Feature Articles
Friday24th May 2019
Talking Point Why Nintendo Is Right To Be Cautious With Mobile
Unsavoury aspects of the mobile sector limit cross-platform potential
After years of denying any interest and avoiding the issue, Nintendo has become a fully committed mobile developer. Yes, having the company mascot appear in its first game was a strong signal of how serious it took the mobile platform, but that was just dipping its toe – its...
Saturday17th Mar 2018
Talking Point What Games Are You Playing This Weekend
Here are our picks, but what are yours?
This weekend, Team Nintendo Life are giving their respective Nintendo consoles a good workout with all manner of virtual gems. We've got plenty of Neo Geo action; some 'Nindies' for good measure; the occasional shooter; and lots and lots of a certain game involving Inklings (can you guess which one?). As...
Sunday26th Nov 2017
Soapbox It Took Nintendo To Turn Me Into A Smartphone Gamer
Oh, the irony
I love smartphones. From the very first moment I scooped up my T-Mobile G1 (AKA: the HTC Dream) way back in 2008, I knew this piece of technology would change my life forever. Over the years I've changed smartphones more often than I have my socks (that's not actually an exaggeration, which is why my wife and kids find it so hard to...
Monday19th Dec 2016
Talking Point The Leaps and Falls of Super Mario Run's Launch
Records broken, positive press, negative user reviews, connection issues
Last week Super Mario Run was released after what seemed like an age of waiting, particularly for investors demanding that Nintendo make a big move on mobile. Though we had Miitomo earlier in the year, and of course Pokémon GO succeeding for Niantic and The Pokémon Company,...
Friday16th Dec 2016
Feature An Android User's Weird Alternatives to Super Mario Run
Take that, Apple!
Super Mario Run is out - yay! It's only available to roughly half the world's smart device owning population - boo! Yes, of course, the plumber's first mobile game is only on iOS right now, with Android owners having to wait until 2017. It's a bitter mushroom to swallow. Android users can get around this, though. As an 'Android...
Thursday8th Dec 2016
Preview Running Wild in Super Mario Run
Born to run?
Considering the fact that the Super Mario series started out as a precision platformer, it seems mad to think that this formula could translate into a mobile app with only a single input. As such we picked up the game with few expectations and a healthy dose of scepticism, but thankfully our fears were allayed. Super Mario Run has...
Thursday8th Sep 2016
Talking Point The Inevitability of Super Mario Run, Nintendo's Ace for the Mobile Market
Nintendo's giving mobile a run for its money
When the Nintendo and DeNA corporate partnership was announced in early 2015, the most obvious concept that came up in the Nintendo Life team's conversation was a Mario runner. It's hardly rocket science - franchises such as Rayman and Sonic the Hedgehog have had multiple runner iterations of different...
Wednesday7th Sep 2016
Sure, we'll ask about Pokémon GO on Apple Watch, too
As another indication - not that it was needed - that the Nintendo name still has broad appeal and brand power, Apple gave up an early chunk of its 'Special Event' to introduce Shigeru Miyamoto and Bill Trinen - they unveiled Super Mario Run. A left-to-right runner in which you tap to make the...