User Profile



Game developer at Crystalline Green

Male, 27, United Kingdom

Game developer for Crystalline Green Ltd. Currently working on Colour Park, a Wii-U rhythm/racing game. OUYA enthusiast NNID: JamesACoote

Wed 7th May, 2014

Recent Comments



JamesCoote commented on Activision Confirms That Call of Duty: Advance...:

@arnoldlayne83 it's damaging for the industry long term. PS4 driving the console industry sharply towards the hardcore end of the pool has split the market in half. No casual gamer is going to spend $400 on a console that advertises itself as all sports and shooting aliens, especially when they already have a gaming device (phone) in their pocket that caters far more to their needs and tastes.

The "gamer" market is by far the smaller half by customer numbers and revenue. Maybe Sony had to do this to survive. A poor PS4 launch and Sony exiting the console space would have been a disaster.

But it's made console gaming niche, which in turn makes Nintendo's position of proprietary console targeting more casual audiences, untenable.



JamesCoote commented on Activision Confirms That Call of Duty: Advance...:

There's a theory that consoles do better when they have a wide range of games that appeal to many different people, even if there is clearly a "core" demographic.

So yes, this is undoubtedly bad news for Wii U. All those marketing dollars spent promoting the game bleed into helping promote the systems it is on. So Nintendo is doubly missing out.

I'm also slightly concerned about X1/PS4, and that they are focusing too much on the "gamer" market. Last gen, xbox 360 had a bunch of family friendly kinect titles, which actually made the whole offering more well rounded. Now that MS have so publicly denounced Kinect, it's not going to be like last gen where MS was quietly supporting those devs making more "family friendly" fare. The danger is that once PS4 runs out of early adopters, their sales bottom out. That's why we're seeing LBP 3 being pushed strongly at the moment



JamesCoote commented on Check Out Project Colour Park - Heading to Wii...:

Even though we've only just "announced" the game, we've been trying throughout development to take peoples' feedback and incorporate it into the design. Although some things are a bit more inflexible at this stage, this change wouldn't have a big an impact on the "vision" of the game, even though in practical terms it changes the design.

The thinking anyway would be to keep this as an option. So you could play with or without arrows. With arrows makes the game easier, but there are a number of other settings that affect difficulty, and when you max those out, the difference from using arrows or colour or both becomes marginal, as the game gets virtually impossible at that point anyway.

The other point about the business angle is that something like 5% of males have at least some form of colour-blindness. That's 2.5%+ sales instantly down the drain if you ignore it. Plus it's a crappy attitude that'll win you no friends.

Interestingly, some (non-colour blind) people seem to really struggle with the game at the moment, so making it easier, and so even more accessible, like you say, can't be a bad thing in the other direction either



JamesCoote commented on Check Out Project Colour Park - Heading to Wii...:

@Sean_Aaron It might be possible. The problem is, the closer you are to a colour match, the more points you get (or faster your speed boost in race mode). This is why we don't split the ring into discreet colour bands. Likewise, you can't be 80% between square and triangle. It's either one or the other.

Having patterns on the ring, they'd have to logically merge from one set to another. Would need to sit down and experiment to see if that was really workable. Another one someone suggested to me was having differing animations on the ring or in a glowing halo around the ring. So for example, one that has a striped pattern, with the stripes flat horizontal when you're way off, turning to dead vertical when you're spot on.

In fact, just thinking about it now, it may be possible to have arrows rotated at different angles coming towards you on the track. You then have to turn the ring to match the arrow position, or probably better, the ring remains fixed and you turn the square indicator at the top to match the angle / rotation of the arrow. The ring would probably have to be a smaller arc, so you could see it all at once. It's currently about 340 degrees. There is a gap at the bottom to stop people rotating the wii remote all the way around and crossing their arms over. Could be say 180 degrees or 225 degrees and probably still be visible / not cut off by the track below. The extra challenge would be that it's difficult to judge the arrow rotation/direction when you're on a rollercoaster track, travelling at all sorts of banking and loop-the-loop angles until right before you hit the object on the track.

