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__Mr 64

__Mr 64

Joined:
Sun 20th January, 2008
Status:
Inactive

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__Mr 64

#1

Mr 64 commented on Mario Kart 64:

I think it is in terms of how it compares to Super Mario Kart and Double Dash. I just found it hugely disappointing but that's probably because I'd never really played it before and I'd played SMK and DD to the point of obsession (and arguably beyond). Maybe it might be worth a flutter, but it's a 'full price' VC game, so you could get two timelessly classic NES games for the same price.

__Mr 64

#2

Mr 64 commented on Sonic the Hedgehog:

After many failed attempts, Sega finally found it's mascot in Sonic. The beauty of Sonic was that it represented what Sega stood for, bringing the excitement of the coin-ops into your home. Sonic did this to perfection. The fastest gameplay we'd ever seen in a platform game and bags of colour and action thrown in for good measure.

It might lack the depth of gameplay of Nintendo's 16-bit mascot vehicle Super Mario World, but then SMW lacks the instant appeal that Sonic gives you.

As for the VC version, it's a bit of a let down. After we Brits were introduced to 'full speed Sonic' on the retrospective Sonic Mega Collection pack on the GC, this is a real slap in the face - especially as you can play the Mega Collection version on the Wii. Rather than download this, I'd track down an old copy of Sonic Mega Collection instead - it'll might cost you a touch more, but you'll get every single 'classic Sonic' (at full speed) in one pack.

__Mr 64

#3

Mr 64 commented on Altered Beast:

Good grief, how this game has dated! Not only are the graphics and sound (bar the infamous sampled speech) ropey in the extreme, but the game is also incredibly repetitive. Basically all you do is press right and tap a button over and over again. The game is also played at the most plodding pace you could ever imagine - though that might be partly to do with the fact I'm used to the PAL version.

I personally can't believe that someone told this game to 'rise from your grave' as it's absolutely dreadful!

__Mr 64

#4

Mr 64 commented on Super Mario Bros. 3:

What a game this was! Miyamoto's farewell gift to the NES is without doubts one of the best 8-bit games on any of the platforms of the era.

The game ignores the ideas of SMB2 and goes about exapanding the gameplay and world of the first Super Mario game. The result is a game that has the instant appeal of the first game, while being bigger and better than it in every single way.

On the presentation front, the graphics are some of the best seen on the NES, thanks in part to a custom chip inside every cartridge, and still retain their cartoon-ish charm even in this day and age. The cheerful tunes that marble throughout the levels and must be some of the most memorable music on the NES.

All in all, it's masterpiece. I can't wait to download it and get playing it again.

__Mr 64

#5

Mr 64 commented on Castlevania:

It may seem odd for Konami to release the first Nintendo incarnation of the game after the fourth, goodness knows what the logic was.

Castlevania 4 is what could be described as a 'partial remake' of this game, in the sense a couple of the early stages have similarities, but the level designs after that are very different.

Graphically and sonically it can be considered one of the highlights of the NES catalogue. It's hack and slash gameplay is also great fun and is very rare on 8-bit machines. The NES version is also probably the best conversion of this game. Having played the Amiga and C64 conversions, the NES stands head and shoulders above both of them.

The one thing about this game is that it's just riduculously hard at times. Try getting past the medusa heads and the crushers on level 2-2 without the time freeze watch. Try getting through across that cavern with the raft on level 4-1. Arghhh!!!

As for the PAL slowdown, I grew up playing the PAL version, so I was totally unaware of the difference until I played the GBA conversion that ran at 'full speed'. I'm not sure which I prefer as I'm used to the PAL version!

__Mr 64

#6

Mr 64 commented on Mario Kart 64:

I never owned an N64 as I was still a devoted Amiga owner until the early 2000s, so aside from the occasional game at a friend's house, this largely passed me by. I did however own a SNES. I absolutely loved Super Mario Kart and I still dig it out every now and again. I also enjoyed Double Dash on the Gamecube, so I was curious to see what this 'missing link' was like.

Oh dear, it's awful. It holds no nostalgia value for me, so the rose-tinted specs that might flavour the opinions I have on other games don't apply here. This game is truly awful. The graphics are bland and the mix of sprites and true 3D really doesn't work, meaning that the karts never seem to be properly part of the screen.

The gameplay is also awful. There is far too much reliance on weapons, the controls are un-responsive compared to DD and SMK, meaning you never feel truly comfortable pushing your kart to the edge and to make matters worse, the enemies are inexplicably able to catch up with you even if you are having a faultless race.

Perhaps it's not a bad game in it's own right, it's just that Super Mario Kart is probably one of the greatest games of all time and Double Dash is one of the stars of the Gamecube catalogue.

__Mr 64

#7

Mr 64 commented on Super Mario World:

What a game to launch the SNES, anyone who bought that console back in 1992 must have known straight away they were onto a winner. When Miyamoto took his most famous franchise to the SNES, not only did he turn Mario's World into a technicolour feast, he also expanded the Mushroom Kingdom into an entire world. This game had 96 levels spread across several distinct worlds filled with a collosal range of enemies, power ups and secrets. Absolutely huge for the time!

This was also the point at which we welcomed Yoshi to the series, probably the greatest side-kick in gaming history - well apart from the "Catelite" in Wizball, but only C64-ers will remember him!

