User Profile

JamesCoote

JamesCoote

Game developer at Crystalline Green

Male, 28, United Kingdom

Game developer for Crystalline Green Ltd. Currently working on Colour Park, a Wii-U rhythm/racing game. OUYA enthusiast NNID: JamesACoote

Joined:
Wed 7th May, 2014
Website:
http://www.crystallinegreen.com

Recent Comments

JamesCoote

#1

JamesCoote commented on Talking Point: The Pros, Cons and Questionable...:

A summer 2017 launch is plausible. Give them time to iron out teething problems in the lead-up to holiday 2017 then release some big hitting game titles in time for Black Friday in the US.

But summer 2016, I think Nintendo will struggle to give NX a strong launch lineup. Since they identified both Wii U and 3DS's poor launch as a problem they want to avoid, I can't see them rushing it just for the sake of cashflow.

It may be the specs are pretty much locked in and that they plan to manufacture a large stockpile? Or could be something daft like them using commodity / off-the-shelf components, but anticipating that Samsung or Apple are going to be using the same components later in 2016 for a large run of phones/TV's, at which point there'll be constricted supply.

Could also be Nintendo asked their suppliers the hypothetical "What's the quickest turn-around time if we were to give you these specs, and you were to get started asap?" If so, I'd suspect Nintendo are unlikely ready to give the go ahead quite yet. So the timing intervals are probably accurate, but not the start date (and so not the subsequent implied release date either)

JamesCoote

#2

JamesCoote commented on Reaction: The Concept of eShop 'Early Access' ...:

@thatguyEZ It's not "couldn't be bothered". Not having a go at you personally, but we really need to dispel this myth of lazy devs. The majority of devs really give their all for the games they are making. The reason there are so many shoddy games out there is because it takes longer to make a quality game than pump out rubbish. Plus there are now large numbers of new developers hitting the scene, so proportionally there are far more "my first games" coming to market.

With Spacebase DF-9, it just wasn't popular enough to justify spending any more money on it. Why continue to pour time and money into a game that just isn't very fun / which no one really wants, and will never make a return?

The issue is more that they promised a whole laundry list of features, rather than committing to just a few at a time that they could then guarantee to complete before assessing whether it was worth starting on the next set.

That was a mistake by the developers (rather than anything malicious) and shows that even a studio with a reputation for making great games can still get it wrong when experimenting with a new business model.

It's ironic people still reference the game as an example of Early Access failing, since if that many people actually cared about the game itself, it'd probably still be going!

JamesCoote

#3

JamesCoote commented on Reaction: The Concept of eShop 'Early Access' ...:

I'm not sure consoles are the right place for Early Access. It stems from the idea of MVP (minimum viable product) which is all about rapid iteration on a live product with a relatively small userbase until things click into place. It takes a combination of the right type of game and the right type of developer to do it.

I think as well, NOT having those games listed in the eShop would be a big help - so only those who are invested enough to follow the developers on social media or sites like this to get a download code actually play the game. And have a bit more understanding onf what is both expected from the developer and from them

JamesCoote

#4

JamesCoote commented on Nintendo Is "Exploring" The Idea Of Early Acce...:

For Early Access to work, developers need really good communication with players, and the ability to patch and update games super-fast.

As in, when a game-breaking bug appears, a player discovering it needs to be able to tell devs about it as fast and efficiently as possible. The devs then need a way to tell all the other players about the bug so they know to avoid it and that it's being fixed. The devs then need to fix said bug and apply a patch live to the game. And finally tell players the bug is fixed.

The turn around on that entire cycle needs to be in the range of 24 hours or less. Nintendo and consoles in general simply aren't set up for that. It's a great idea (for the right type of game and developer), but in practice, I can't see it working unless NX is radically different from Wii U in terms of publishing setup

JamesCoote

#5

JamesCoote commented on Nintendo Reportedly Pitched NX To Third Partie...:

I don't care particularly about the specs. The important thing is that Nintendo improve their publishing processes. Also making the build pipeline easier - Ideally the ability to deploy builds straight to retail devices once the console launches in stores. Unity support is also a must for me.