What do you reckon? That'd only take a day to implement, so might try it anyway



JamesCoote commented on Check Out Project Colour Park - Heading to Wii...:

@Josaku A lot of people have commented that it's not obvious how you actually play. Making a video to illustrate at the moment, which should hopefully get posted up on youtube later this week

@Kaze_Memaryu The music doesn't really fit with the rest of the visuals at the moment. We're getting more music composed for the game, and also in the process of creating some completely different looking levels that'll have a different vibe again to the ones made so far



JamesCoote commented on The Pokémon Trading Card Game Is Coming To iP...:

Nintendo should make mobile games where it makes sense to do so. This is a good example of where it makes sense, versus say a Mario platformer, where the game design and controls don't mesh / gel well with touch interface.

It's a shame cross platform tools like Unity3d don't generally have 3DS support, or it'd be much easier for developers to make a game from the outset that works on iPad, PC, Wii U and 3DS. Then there'd be none of this "Why is my favourite game coming to iPad but not 3DS when it'd be perfect for it?" I guess at this point in the 3DS lifecycle, it's not worth doing it.



JamesCoote commented on Skylanders Trap Team Tablet Starter Pack Poses...:

Makes sense, since a lot more people (esp. kids) have access to a tablet than a console. Looking at the picture, they clearly didn't go in for making it small and portable, so I'd imagine they think this is going to be played in the house rather than on the move. (Also means battery life won't be an issue).

Slightly off topic, but I think the future is in games that span multiple devices. So you sit down to play on console, then continue your game on your mobile whilst out and about. (Or rather, the other way around. You customise your spaceship on the phone, then when you get home from school/work, you can hop onto your PC/console and launch straight into battle). NFC Figurines could be a part of that, especially if, like the amiibo figures, they are used in a more sophisticated way than they are at the moment.



JamesCoote commented on The Letter Plummets to a New Low With eShop Di...:

A lot of devs probably want to do free to play, but the eShop is just not set up for it. Yes, it's possible, but the implementation is really not set up for micro transactions, vs buying $5 or $10 DLC in a single go for an AAA title.



JamesCoote commented on Reaction: Nintendo's Drop in Momentum Is A Big...:

I'd echo what @rockodoodle and other's have said. It's disturbing that Nintendo is making those kinds of losses on the back of a successful MK8 launch.

3DS has performed admirably, considering the rise of mobile. Equally, mobile means any successor is likely to flop hard. Nintendo need to work out not only how to make fun mobile games, but also how to market them, and how to do games-as-a-service. Once they do that, they can begin to leverage their large number of strong IP's on mobile. As well, they can take that into a new console in a couple of year's time.



JamesCoote commented on Developers Weigh In On The Way Forward For Wii U:

They are definitely far too timid when it comes to attracting developers to the system (especially indies). They don't have to necessarily make a big song and dance about it either (like Sony do) if that's not their style.



JamesCoote commented on E3 2014: Hands On With Nintendo's New Online S...:

When does it come out? I wanna play it now!

I'd also love for this game to have 4 player splitscreen. Would be amazing having my flatmates/friends and I play as a team versus another 4 people online.

@benptooey I guess you could have one player do all the teleporting on the gamepad (assuming you're on the same team)



JamesCoote commented on Satoru Iwata Announces 'Nintendo Figurine Plat...:

This doesn't have to be just for kids. Think of all those Gundam or what-have-you mecha figurines and models sold in Japan. Imagine if each had an NFC tag and unlocked something in their companion games; gave you extra content, weapons, levels etc.

Probably most people wouldn't bother with them, but for the super-fans who are willing to spend hundreds of dollars on their hobby, it makes the models feel more real and part of the wider experience. Plus when you buy a model/figurine, it has dual use. Both physical and digital value.

Or all those Pokemon cards. Imagine if they all had NFC chips in them, so when you bought the card, you got that pokemon in game!



JamesCoote commented on Nintendo Reveals 'Mario Kart TV' Web App in Fi...:

This is a good start as it shows Nintendo do get that people want companion apps and to do peripheral stuff around their gaming on their phones (like the rankings and stats stuff).

It's good as well that you can share to Youtube, as that suggests they are aware people want to tap into existing social networks rather than being forced into just using Nintendo -only stuff like Miiverse. (Not that Miiverse is bad, but it's good to have the option of sharing wherever you like).

The next big thing will be twitch integration and rolling this kind of functionality out to other games and third party developers