Rule number one of Backlog Club: Work through your pile of unplayed video games one at a time, and discuss them with other people. Rule number two of Backlog Club: Don't talk about Backlog Club.
Just kidding! Tell everyone. Please.
This article is part of our new experimental series, Backlog Club, where we (Nintendo Life!) pick a game that's likely to be on our list of "games we should get around to playing", and then we (NL + you!) spend the next month playing that game. We're finally catching up with Portal 2...
Before I played Portal, I felt like I knew most of the plot just from cultural osmosis. There's an evil robot lady, there's a gun that shoots holes, there's a cube that you love, and there's cake, until there isn't. I knew the writing was sharp and witty, and I knew there was a song at the end. I played Portal, and I was right about all the things. Thanks, memes.
Before I played Portal 2, I felt like I knew some of the plot from cultural osmosis, and some of it from extrapolating from the first game. There's still an evil robot lady, but now there's also a spherical Stephen Merchant. There's still a portal gun, but also some new mechanics, maybe involving various types of goo. There are still cubes, and turrets, and rooms full of puzzles, although I wasn't 100% sure about the existence of cake this time (fool me once, and all that).
I finished Portal 2 this past weekend — sorry for the month-long delay, by the way! I was on an extended holiday — and I think I ended up liking it even more than Portal the first. Even though the original game laid the incredible, seminal, genre-defining tracks, Portal 2 builds on them in a way that only Portal could, and that, for me, is what elevates it above the original.
Imagine, if you will, being tasked with creating a follow-up to one of the most universally beloved games of all time. A game that has become somewhat of a cultural monolith. A game that has spawned countless others, inspiring both mechanical puzzle twists and a generation of writers who want to create a villain even half as compelling as GLaDOS. I think I would just quit my job and go into hiding. It's like trying to make Citizen Kane 2. You'd have to be mad.
Luckily, some people are mad, and they are braver than I am, because that's how Portal 2 came into existence.
Standing on the shoulders of the giant that came before it, Portal 2 takes everything you thought you knew about Aperture Science, sets it on fire, and dances upon the ashes while calling you fat. It reduces its brilliant villain to a literal vegetable, puts a moron in charge of the whole thing, and reveals the hitherto unseen human side to the "science" — the man who started it all, his experiment-loving assistant, and the waves of test subjects that came before you.
Its jokes rely on you having played the first one, and having set up the animosity between you and the homicidal AI that is now naught but a spud upon a spike. It relies on you being a trusting participant — one who knows how puzzles and video games work — in order to torture you by pulling away the rug. And then laughing at you for being stupid. And fat.
But Portal 2's humour isn't just built on insults. It's built on absurdity. There are ever-mounting stakes — it used to be about wanting cake, then about escaping from a decaying factory, then destroying your former nemesis who didn't actually die, and finally, about stopping a facility from exploding by defeating a mad-with-power idiot savant AI with the help of your former nemesis. It's absurd that you're locked in a cage of never-ending experiments, because science. And it's absurd that the cage exists in the first place, all because of an increasingly-unhinged man with too much money and not enough foresight (although we all know those exist in spades).
Once you've set up an absurd premise, along with a deranged villain or two, everything is free game. Absurdity makes a great canvas for comedy, because it holds up a funhouse mirror to the real world — it is a warped reflection of fundamental truths, a way to highlight the insanity of the things we take for granted, like death, work, mortality, and the pursuit of knowledge. And what can you do, but laugh?
But best of all, Portal 2 never tries to be anything but what it is. It is sheer character development, with puzzles. It does not attempt to channel Avengers-level dialogue, where everything must be a quip and no one can ever display true emotions; nor does it look at the success of Portal's writing and go, "ah! We should have MORE writing." I mean, yes, technically, it has more writing, but it's not bloated. Everything has a purpose, whether it's a setup for a later joke, foreshadowing, or just more insight into GLaDOS' personality. And sometimes, it's just a prolonged joke about an AI that really, really likes space.