This is all assuming they'll still let random indies like me onto the console. May be they are a lot more selective with their dev program for NX than they were with Wii U. Be interesting to find out

JamesCoote

#6

JamesCoote commented on Nintendo Didn't Mention Mobile At E3 2015 Beca...:

I liked the developer stories and I also think it was right to not show mobile stuff at E3. Personally I don't mind hearing about mobile games, but I know the "gamer" audience has a massive hangup about them, and since perception is everything in this market, skipping mobile was the right choice.

I heard on another website a suggestion for Nintendo to do their own "Nintendo Fest" where they can talk about & stream just Nintendo stuff and not have to complete with everyone else for attention. Still do E3 but give NX andmobile and other announcements their own dedicated thing, and then just have a special edition Nintendo Direct at E3 (kinda like how they did it this year).

JamesCoote

#7

JamesCoote commented on Splatoon Hackers Make Octoling A Playable Char...:

I definitely want to play as an Octoling. Already assumed it'd be relatively easy to implement since the art assets have already been made. Just be a case of if/how/when Nintendo decide they want to do it.

Though thinking about it, a lot of those hats and other headgear might not fit on the Octolings, so maybe not quite as easy to just throw the switch and let players pick Octoling at the start.

JamesCoote

#8

JamesCoote commented on Talking Point: E3 Highlighted Nintendo's Devel...:

I think NX should be device agnostic. Meaning it's basically an app store for buying Nintendo games, plus services like achievements, leaderboards and whatever replaces miiverse, that can run on a bunch of different devices. Basically a Nintendo version of Steam that also runs on mobiles and smart TVs.

Nintendo could release a dedicated NX device for core fans that runs the NX software games and services, and maybe also supports the old hardware like the gamepad, wiimotes and so on for backwards compatibility. If they make it work with Android, they could take advantage of the existing emulators out there to give further backward compatibility - potentially everything for which a rom exists. But at the same time release new games on Android for more casual audiences.

They'd also sidestep the whole performance/specs thing as the 'platform' could be just insalled on whatever new latest greatest device.

JamesCoote

#9

JamesCoote commented on Take More Risks With Your eShop Purchases, Ple...:

Unfortunately demos are a pain in the ass to make, and there's some statistical evidence to suggest they actually reduce sales overall.

The comments are probably not aimed at people here, but the 95% who will buy MK8 and a couple of other retail titles and leave it at that. They probably don't browse the eShop and don't follow the latest Nintendo happenings on twitter or through sites like NintendoLife. So the challenge for Nintendo is how to match them with the games they are willing to buy / will enjoy

JamesCoote

#11

JamesCoote commented on Iwata Vows To Listen To E3 2015 Digital Event ...:

Echoing what others have said:

I liked the way it was presented, but I'm new to Nintendo consoles with WiiU and I don't own a 3DS, so there was nothing of interest. Sorry, but Star Fox just looks meh compared to Elite Dangerous, which my flatmate has been raving about recently.

As an indie dev making games for WiiU, was a sad day. There wasn't even an indie sizzle reel. All the signs are that Nintendo have given up on WiiU.

JamesCoote

#13

JamesCoote commented on Poll: We Need to Talk About amiibo - Where Do ...:

I don't get why there have been so many "waves" in such a short time. It's left me confused as hell, and since I'm not really a collector type person and I don't play SSB, I'm at a bit of a loss as to why I should buy any more from a functionality point of view.

I'm still optimistic though as they have so much potential. Just hoping for more games that really do some interesting stuff with them

JamesCoote

#14

JamesCoote commented on Despite the Rumours, Nintendo NX Will Not be A...:

With SteamOS, does valve take a cut of revenue from games sold on it, even if they're not sold through the Steam storefront? Do they even allow stores that are not Steam on the OS?

