User Profile

JamesCoote

JamesCoote

Game developer at Crystalline Green

Male, 28, United Kingdom

Game developer for Crystalline Green Ltd. Currently working on Colour Park, a Wii-U rhythm/racing game. OUYA enthusiast NNID: JamesACoote

Joined:
Wed 7th May, 2014
Website:
http://www.crystallinegreen.com

Recent Comments

JamesCoote

#1

JamesCoote commented on Hyper Light Drifter Wii U eShop Release Drifts...:

@Damo @Tsurii I backed it before they started with the stretch goals, and also this was before I got my Wii U.

Double checked, and it seems it is being made in GameMaker. PS4 has GameMaker support, making that the most likely target after PC. GameMaker also exports to HTML5, so should in theory work with NWF, but I don't know if anyone has actually done that yet? Or could be they rewrite it in Unity? Guess we'll find out

JamesCoote

#2

JamesCoote commented on Hyper Light Drifter Wii U eShop Release Drifts...:

I also thought this was not coming to Wii U, since I seem to remember it was being made in monogame or gamemaker, or some other engine that Wii U didn't support.

I backed the kickstarter as well, but not that fussed about it being delayed. That's just the way these things work. Generally with kickstarters that I've backed, unless it's a kick-finisher type of campaign, I'm happy to sit here and get weekly or monthly emails from the creators. So long as it's clear they're making progress. The game will arrive when it's done, and when that happens, great!

The only annoying thing would be if Xbox One and PS4 get a version before Wii U. I totally understand why developers release on one platform at a time, but still frustrating if my chosen platform(s) happen to be near the end of the list

JamesCoote

#4

JamesCoote commented on Nintendo Is Bringing Splatoon And More To The ...:

@doitcom Thanks! Will be my 3rd Insomnia as an exhibitor so maybe you've even played one of my games before?

Also, from speaking to the Insomnia organisers previously, sounds like they've been trying to persuade Nintendo to come along for a while, so great Nintendo have finally said yes!

JamesCoote

#5

JamesCoote commented on Nintendo Is Bringing Splatoon And More To The ...:

I'm gonna bring along a couple of the Wii U games I'm making to Insomnia, though will be in the indie section / not officially with Nintendo (so maybe won't bring along my devkit hidden in a shoebox, just in case someone from Nintendo wanders past )

JamesCoote

#6

JamesCoote commented on Analysts Suggest That Nintendo's Quality Of Li...:

QoL makes business sense from the broader big picture perspective. I wonder if they tried a bunch of stuff only to find none of it was really clicking. It always seemed a bit nebulous as to what QoL would actually mean in terms of tangible product, so may have been Nintendo just didn't find that killer product that really leveraged their expertise.

But most likely it's a case of QoL was stretching them too thin, so they've prioritised NX and mobile, even if QoL is something they'd like to do

JamesCoote

#7

JamesCoote commented on Nintendo: Wii U GamePad Is The Only Real Innov...:

@FargusPelagius I think it's less about the SDK and more that devs weren't willing to (re)design games just for Wii U's gamepad.

Using gamepad in Unity is super-easy and Unity is very flexible - certainly you can make far more than just side scrolling platformers. There's clearly a failure of imagination on the part of devs, as well as a failure from Nintendo to the reduce risks of attempting something creative / different with the gamepad

JamesCoote

#8

JamesCoote commented on Wii U Squeezes Past 10 Million Lifetime Sales ...:

Splatoon still didn't create as big an uptick on Wii U sales as Mario Kart 8. The rest of the games slated for Wii U, especially Mario Maker, will only really appeal to existing Nintendo fans / Wii U owners. My feeling is that Wii U will remain a console with a small but very loyal fanbase.

JamesCoote

#11

JamesCoote commented on Splatoon's Big Update Will Also Include New Mu...:

So my TV is actually a PC monitor with HDMI. Therefore doesn't have speakers. It frustrates me on most games I can only get music and full sounds on gamepad when I play in modes that just duplicate TV on Gamepad. Splatoon is not one of those games, so I play mostly to my own music, but be nice if Nintendo put in an option.

