time into this.
@MrPavoPeacock Seems to be very much in line with Pokémon Go. Paying for extra nectar, extra plant slots (incubators, essentially), more petals. If you're fine with how it's handled in Go, I think you'll find this okay.
Definitely going to give this a go. I love going for daily walks and this looks like it isn't such a big time sink as Pokémon Go. Not to mention that whenever I was playing PoGo I always felt there was too much screentime taking away the enjoyment of going for a stroll. Hopefully this game won't suffer from that at all.
I truly believe they wanted to make this game with the Streetpass function of 3DS, but after they saw the succes of Pokemon they redesigned it into a game for Android and iOS.
I really wanted this to be called Pikmin Grow
Playing Pokemon GO on my walks now, will I swap this for Pikmin Bloom?
Where is the Pikmin 4 announcement? Please announce Pikmin 4 after the global rollout of Pikmin Bloom, and have it interact with each other like the Wii Fit Meter.
@Leprecorn Pikmin Grow is SUCH a great name, where do I sign a petition to make it happen. It's not too late, Niantic.
@MrPavoPeacock As far as I've seen from playing it, it's basically the same as Go. They have the ability to use coins (you get them from walking around and planting flowers) to pay for things like incubators to hatch more Pikmin and different colored flower petals (to plant different colored flowers), but there's a big difference. There's no ability to use coins for things like Bag Upgrades and Pikmin Storage anymore. They only take real money, which are $2 per upgrade.
So when is this app suppose to release?
@Joeynator3000 "What is soft launch, anyways? I can't find it on my phone..."
I guess it means it's only available to some people but not the general public? I really have no idea. Found the Google Play Store page again and it shows an install base of 50,000+ with a handful of reviews posted but is still saying that it's not compatible with any of my devices.
When is it releasing to normal people
Pokémon GO changed a lot between release and now, so I wonder how this game will look a year from now.
Kind of glad this is releasing by me just as fall starts and I won't leave my house much the next 6 months, the way these games change over time it could be really something by spring.
@Octane Or 6 months from now even. 😉 (website says you posted 12 seconds before me 😂)
@naxxu
You asked, I provided
https://chng.it/k4Vt4xWwcf
@AquaPiratePup How necessary are the real money upgrades?
While this will never feel like a game that so naturally lends itself to real world integration like Pokemon was with Pokemon Go, I do concede that Pikmin lends itself well to being an AR experience, and I'm intrigued to see how the series will play in AR.
This just looks like a crappy application…..sorry Nintendo!
I’d give a arm and a leg for another core series pikmin (4).
Please stop wasting time on this junk and get yourselves focused!
@Lord lol, you realize that Niantic doesn't make any console Nintendo games right? They only make mobile games. Them spending any time on this kind of mobile app has no affect on how much time the team actually making Pikmin 4 will be taking to create the game.
@Leprecorn really? There’s a petition. To change the name. OF A FREAKING VIDEO GAME?!? 🤦🏼♂️
Not too sure how much I like a tracking app on my phone (besides the ones that I don't know about). It'd be nice if it could just count my steps without having to have location services turned on and running in the background at all times.
To all of y'all worried that this is Pikmin 4, here's a separate statement Nintendo made shortly after that Miyamoto comment: "We can confirm that Pikmin 4 is in development but that is all we can confirm at present."
They specifically said "Pikmin 4" there, and this is when they were either planning or already developing Hey! Pikmin. The exact same statement was given two years later after the release of Hey! Pikmin. That doesn't necessarily mean Bloom isn't the game he was referring to, but I'd only believe this was the game when they officially and directly refer to this app as Pikmin 4.
@GreatLuigi I just thought that it would be funny to make
Bold of you to assume I take daily strolls.
As much as I love the idea, this app sounds like a privacy nightmare in terms of data collection (user movement, photo gallery access, etc.). The article says you can choose not to use some of the features, but even so…
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