I'm really not sure SteamOS is going to be viable if Nintendo is having to give up 30% of its revenue and 3rd parties 60% before tax

JamesCoote

#16

JamesCoote commented on Despite the Rumours, Nintendo NX Will Not be A...:

@daveh30 This is possibly true. It might make more big AAA 3rd party devs take Android seriously just the fact that Nintendo were using it. Equally, it's easier to justify to a big game studio or publisher an Android target for their engine as they know it'll have uses beyond just Nintendo hardware. It's a lot less risky than spending ages on a pure NX version of the engine in case NX flops like Wii U. Plus like it or not, tablets and phones are rapidly catching up to consoles in terms of specs, so it's not totally daft to suggest that AAA games might come to those other Android devices sooner than we think.

But yeah, it'd probably be of more immediate benefit to small and mid-sized studios using engines like UE4 or Unity.

@Artwark Unity doesn't automatically work on whatever system. Someone has to put a lot of time and effort into making it work with specific architectures / systems. With Android, that work is already done, but with WiiU, Nintendo ultimately have to pay either Unity or their own programmers to make it happen

JamesCoote

#18

JamesCoote commented on Rumour: Nintendo NX Could Use Google's Android...:

@outburst @zerodactyl Apple will never allow iOS to run on any non-apple devices, so forget any chance of iOS on NX.

It should also be said that different companies redskin Android for their devices. All Amazon devices (kindle, FireTV Fire Phone) use a heavily modified version of Android - heavily modified to sell you stuff :p

I personally hate all the Samsung redskins of Android I've tried. I use 'vanilla' android (the standard Android that google makes) on my Nexus 5 and it's snappy and responsive and maybe doesn't look super cool, but it doesn't look bad either.

The main thing for any Android based console is allowing navigation with a controller, since Android is obviously designed for touch, and also making an attractive store front. I remember when OUYA was coming out having many debates within the OUYA community about how to stop the store having the whole self I reinforcing chart system where the more popular a game, the more visible it is and so the more popular it becomes, causing the charts to get stuck solid with the same few titles for years (who could then spend literally hundreds of millions of dollars a year on advertising to prop up their chart.position). As it transpired, OUYA did a bunch if cool things to prevent that, but a). they never got the sheer flood of games from mobile anyway and b). the store front aesthetics looked crap IMO. If people have a nice store experience, I really think it does contribute to a console's success.

Also just backing up what others have said about OUYA in that they mostly made sure all games on their store were designed for TV and console controls and not for touch.

The main thing that killed OUYA was perception and people's perception of Android fed into that. Ultimately it's just an OS but people associated it with the mess that is Google Play, piracy etc. If Nintendo do go with Android, they need to make a bloody good communication job on exactly how and why these things won't affect NX. I'd also recommend they de-emphasise Android. Only devs really ought to know and care what's underneath so long as users get a good experience. It might even be worth lying and saying it's not Android but modified version of linux, such is the stigma that Android has with core gamers

JamesCoote

#19

JamesCoote commented on Rumour: Nintendo NX Could Use Google's Android...:

This would be great for me as a dev as it'd make it super simple to make games for the NX. Conversely, I think no matter what, Nintendo should have quality control on their next console. Be selective in the devs and games they bring onboard, then make it super easy for devs once they are there. I have literally wasted weeks on bureaucracy and fiddling with settings and installing tools with WiiU instead of actually making games. It's an appalling waste of time and resources for 3rd party devs and is at least part of the reason for lack of 3rd party support on WiiU IMO. So if Android solves that, brilliant!

Clearly, Nintendo are great at making games and that's what they should spend their time doing, not making operating systems. Doesn't matter too much whether it's Android versus say SteamOS or some other flavour of Linux, so long as it allows them to focus on the stuff players really value like friends, leaderboards, achievements, video streaming, system UI, storefront etc.

Also with Android, there's an outside chance NX might support VR, especially as Oculus have committed to supporting Android for the long term.