JamesCoote

#12

JamesCoote commented on Nintendo NX Might Be The First Social VR Platf...:

@Platypus101 Well, my vested interest is that I'm making a couple of games for Wii U, so definitely hoping it'll be around for another few years. If NX is pitched at a more casual (or Japanese) audience then there's a chance Wii U can run parallel to that for a while as the "core gamer" (or at least more "core gamer" than NX) part of their offering.

It all depends on the feels people get about the NX, plus it's release date, once the details are properly announced. That'll determine how quickly the bottom drops out of the Wii U market

JamesCoote

#13

JamesCoote commented on Nintendo NX Might Be The First Social VR Platf...:

@Platypus101 The couch sitting controller holding gaming community is remember, only a small minority of people who play games. To my mind, PS4 and Xbox One already have that market wrapped up, and Nintendo's games don't really feel like they fit in there anyway.

But yes, I meant more "at least" 3 or 4 years, and it may indeed be more like 10. That's why I'm skeptical of the analysts' suggestion Nintendo could have found a way to make a VR and/or AR solution appeal beyond core gamers shooting aliens (as cool as that is).

JamesCoote

#14

JamesCoote commented on Nintendo NX Might Be The First Social VR Platf...:

This would be cool, but there's a bunch of other forms NX could take, so will wait and see. I was kinda half hoping Nintendo would announce NX as supporting Oculus Rift and maybe some other headsets, but then MS beat them to the punch by saying Xbox One would support Oculus Rift.

Definitely agree also with the feeling that current VR solutions aren't mass market, but rather only likely to appeal to hardcore gamers or be used in commercial/industrial/defence settings (none of whom are going to buy large volumes of headsets, even if they do use them for some really interesting applications).

Personally, I'd love a consumer grade AR headset that people can take outdoors and play with, but having heard reports about HoloLense and its limited field of view, I just can't see it happening in the next 3 or 4 years.

JamesCoote

#15

JamesCoote commented on Dragon Quest XI Is Coming To The Nintendo 3DS ...:

@vitalemrecords Must admit, to people who have no knowledge of gaming, I usually just say "I'm working on a game for Nintendo's latest console (the Wii U)" since it's too difficult to explain that it's not the Wii, but the Wii 2 but it's not actually called that. Same as I just refer to PS4 and X1 as the more generic "Playstation" or "Xbox" and most people nod as they've actually heard of those. Except my Chinese teacher, who had never heard of Nintendo...

JamesCoote

#16

JamesCoote commented on Dragon Quest XI Is Coming To The Nintendo 3DS ...:

Also really hoping Nintendo just stick with the NX name. Maybe the "X" bit stands for "Xbox" and Nintendo are actually just going to make a storefront on Windows 10, which in turn will then work with Xbox as well as PC's, Windows phone/tablet etc. seriousface

JamesCoote

#17

JamesCoote commented on Dragon Quest XI Is Coming To The Nintendo 3DS ...:

Sounds like NX might support UE4 then. That'll be a good boost for 3rd party support, vs Wii U, which doesn't have UE4 support. It implies either that NX has similar architecture to something else UE4 already supports, or that Square Enix already has some NX devits. Still lots of "if's" though, so not going to read too heavily into it.

JamesCoote

#18

JamesCoote commented on Talking Point: Assessing the Odds of Super Mar...:

That box - the yellow plus lots of little bricks - definitely reminds me of the old Lego box branding. Probably just coincidental.

If it was up to me, I'd have a cut-price Christmas bundle of console + Mario Kart 8 + Splatoon, but I don't think that's realistically going to shift the needle. Probably most people who were ever likely to buy a Wii U have now got one.

Maybe a Minecraft bundle could persuade parents that the most kid friendly console, with all the games little timmy actually wants, is the Wii U. But that's highly unlikely now that MS own Minecraft.

JamesCoote

#19

JamesCoote commented on Industry Analysts Speculate On Nintendo's Futu...:

@MamaLuigi @Quorthon Sorry, but you need to stop dismissing things as "fads". The Wiimote was the right device for the audience Nintendo were targeting, but the success was also predicated on having the right price, right games and also the timing.

I think @The_Dude_Abides has it spot on. The point about the social stuff is that consumers increasingly expect to be able to share their gaming - on youtube, twitch, and also on social networks that are already part of their lives. They're doing so not on dedicated boxes, but services like Steam or PSNow or Windows 10 that work across a range of devices.