The point is that Portal 2's writers understood something vital: Less is more. Large swathes of Portal 2's levels are silent spaces, with the occasional input from Wheatley or GLaDOS when you solve the puzzle. Compare that with some modern games, like Justin Roiland's upcoming game, High On Life — a game in which your gun can, and will, talk to you, non-stop — and you'll realise how much that silence contributes. Jokes are funnier when you cut out all the sub-par filler jokes, obviously, but also, that silence allows you to revel in the game's absurdity without feeling like it's being shoved in your face.
Portal 2 trusts its players to be smart enough to get a subtle joke, or to notice the environmental storytelling of its ludicrous workplace posters, or to listen to the dialogue lines of turrets as they get catapulted into a fiery pit ("Nooooooo!" and "I did everything you aaaaasked!"). Even the meta-narrative of the chapter titles and the achievements are designed to elicit a laugh, like the bit where he says "this is the part where I kill you" and the chapter title and achievement pop-up promptly agree.
And it's such a relief to play a game that trusts you. I'm not going to go all "back in my day" here, because honestly, early games were too mean with their tutorials, and the less said about the obtuseness of point-and-click games, the better — but being trusted to be smart makes you feel smart. Or... maybe I'm just smarter than the moron orb. But whatever. I'll take it.
What game should we play from our backlog next? Let us know in the comments — we're not doing a poll this time! You get to pick! Also, tell us what your favourite bit of Portal 2 is. Mine was space. Spaaaaaaaaace.
Comments 32
The first game constantly made me feel brilliant. With Portal 2, I felt that way at first, but after a while it felt like I beat my brains against the wall until the solution eventually presented itself.
I am right near the end of Portal 2, but for me it's been a slog getting through the game. The first hour or so was AMAZING and much better than the first game, but as a whole, I much prefer the first Portal. The second one has tricky bits that weren't satisfying so much as annoying to figure out.
I think both games are brilliant, but I remember feeling like Portal 2 had a few too many segments where the only puzzle was "look around and try to find the one tiny piece of portalable wall in the distance"... I feel like Portal 1 was better-paced overall.
However it's been a long long long time since I played either of them, so maybe my opinion has been skewed by time.
I liked Portal a lot, but to me Portal 2 was So. Much. More.
It made Portal feel like a mere tutorial and Portal 2 the actual full game experience. The puzzles are superb, the characters and plot are delightful, but the immersion is what made it absolutely unforgettable to me. I felt like I was there the whole time I played through it. The general ambience managed with the sound design, the art direction, the rhythm of the game's events... everything sucked me up into that world. I played it about 4 times from start to finish and will surely replay it sometime. Even the 2 players coop is so well designed!
Just a note: Always played it on PC so I don't know how different the Switch experience is.
(Sorry for potential bad English.)
Snagged this classic earlier this year shortly before it was announced for Switch, and man, what a game. Glad this gem got some attention from the Backlog Club!
Is Celeste a candidate for the backlog club? It’s probably been played by a ton of people already but it’s just an awesome game.
Worth playing for Wheatley's American accent alone
It's rare that a puzzle collection can be linked together into a compelling game that transcends its puzzle collection roots. The Portal series does it splendidly. Ya know what other game did this? MOLE MANIA!!!!!!!
"Despite My Minor Case Of Serious Brain Damage"
Well which is it, Minor or Serious??
I’m glad that they seem to have stopped at Portal 2, which was incredible, but there’s no way they could top it… right?
My favourite part was any time Wheatley opened his mouth. Also, the bit (you know the bit) at the end of the final boss? Absurd and perfect at the same time.
Want you Gone > Still Alive.
I have the following games on my switch backlog so any of these would be good:
Dead Cells
Horace
Into the Breach
Steamworld Heist
West of Loathing
Undertale
Thank you for the wonderful article, Kate.
Next up: Baba is You.
In terms of next game, so far backlog club has done strategy, jrpg, point and click, metroidvania/2d platformer, and puzzle. For the next game I would suggest either a near-runner-up from a previous poll (such as celeste) or else a whole new genre. Below are some genres and example games from my own backlog (or games I want to play more but haven't so sort of backlog):
Something about the constant perspective changes with the portals gives me a massive headache. Besides that, it's a pretty solid puzzle game with some really witty dialogue, though I'd agree with others that the parts where the solution was just noticing a tiny speck of white wall on the opposite side of a giant room were annoying.