Basically an Android NX would be all sorts of awesome so long as Nintendo don't just throw open the doors to any and every mobile dev.

JamesCoote

#21

JamesCoote commented on Poll: Early Impressions on Splatoon and That A...:

The single player is undercooked based on what I've played so far of it. Had (has?) the potential in terms of mechanics and character that Portal had, but without the story and with the disjointed way you move between missions, it feels a little flat.

Really hope they do a full narrative single player story in Splatoon 2 with the power of NX (assuming there is one)

JamesCoote

#22

JamesCoote commented on Guide: Tips On How To Become A Squid Hotshot I...:

I've been using the splattershot to run lines of ink around the map I can then use to either escape, refuel or get close to enemies for a kill. All while taking chunks out of enemy territory.

I must admit I mostly go for kills, but doing a line across the open areas near the enemy spawn just means they get disrupted swimming to wherever the battle is taking place or distracted filling it back to their colour.

Also I've found penning the enemy into the area around their spawn, even for 20 seconds, others in the team will go fill in the areas behind.

Another tip is to make sure you go down the side corridors some maps have at least once with your colour. They may get filled back by the enemy but often they're underused and stuff I've inked sin the 1st minute is still there when counting scores at the end.

Also, if you find you're getting hammered up close by an enemy and are about to die, worth dropping a bomb at your feet for an even chance of revenge from beyond the grave

JamesCoote

#24

JamesCoote commented on Unity 5 Support Underway for Wii U, Though Fir...:

Started using it last week. Haven't found any bugs so far and looking forward to finally being able to use new Unity GUI for WiiU projects!

Most of my indie-dev friends had already made the switch to Unity 5, so good that the WiiU version has now caught up!

JamesCoote

#25

JamesCoote commented on Talking Point: The Fragility of Buying Downloa...:

I remember when steam was first introduced and people, myself included, hated it as a buggy mess that just got in the way of gaming. It was only begrudgingly that people accepted it when HL2 came out and that required it / didn't let you play without iirc.

However, it did eventually get better and I've been through 3 PC's since then, so been able to just download steam and boom, there's my entire games library.

These sorts of debates annoy me. Frankly, digital is the future. When it's done properly, it's great! I'd just urge people not to be put off by the crappy way it's implemented on console.

JamesCoote

#26

JamesCoote commented on Exclusive: eShop Publishers Are Dropping Relea...:

I'm working on two games for WiiU right now. First will be just in the US, and hoping to at least earn enough from it to pay for PEGI for the second. Not decided if USK is worthwhile yet.

I've heard a rumor IARC won't arrive for Wii U this year. Though I'd love that to be wrong, gotta plan based on pessimistic predictions.

The other aspect is the opportunity cost to developers. That €1200 could go towards say a stand at a games convention or help pay for a PS4 devkit or pay for some kickass concept art, all of which may or may not generate more sales than USK.

JamesCoote

#27

JamesCoote commented on Editorial: The eShop's Pricing Dilemma is the ...:

Price is not the problem. It's volume

There's probably only a few tens of thousands of Wii U owners who actually bother to check the eShop for new releases, follow forums and twitter for news of what eShop games are coming up. Most people here fall into that group, but the issue is how to encourage the 9 million other Wii U owners to buy eShop games.

JamesCoote

#28

JamesCoote commented on Nintendo "Currently Investigating" The Idea Of...:

Also on the physical disks thing, Steam offers a pretty good service and that's all digital. Many developing countries (outside of Africa) have surprisingly good broadband and within developed nations, it's only really the US that has a problem in towns and cities (rural broadband is a different matter at least here in the UK).

A digital only NX would save Nintendo and 3rd party devs / publishers a lot of time & money in the long run. It's clearly the future, but I can also see the arguments of ppl who live in places with sucky internet, so I expect NX to have disks, but be the last console with physical media.

A good compromise might be a diskless SKU / version of the console. Same price but with extra HDD space.