JamesCoote

#20

JamesCoote commented on Poll: What Do You Want From Nintendo's NX Plat...:

I was in the 0% who voted for smartphone style games

That's not exactly what I want, but Nintendo need to go full in if they are gunning for the hardcore market, and my feeling is that it's just not in Nintendo's nature to make gritty testosterone fueled games. Plus PS4/X1 already have that market wrapped up and the Wii U showed there's no middle ground between casual and core.

So they should focus on making mobile games to get new customers, then upsell/offer the bigger versions of those games on NX.

JamesCoote

#22

JamesCoote commented on Talking Point: Raw Power Isn't Vital to Ninten...:

This suggests Nintendo have decided to exit the core gamer market. That's probably the right decision, as it's relatively small (~50mil consumers worldwide?) and already dominated by MS and Sony.

The problem is getting 'casual' gamers to buy dedicated hardware when everyone already has a phone they can play games on.

The way I could see Nintendo doing this is by working on getting their 3DS customer base onto the new device. Partnering with companies like Atlus and other 3rd party Japanese publishers with already successful 3DS games. Launch with Animal Crossing and all those amiibo and amiibo cards supported. Plus bring in the likes of Gung-ho, Gree, Nexon and so on, as well of course as DeNA. Making familiar mobile brands available on a FireTV type device, like they did when bringing Puzzle & Dragon to 3DS. And of course having their own newly released mobile games cross over with the NX. It'd be a very Japanese centric strategy though, even if it plays to all their strengths.

JamesCoote

#23

JamesCoote commented on Talking Point: The Pros, Cons and Questionable...:

A summer 2017 launch is plausible. Give them time to iron out teething problems in the lead-up to holiday 2017 then release some big hitting game titles in time for Black Friday in the US.

But summer 2016, I think Nintendo will struggle to give NX a strong launch lineup. Since they identified both Wii U and 3DS's poor launch as a problem they want to avoid, I can't see them rushing it just for the sake of cashflow.

It may be the specs are pretty much locked in and that they plan to manufacture a large stockpile? Or could be something daft like them using commodity / off-the-shelf components, but anticipating that Samsung or Apple are going to be using the same components later in 2016 for a large run of phones/TV's, at which point there'll be constricted supply.

Could also be Nintendo asked their suppliers the hypothetical "What's the quickest turn-around time if we were to give you these specs, and you were to get started asap?" If so, I'd suspect Nintendo are unlikely ready to give the go ahead quite yet. So the timing intervals are probably accurate, but not the start date (and so not the subsequent implied release date either)

JamesCoote

#24

JamesCoote commented on Reaction: The Concept of eShop 'Early Access' ...:

@thatguyEZ It's not "couldn't be bothered". Not having a go at you personally, but we really need to dispel this myth of lazy devs. The majority of devs really give their all for the games they are making. The reason there are so many shoddy games out there is because it takes longer to make a quality game than pump out rubbish. Plus there are now large numbers of new developers hitting the scene, so proportionally there are far more "my first games" coming to market.

With Spacebase DF-9, it just wasn't popular enough to justify spending any more money on it. Why continue to pour time and money into a game that just isn't very fun / which no one really wants, and will never make a return?

The issue is more that they promised a whole laundry list of features, rather than committing to just a few at a time that they could then guarantee to complete before assessing whether it was worth starting on the next set.

That was a mistake by the developers (rather than anything malicious) and shows that even a studio with a reputation for making great games can still get it wrong when experimenting with a new business model.

It's ironic people still reference the game as an example of Early Access failing, since if that many people actually cared about the game itself, it'd probably still be going!

JamesCoote

#25

JamesCoote commented on Reaction: The Concept of eShop 'Early Access' ...:

I'm not sure consoles are the right place for Early Access. It stems from the idea of MVP (minimum viable product) which is all about rapid iteration on a live product with a relatively small userbase until things click into place. It takes a combination of the right type of game and the right type of developer to do it.

I think as well, NOT having those games listed in the eShop would be a big help - so only those who are invested enough to follow the developers on social media or sites like this to get a download code actually play the game. And have a bit more understanding onf what is both expected from the developer and from them

JamesCoote

#26

JamesCoote commented on Nintendo Is "Exploring" The Idea Of Early Acce...:

For Early Access to work, developers need really good communication with players, and the ability to patch and update games super-fast.