In terms of gameplay, the levels were again arranged into worlds and the map idea was expanded from SMB3, not only looking prettier, but allowing you to replay stages from different worlds as many times as you liked - useful for finding secrets (such as the alternative exits in the 'red' stages). The series also introduced the notion of 'Ghost Houses', where the only way out was to work out some twisted logic and utilise the objects dotted around to assist your escape, rather than the traditional 'keep running right' of other Mario stages. The sheer number of secrets in Mario World mean that it's replay value is incredible. To find all 96 stages and complete them is all part of it's charm.

Any computer games students out there should be forced to play this game from start to finish as a case study in flawless game design. It's absolutely stunning. If you haven't downloaded it already, do so. It's also worth investing in the classic controller too.

__Mr 64

#8

Mr 64 commented on Streets of Rage:

One of the flagship games of the early days of the Megadrive, featuring some great graphics and music for the era. Big sprites, animated backgrounds and wealth of enemies and weapons populate the eight levels of Streets of Rage, Sega's first attempt at capturing the massively popular sideways scrolling beat-em up market. But in 2007, how does the game actually play? Quite badly as a matter of fact.

In terms of gameplay I'd argue that it's almost a step backwards from Double Dragon 2 on the NES (the NES version was very different to the arcade original). The combat system doesn't feel as intuitive, the weapons aren't as much fun and the levels are not anywhere near as imaginative as a game released several years earlier for a much more inferior machine.

I have to be honest, Streets of Rage is not the game it was when I last played it in 1994. It's rough edges really show through now and it's main selling point at the time, it's presentation is not enough to save it now. It's also way too easy, especially in two-player mode me and my mate cleared the game at the first attempt.

I'd wait for Streets of Rage 2, that was a much better game if my memory serves me correctly.

__Mr 64

#9

Mr 64 commented on Super Mario Bros.:

What can you say about this game? It's one of the most influential titles in the history of computer games.

Super Mario Brothers is one of the earliest NES games to make it across to Europe and that certainly shows in the visuals. Minimalist would be the kindest way to describe the graphics. Yet in a weird way, the primitive world has a beauty that few modern games can actually reach.

As for the gameplay, it's brilliant! This game is 22 years old and it is still great to play. Very few modern games tap into the fundamental levels of fun and enjoyment that make this game so fun. It's also got a level of 'quick play' value that seems totally devoid in modern games. You are thrown straight into the action from the word go and it never lets up until you rescue that the princess.

In terms of technical quality, it does beg the question of whether or not this game is worth 500 points and viewed from that angle, probably not. Yet it's so much fun. I downloaded a wealth of games in a big glut and this game is one of the three I play the most, so there's got to be something going on there.

__Mr 64

#10

Mr 64 commented on Super Castlevania IV:

Konami's fourth Castlevania was it's first forary onto the 16-bit font of fantastic gaming that was the SNES. At the time, anything and everything that was released on the SNES seemed almost like a cut above everything else. Castlevania 4 was no exception. Whereas the NES games had evolved a more adventure game style approach, especially Castlevania 3, this was a real 'back to the roots' effort, harking back to the pure "hack and slash" gameplay of the original NES game and "Vampire Killer" on the MSX.

A decade and a half later, how does Castlevania 4 compare. Well, there are some fantastic graphics for the time and also some slightly ropey graphics (especially some of the backgrounds), but what hasn't dated is the outstanding gameplay. Every item and enemy seems to have had it's place thought out to perfection. This game must have been play tested to high heaven. The soundtrack is also one of the best I've ever heard. And the chandelier level still nearly gives me a heart attack too!

All in all, this game is absolutely brilliant! It's still as playable as it was back in the early 1990s. Well worth downloading.

__Mr 64

#11

Mr 64 commented on Super Mario Bros. 2:

I remember my mate got it for Christmas 1990 and me, him and his sister were totally addicted. I still really enjoy the game to this day.

Yes, it's not a true Mario, but I love the exploration element and overall weirdness of the game. Also all the secrets in the game made it quite interesting too, especially the 'dark side' only warp zones.

Perhaps it would have been better to have started the Super Mario RPG series a console generation earlier?

__Mr 64

#12

Mr 64 commented on Commodore 64 games on the Virtual Console:

Admittedly, 90% of C64 games were a bit rubbish but that's because developers were free to write for the machine and the cost of producing C64 software was far cheaper - tape distribution was miles cheaper than cartridge fabrication, so any Tom, Dick or Harry could enter the market - leaving lots of stinkers. However, it also opened the door for some truly stunning and original games to be knocked up by a couple of mates in their bedroom. Can you imagine that these days? There are hundreds and hundreds of great C64 games to choose from, including original titles and some pretty damn good conversions of arcade classics. Anyone too young to remember the C64 should check out the following games:

Delta
IK+ (the original and best version)
Paradroid
Turrican 2
Uridium
Wizball

I also have to disagree with the arguments about the technical prowess of the NES vs C64. Both machines have their strengths and weaknesses, however the C64 had far better sprite handling and much, much better hardware scrolling. You never saw multi-layered parallax scrolling on a NES, put it that way! And the SID Chip (C64 sound chip) is so good it's actually made it's way into a very popular modern synthesizer! Yes cartridge loading was instantaneous, but I'd rather wait five minutes for a game to load and pay £1.99 instead of £34.99!

I think a major difference was that the NES benefitted from much bigger development teams, some brilliant graphics artists and also Mr Miyamoto working on the machine at a time when everything he touched turned to gold.

As for a price for C64 games, I'd have to say 200-300 points would be fair.