JamesCoote

#29

JamesCoote commented on Nintendo "Currently Investigating" The Idea Of...:

Certainly for digital distribution, the current system makes zero sense. It's a massive duplication of effort having to separately publish in different regions, and getting rid of that will save Nintendo and 3rd party devs time and money to be better spent elsewhere.

Other platforms let (3rd party) developers pick and choose which countries to release their games in and I think it should be the same for Nintendo systems/stores. There are sometimes legit (often legal) reasons why games can't be sold in some countries, but no need to deprive others that have been lumped into the same region from having a game.

Hopefully the new combined system for getting games age-rated will come to Nintendo consoles sooner rather than later. At that point, for digital games, there'd really be very little reason left for having separate publishing regions.

Also, a lot of fellow indie devs I talk to dream of releasing their games in Japan on Nintendo systems, just because how frikking cool would that be? At the moment, it's nigh on impossible.

JamesCoote

#30

JamesCoote commented on Unity on New Nintendo 3DS Will Utilise Latest ...:

I expect it's the same deal as with Unity 5 for WiiU - it'll come when it's ready, not on some arbitrary schedule.

Alternatively, it may be they choose some trusted devs to do a test run with the new tech before opening it up to the wider group of devs (still within the existing 3DS dev program). In which case, we'll probably just see the odd one or two unity-nn3ds games at first, rather than an opening of the flood gates.

JamesCoote

#31

JamesCoote commented on Unity Support Is Coming To The New Nintendo 3DS:

This could be super-exciting for me. The game I originally wanted to make for Wii U was made in Unity, but needed multiple second screens to connect to the Wii U (the one Wii U gamepad was not enough. Each player needed their own secret screen). And the only (Nintendo approved) way to do that was to connect 3DS to Wii U. But 3DS didn't support Unity at the time, so I was a bit stuck and eventually went on to making other games for Wii U.

Now though, it ought to be possible. Tempting as well to port my game Totem Topple, which is going through lotcheck for Wii U at the moment, though will have to wait and see what Nintendo reps say, and also if I can get my hands on a new 3DS devkit.

JamesCoote

#33

JamesCoote commented on Talking Point: The Legend of Zelda on Wii U Ma...:

Or if they could announce it for early 2016 and have some really good bundles for holiday season, it could be enough of a carrot to save Christmas/holiday season. Spend the holidays playing Splatoon & MK8 and know that come January, there'll be Zelda to cover the usually dry post-holiday season.

That's the only way I can conceivably see them rescuing this. Frankly, Xenoblade, Star Fox and Metroid are unlikely to sell systems outside existing Nintendo fandom

JamesCoote

#36

JamesCoote commented on Game Jam Tasks Developers With Creating A Zeld...:

I guess this is the gaming equivalent of fanfiction. I'd love to take part, but I've never played any Zelda games (plus I just don't have the time). Whilst I'm not against female link, maybe Nintendo should create more new IP and have female leads in those? It might even attract a new audience to Wii U. This is what I was hoping they'd do with mobile but seems it's all going to be existing IP.

JamesCoote

#37

JamesCoote commented on Here’s Why Axiom Verge is Not Initially Comi...:

@theprisoner06 Unity isn't some panacea for porting. I've spent the last month porting one of my Unity games to WiiU, and it's still not quite ready for lotcheck.

I'm not going to criticise devs for their choice of tools just because they don't happen to support this or that specific platform. I'd love to put my Unity games on 3DS for example.

JamesCoote

#38

JamesCoote commented on Here’s Why Axiom Verge is Not Initially Comi...:

@theprisoner06 monogame is not some obscure little engine. It supports a whole bunch of platforms, and is one of the more common/ popular tools for gamedevs. WiiU just happens to be one of the few major platforms it doesn't support (Xbox one being the other). It is more programmer-centric than Unity, which if you come from a coder background, can make it far easier to get to grips with. You're more likely to make a better game if you using the tools you're comfortable with, and not spending your whole time trying to wrap your head around Unity's bull crap instantiating game objects or inability to do polymorphism for example.

