If only it was official
Long before EA got the rights to create Star Wars video games, LucasArts and Factor 5 produced the Rogue Squadron trilogy. The first game was released on the Nintendo 64 and PC in 1998 and the second and third game landed exclusively on the GameCube a number of years later. While Star Wars Rogue Squadron II: Rogue Leader and...
Reaching out to GDC attendees
Many of the world's most talented developers are currently at Game Developer Conference (GDC) in San Francisco, a gathering at which studios show off their games, connect with colleagues and catch up on the latest trends in the industry. Nintendo's had a bit of a presence with some studios showing off their Switch...
Expected to be fully implemented in next update
Nintendo has been eager to emphasize that the Switch is accessible and supportive for developers, highlighting tools available and support for the likes of Unity and Unreal Engine 4. For developers of varying sizes, official compatibility with up-to-date and widely used development tools is a major...
Now there's some good news
Nintendo's announcement of the all-new Nintendo Switch has taken the gaming industry by storm, at last bringing months of rumours and confusion to an end. The Switch represents a bold new step for Nintendo, but it certainly seems like developers are confident in this new vision. Of course, one of the big questions on the...
Cease and desist in 3…2…1…
We've recently spotlighted an interesting project being worked on by a YouTuber named CryZENx, wherein The Legend of Zelda: Ocarina of Time is redone in Unreal Engine 4. While it hasn't necessarily taken the shape of an actual game yet, there has been plenty of footage of familiar environments and scenes from Ocarina...
It's nice to dream
Considering the fact Nintendo's already done the whole 'HD remaster' thing twice with The Legend of Zelda games, it seems rather optimistic to wish for the same treatment for Ocarina of Time, especially as it's already had an excellent 3D remaster. As the real deal seems so unlikely we have to rely on skilful and dedicated fans to...
An Unreal experience
It can be argued that one of the most famous Legend of Zelda cutscenes is during the events of Ocarina of Time; where a young Link pulls the Master Sword out of its pedestal in the Temple of Time, resulting in the world of Hyrule moving forward seven years. With that said, YouTuber CryZENx has recreated this epic moment in...
One of the best efforts yet
There's been a trend recently to reproduce Nintendo environments and franchises in Unreal Engine 4 and to share them with the world. They've often been interesting but not necessarily on the money, with some adopting realistic visuals that don't really fit with the source material. A fresh effort by ArtistArtorias is...
Water that makes your mouth water
Over the past few months, fans of Nintendo have done amazing jobs of creating HD builds of beloved Nintendo IP in stunning atmospheres within Unity 3D and Unreal Engine 4. We're often treated to seeing re-textured models of the likes of Mario and Link, prancing around in realistic HD environments that aren't so...
10/10 for effort
It's all the rage, despite Nintendo joining the HD age in 2012, for fans to produce classic big N franchises in modern game engines. With the Unreal Engine not being formally supported on the Wii U - though games using the engine can be ported to the system - it seems to be a popular choice for aspiring programmers. It wasn't long...
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