As in, when a game-breaking bug appears, a player discovering it needs to be able to tell devs about it as fast and efficiently as possible. The devs then need a way to tell all the other players about the bug so they know to avoid it and that it's being fixed. The devs then need to fix said bug and apply a patch live to the game. And finally tell players the bug is fixed.

The turn around on that entire cycle needs to be in the range of 24 hours or less. Nintendo and consoles in general simply aren't set up for that. It's a great idea (for the right type of game and developer), but in practice, I can't see it working unless NX is radically different from Wii U in terms of publishing setup

JamesCoote

#27

JamesCoote commented on Nintendo Reportedly Pitched NX To Third Partie...:

I don't care particularly about the specs. The important thing is that Nintendo improve their publishing processes. Also making the build pipeline easier - Ideally the ability to deploy builds straight to retail devices once the console launches in stores. Unity support is also a must for me.

This is all assuming they'll still let random indies like me onto the console. May be they are a lot more selective with their dev program for NX than they were with Wii U. Be interesting to find out

JamesCoote

#28

JamesCoote commented on Nintendo Didn't Mention Mobile At E3 2015 Beca...:

I liked the developer stories and I also think it was right to not show mobile stuff at E3. Personally I don't mind hearing about mobile games, but I know the "gamer" audience has a massive hangup about them, and since perception is everything in this market, skipping mobile was the right choice.

I heard on another website a suggestion for Nintendo to do their own "Nintendo Fest" where they can talk about & stream just Nintendo stuff and not have to complete with everyone else for attention. Still do E3 but give NX andmobile and other announcements their own dedicated thing, and then just have a special edition Nintendo Direct at E3 (kinda like how they did it this year).

JamesCoote

#29

JamesCoote commented on Splatoon Hackers Make Octoling A Playable Char...:

I definitely want to play as an Octoling. Already assumed it'd be relatively easy to implement since the art assets have already been made. Just be a case of if/how/when Nintendo decide they want to do it.

Though thinking about it, a lot of those hats and other headgear might not fit on the Octolings, so maybe not quite as easy to just throw the switch and let players pick Octoling at the start.

JamesCoote

#30

JamesCoote commented on Talking Point: E3 Highlighted Nintendo's Devel...:

I think NX should be device agnostic. Meaning it's basically an app store for buying Nintendo games, plus services like achievements, leaderboards and whatever replaces miiverse, that can run on a bunch of different devices. Basically a Nintendo version of Steam that also runs on mobiles and smart TVs.

Nintendo could release a dedicated NX device for core fans that runs the NX software games and services, and maybe also supports the old hardware like the gamepad, wiimotes and so on for backwards compatibility. If they make it work with Android, they could take advantage of the existing emulators out there to give further backward compatibility - potentially everything for which a rom exists. But at the same time release new games on Android for more casual audiences.

They'd also sidestep the whole performance/specs thing as the 'platform' could be just insalled on whatever new latest greatest device.

JamesCoote

#31

JamesCoote commented on Take More Risks With Your eShop Purchases, Ple...:

Unfortunately demos are a pain in the ass to make, and there's some statistical evidence to suggest they actually reduce sales overall.

The comments are probably not aimed at people here, but the 95% who will buy MK8 and a couple of other retail titles and leave it at that. They probably don't browse the eShop and don't follow the latest Nintendo happenings on twitter or through sites like NintendoLife. So the challenge for Nintendo is how to match them with the games they are willing to buy / will enjoy

JamesCoote

#33

JamesCoote commented on Iwata Vows To Listen To E3 2015 Digital Event ...:

Echoing what others have said:

I liked the way it was presented, but I'm new to Nintendo consoles with WiiU and I don't own a 3DS, so there was nothing of interest. Sorry, but Star Fox just looks meh compared to Elite Dangerous, which my flatmate has been raving about recently.

As an indie dev making games for WiiU, was a sad day. There wasn't even an indie sizzle reel. All the signs are that Nintendo have given up on WiiU.