JamesCoote

#39

JamesCoote commented on Here’s Why Axiom Verge is Not Initially Comi...:

There are complex technical reasons why Monogame isn't supported by Xbox one either. That fact caused massive consternation amongst devs who had previously made XNA/monogames for XBLIG/XBLA and then felt shut out of Xbox One and left in the cold by MS being unable to overcome those difficulties. In this case at least, you can't simply blame WiiU's different architecture.

Probably the fastest way for this game to get on WiiU would be for the devs to rewrite it in Unity, and having worked on a project to do that before, it's no easy task and takes months of dev time.

There's no one really to 'blame' here. The game realistically isn't going to come to WiiU or X1 anyway, unless monogame gets support for those platforms, and even that'd be months off. So makes sense the dev takes advantage of Sony's support by going exclusive for 6 months.

JamesCoote

#40

JamesCoote commented on RCMADIAX Scales Back Wii U Plans for 2015:

@IceClimbers
With regard to which platforms are viable for indies, most probably, the opposite is true. I have a friend who is just about to release on Xbox One, so should soon know for sure from him. In any case MS/ID@Xbox are very selective with who they allow on their dev program. There is a lot less competition on that store than Wii U, and every ID@Xbox dev/game gets a good slice of marketing help to boot.

PS4, likewise. Whilst Sony have done a very good job of cultivating an indie friendly image, if you count the number of games on PS4 from indies, it's relatively low volume compared to Wii U. Plus the ratio of indie to big-publisher is higher. They are actually quite selective in who they give dev tools to and who they support marketing wise. It's going to vary from game to game, but it's reasonable to assume the same indie game will do better on PS4 or Xbox One than Wii U.

In contrast, the majority of revenue on iOS/Android goes to the top 200 or so games in the charts. There is very little movement within those charts, and those already there spend hundreds of thousands of dollars per day on user acquisition to stay in those positions.

You're right in that to have any hope with a new game, you need a pre-made audience, either from an existing IP or previously successful game. (Plus bundles of cash) I.e you're Rovio or you're making the next Game of Thrones game.

Of course there are some outliers like Crossy Road, but for every one of those, there are thousands of perfectly good games (and I mean excluding the match three and flappy bird clones) that fail to break even, or often to even make their $99 app store developer program fee back.

Steam lies somewhere between Xbox One and android/iOS. You can still make enough to pay rent if you have a good game with reasonable marketing effort behind it. Plus your game has a better chance of blowing up. But at the same time Steam is going the way of mobile markets as Valve continue to open it up. Recently, competition has ramped up sharply, where average quality continues to fall, making it harder for everyone.

JamesCoote

#41

JamesCoote commented on RCMADIAX Scales Back Wii U Plans for 2015:

I suspect there's a general problem where most indie games on the eShop aren't economically viable. Bigger games don't get the volume they need to support wages of a small team. Individual devs can't reasonably produce anything more than "mobile" games, which aren't substantial enough to attract an audience used to sitting down and spending multiple hours on a single game.

JamesCoote

#42

JamesCoote commented on Feature: The Wii U is Two Years Old, But How's...:

@D2Dahaka RE: "Biggest problem Wii-U has is that it is priced above the casual market (ie. not an impulse buy price) ..[and other stuff]"

The price isn't the issue: Some are willing to drop $60+ on Candy crush saga or $600 on a new iPad. But they never go into GameStop or the gaming aisle at Target or whatever because gaming isn't their thing. So they'll never see that reduced price. Even if they did, those people are now used to convenience gaming. Any time/place they can pull out their phone or tablet and play. On the bus or curled up in bed. A bulky box with all these peripherals and wires that needs to be plugged into the TV and demands your full attention is not very appealing.

Price drop will only appeal to core gamers who might be thinking of picking up a second console. But Wii U's been limping along doing that anyway; they're unlikely to squeeze too many more purchases out of that niche.