@Anachronism I skipped portal because it gave me motion sickness. Pretty common problem with first person games. Props to you for playing anyways.
Oh man, Portal. Believe it or not Portal has been on my backlog pretty much since it was released on the PC, same with the sequel. I mean I played the original a lot when it released, but I got distracted by other games at some point and never went back and finished it. Always intended to but never did. By now I just want to start a new playthrough. I'll probably do it on my Xbox or Steam Deck though by now.
I never felt confortable playing a first person game. I've known that since the days of the N64 with Turok or Golden Eye. I would wish so much Valve would make a 3th person version of Portal. because this game is right up my alley.
The songs from the games are top tier. I still listen to them on occasion. "I used to want you dead, now I only want you gone" are great breakup lyrics.
Still may pick up the portal collection one day just to see if I can still remember speed run tricks from 10+ years ago.
Considering the release of the often compared Tunic, perhaps we play Deaths Door! It’s on my list. High on my list but not high enough yet.
Removed - off-topic
Two words: combustible lemons.
Haven't heard that end song in years, forgot how catchy it was. Aperture desk job on steam deck has an excellent end music piece also.
@Astral-Grain It's serious, but compared to other serious, it's minor.
My game suggestions:
Mario + rabbids
Shovel knight
Unsighted
Hypnospace outlaw
Everhood
Demon turf
Axiom verge
Okami
@Astral-Grain
I clicked on the link expecting a reference to TBI. This was not the case.
Loved the first one as you had no idea what was going on, and the little random broken parts with the rat mans scribbles was great atmosphere. The second was expanded the dystopian feel with all the broken areas furthered the story I thought. But on my first play through I got to the final boss and all i could do was die. No portal paint anywhere so got so frustrated I played another game, then a month later went back and suddenly it was simple, must of been a random bug. Great games and want to play them again but still holding out for a physical.
Would really love a full collection of these and all Halflifes, but I know I am wishing on a miracle.
Portal 2 is just one of the greatest comedy's ever. Wheatley, Glados and Cave are each great creationd on their own.
I have some spooky games on my Switch backlog.
Darkest Dungeon
Alien: Isolation
Limbo & Inside
Cuphead (spooky by virtue of having The Devil in it)
@FishyS An online multiplayer where we all play together as Backlog Club would be great!
So glad Backlog Club is back! I still need to play Portal (I still want to wait for a sale) but still a great read and I’m excited for when I do play Portal.
As far as picking for the next game, I pulled a few I’ve yet to play from my backlog that I think could be a lot of fun for this:
Chicory: A Colorful Tale
Dicey Dungeons
Guacamelee! Super Turbo Championship Edition
The Messenger
Okami HD (I’m kind of embarrassed I still have never yet played Okami after all these years)
Spiritfarer
Steamworld Dig 2
TOEM
Unpacking
Wargroove
Turnip Boy Commits Tax Evasion
@Vacuumator @Astral-Grain It's a quote from the game! I'm fine in real life 😅 Sorry!
@EarthboundBenjy personally I found the lore of Portal 2 to be a lot better. I was constantly intrigued about what was going on, whereas the first portal had a much simpler plot. Portal 2 made me want to know more in ways that the original didn’t as much.
@KoiTenchi as a massive Zelda fan who’s always heard that Okami is on-par, I was really disappointed; especially with the combat. Couldn’t last past the 10hr mark, personally
Finally played both Portals with the Switch release and I gotta say Portal 1 is amazing. It’s a much more clear, concise & focused experience imo. Portal 2 is good, but not as great as the original due to the somewhat cumbersome non-chamber exploration parts for me- however it does a great job of expanding the narrative. I’d absolutely love a 3rd entry in this series.
As for my personal backlog- once I finish Tales of Vesperia DE it’s on to Xenoblade Chronicles DE finally… with a side of GRIS.
… Wun can only hope.
Portal 2 was the perfect sequel to a perfect game.
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