JamesCoote

#35

JamesCoote commented on Poll: We Need to Talk About amiibo - Where Do ...:

I don't get why there have been so many "waves" in such a short time. It's left me confused as hell, and since I'm not really a collector type person and I don't play SSB, I'm at a bit of a loss as to why I should buy any more from a functionality point of view.

I'm still optimistic though as they have so much potential. Just hoping for more games that really do some interesting stuff with them

JamesCoote

#36

JamesCoote commented on Despite the Rumours, Nintendo NX Will Not be A...:

With SteamOS, does valve take a cut of revenue from games sold on it, even if they're not sold through the Steam storefront? Do they even allow stores that are not Steam on the OS?

I'm really not sure SteamOS is going to be viable if Nintendo is having to give up 30% of its revenue and 3rd parties 60% before tax

JamesCoote

#38

JamesCoote commented on Despite the Rumours, Nintendo NX Will Not be A...:

@daveh30 This is possibly true. It might make more big AAA 3rd party devs take Android seriously just the fact that Nintendo were using it. Equally, it's easier to justify to a big game studio or publisher an Android target for their engine as they know it'll have uses beyond just Nintendo hardware. It's a lot less risky than spending ages on a pure NX version of the engine in case NX flops like Wii U. Plus like it or not, tablets and phones are rapidly catching up to consoles in terms of specs, so it's not totally daft to suggest that AAA games might come to those other Android devices sooner than we think.

But yeah, it'd probably be of more immediate benefit to small and mid-sized studios using engines like UE4 or Unity.

@Artwark Unity doesn't automatically work on whatever system. Someone has to put a lot of time and effort into making it work with specific architectures / systems. With Android, that work is already done, but with WiiU, Nintendo ultimately have to pay either Unity or their own programmers to make it happen

JamesCoote

#40

JamesCoote commented on Rumour: Nintendo NX Could Use Google's Android...:

@outburst @zerodactyl Apple will never allow iOS to run on any non-apple devices, so forget any chance of iOS on NX.

It should also be said that different companies redskin Android for their devices. All Amazon devices (kindle, FireTV Fire Phone) use a heavily modified version of Android - heavily modified to sell you stuff

I personally hate all the Samsung redskins of Android I've tried. I use 'vanilla' android (the standard Android that google makes) on my Nexus 5 and it's snappy and responsive and maybe doesn't look super cool, but it doesn't look bad either.

The main thing for any Android based console is allowing navigation with a controller, since Android is obviously designed for touch, and also making an attractive store front. I remember when OUYA was coming out having many debates within the OUYA community about how to stop the store having the whole self I reinforcing chart system where the more popular a game, the more visible it is and so the more popular it becomes, causing the charts to get stuck solid with the same few titles for years (who could then spend literally hundreds of millions of dollars a year on advertising to prop up their chart.position). As it transpired, OUYA did a bunch if cool things to prevent that, but a). they never got the sheer flood of games from mobile anyway and b). the store front aesthetics looked crap IMO. If people have a nice store experience, I really think it does contribute to a console's success.

Also just backing up what others have said about OUYA in that they mostly made sure all games on their store were designed for TV and console controls and not for touch.

The main thing that killed OUYA was perception and people's perception of Android fed into that. Ultimately it's just an OS but people associated it with the mess that is Google Play, piracy etc. If Nintendo do go with Android, they need to make a bloody good communication job on exactly how and why these things won't affect NX. I'd also recommend they de-emphasise Android. Only devs really ought to know and care what's underneath so long as users get a good experience. It might even be worth lying and saying it's not Android but modified version of linux, such is the stigma that Android has with core gamers

JamesCoote

#41

JamesCoote commented on Rumour: Nintendo NX Could Use Google's Android...:

This would be great for me as a dev as it'd make it super simple to make games for the NX. Conversely, I think no matter what, Nintendo should have quality control on their next console. Be selective in the devs and games they bring onboard, then make it super easy for devs once they are there. I have literally wasted weeks on bureaucracy and fiddling with settings and installing tools with WiiU instead of actually making games. It's an appalling waste of time and resources for 3rd party devs and is at least part of the reason for lack of 3rd party support on WiiU IMO. So if Android solves that, brilliant!