JamesCoote

#43

JamesCoote commented on Feature: The Wii U is Two Years Old, But How's...:

Lack of support for gamepad and 3rd party AAA can both be traced back to the rise of cross platform tools and working in a cross-platform way. Make the game once, then deploy it to various platforms. Gamepad screws that up from a design perspective, whilst Wii U's different architecture makes it trickier to code those cross-platform tools and then optimize for performance.

PS3 had big problems at the start of its life because of it's weird architecture, so not like Nintendo didn't have forewarning. PS4 and X1 are relatively identical hardware wise because that's what big AAA studios asked for.

Games are becoming more homogeneous, and counter-intuitively, Wii U is suffering for going against the flow. Plus the stuff I said earlier about the casuals all going to mobile

JamesCoote

#45

JamesCoote commented on Feature: The Wii U is Two Years Old, But How's...:

Still doesn't have that killer app for the gamepad (but then PS4/X1 don't have their respective killer apps yet). There's nothing wrong with Wii U per-se, but it's stuck in no-man's land between casual and core audiences. As much as I hate to use those terms, both worlds have turned and left Nintendo in the dust.

JamesCoote

#47

JamesCoote commented on Nintendo Rolling Out New In-Store Digital Dist...:

@readyletsgo Actually I edited my above reply, because having re-read it, seems customers will instead browse the tablet and make selections on that. Or maybe it was as I first thought that there'll be more physical cards that customers take to the counter, with sales assistants using the tablet to put the purchase through? I'm really confused now :p

But yes, definitely as an 'ordinary' consumer, you walk into a game store at the moment and the selection of Wii U games looks anaemic, simply because not that many of the Wii U's games actually make it to boxed disks on shop shelves

JamesCoote

#48

JamesCoote commented on Nintendo Rolling Out New In-Store Digital Dist...:

I suspect most Wii U customers don't hang around on Nintendo forums and websites (no offense!) or browse the eShop for the latest games, but instead find out about what games are for the system by seeing what disk boxes are in the shop. So hopefully this will help increase visibility for the mostly-indie devs on the eShop who otherwise are invisible in store.

Edited after having re-read, it seems this isn't what I first thought...

JamesCoote

#49

JamesCoote commented on Shigeru Miyamoto Confidently Outlines Nintendo...:

Casual gaming is about convenience (the clue is in the name!) Not having to pay before you can start playing, and being able to download to the mobile device you already own are the factors pushing casual gamers away from traditional console games.

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@CaptainToad It's all perception, and the perception right now is that Wii U is not a console for core gamers. There is too much stacked against Wii U for that to change, though Nintendo can probably still save face and put themselves in a good position for a post-Wii U future.

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The other way to interpret Miyamoto's comments is that it is possible to convert casual gamers to be interested in deeper, more challenging games (or at least ones that are a bit more sophisticated than a match 3 in a shiny wrapper). As others have cited, Animal Crossing, Harvest Moon, The Sims type games that have a female demographic in mind, not usually associated with "core" gaming but probably no less loved and played than say, Gears of War (to name a random, popular AAA FPS franchise)

Many casual gamers go on to spend significant sums of money on IAP, so it's not as if they aren't willing to spend at all.

JamesCoote

#50

JamesCoote commented on Shigeru Miyamoto Confidently Outlines Nintendo...:

@CaptainToad In raw units sold. There are other important measures (which we will never know) that indicate how much people are actually playing and spending on the console. E.g. Daily and Monthly active users

The important thing though is perception. X1 is perceived as a core console, as growing, as having superior specs to the Wii U, and as a place Activision or EA are still going to put the latest CoD or FIFA on in 2 or 3 years time. X1 has the same problem as Wii U though in that PS4 is killing it in perception / appeal to core gamers. Hence X1's panicked jettisoning of Kinect and appointing "gamer" Phil Spencer as division head. If we get out the other end of Christmas/Holiday season and X1 is still behind Wii U in raw numbers, then perception will start to change. But in a negative way for X1, not in any way that'll help Wii U or Nintendo