Clearly, Nintendo are great at making games and that's what they should spend their time doing, not making operating systems. Doesn't matter too much whether it's Android versus say SteamOS or some other flavour of Linux, so long as it allows them to focus on the stuff players really value like friends, leaderboards, achievements, video streaming, system UI, storefront etc.

Also with Android, there's an outside chance NX might support VR, especially as Oculus have committed to supporting Android for the long term.

Basically an Android NX would be all sorts of awesome so long as Nintendo don't just throw open the doors to any and every mobile dev.

JamesCoote

#43

JamesCoote commented on Poll: Early Impressions on Splatoon and That A...:

The single player is undercooked based on what I've played so far of it. Had (has?) the potential in terms of mechanics and character that Portal had, but without the story and with the disjointed way you move between missions, it feels a little flat.

Really hope they do a full narrative single player story in Splatoon 2 with the power of NX (assuming there is one)

JamesCoote

#44

JamesCoote commented on Guide: Tips On How To Become A Squid Hotshot I...:

I've been using the splattershot to run lines of ink around the map I can then use to either escape, refuel or get close to enemies for a kill. All while taking chunks out of enemy territory.

I must admit I mostly go for kills, but doing a line across the open areas near the enemy spawn just means they get disrupted swimming to wherever the battle is taking place or distracted filling it back to their colour.

Also I've found penning the enemy into the area around their spawn, even for 20 seconds, others in the team will go fill in the areas behind.

Another tip is to make sure you go down the side corridors some maps have at least once with your colour. They may get filled back by the enemy but often they're underused and stuff I've inked sin the 1st minute is still there when counting scores at the end.

Also, if you find you're getting hammered up close by an enemy and are about to die, worth dropping a bomb at your feet for an even chance of revenge from beyond the grave

JamesCoote

#46

JamesCoote commented on Unity 5 Support Underway for Wii U, Though Fir...:

Started using it last week. Haven't found any bugs so far and looking forward to finally being able to use new Unity GUI for WiiU projects!

Most of my indie-dev friends had already made the switch to Unity 5, so good that the WiiU version has now caught up!

JamesCoote

#47

JamesCoote commented on Talking Point: The Fragility of Buying Downloa...:

I remember when steam was first introduced and people, myself included, hated it as a buggy mess that just got in the way of gaming. It was only begrudgingly that people accepted it when HL2 came out and that required it / didn't let you play without iirc.

However, it did eventually get better and I've been through 3 PC's since then, so been able to just download steam and boom, there's my entire games library.

These sorts of debates annoy me. Frankly, digital is the future. When it's done properly, it's great! I'd just urge people not to be put off by the crappy way it's implemented on console.

JamesCoote

#48

JamesCoote commented on Exclusive: eShop Publishers Are Dropping Relea...:

I'm working on two games for WiiU right now. First will be just in the US, and hoping to at least earn enough from it to pay for PEGI for the second. Not decided if USK is worthwhile yet.

I've heard a rumor IARC won't arrive for Wii U this year. Though I'd love that to be wrong, gotta plan based on pessimistic predictions.

The other aspect is the opportunity cost to developers. That €1200 could go towards say a stand at a games convention or help pay for a PS4 devkit or pay for some kickass concept art, all of which may or may not generate more sales than USK.

JamesCoote

#49

JamesCoote commented on Editorial: The eShop's Pricing Dilemma is the ...:

Price is not the problem. It's volume

There's probably only a few tens of thousands of Wii U owners who actually bother to check the eShop for new releases, follow forums and twitter for news of what eShop games are coming up. Most people here fall into that group, but the issue is how to encourage the 9 million other Wii U owners to buy eShop games.

JamesCoote

#50

JamesCoote commented on Nintendo "Currently Investigating" The Idea Of...:

Also on the physical disks thing, Steam offers a pretty good service and that's all digital. Many developing countries (outside of Africa) have surprisingly good broadband and within developed nations, it's only really the US that has a problem in towns and cities (rural broadband is a different matter at least here in the UK).

A digital only NX would save Nintendo and 3rd party devs / publishers a lot of time & money in the long run. It's clearly the future, but I can also see the arguments of ppl who live in places with sucky internet, so I expect NX to have disks, but be the last console with physical media.

A good compromise might be a diskless SKU / version of the console. Same price but with extra HDD space.