You’d struggle to find a set of games better suited to a convenient retro compilation than Valis: The Phantasm Soldier. The late '80s/early '90s platform-shooter Castlevania-ish hybrid series spans at least half a dozen formats from esoteric Japanese computers to the Mega Drive, each release — even when they’re supposed to be representing the same game — often remarkably different from the last; each one worth playing in their own right even if only for historical curiosity’s sake.
Sadly that’s not what Valis: The Fantasm Soldier Collection is. Instead we get a trio of PC Engine Valis’ with Japanese text and speech only in the import version we reviewed — the upcoming localisation for the West will feature English subtitles on eShop and the Limited Run physical release. There’s nothing wrong with just the PC Engine versions in theory (it is certainly the format that tends to spring to mind when most people think of the series), but this isn’t described as ‘Valis: The PC Engine Collection’ and 'rewriting' an entire series’ history purely for commercial convenience isn’t something any of us should be encouraging. And even if PC Engine Valis is all you’ve ever known, wanted, or cared about, there’s still a problem: this collection is incomplete.
We’re not even concerned about the lack of the relatively obscure and completely frivolous Valis Visual Collection disc either — it’s Valis IV that’s missing. All of it, completely. The vastly reworked Super Valis IV for SNES is available to Nintendo Switch Online subscribers, of course, but the PC Engine version is absent here. We hoped against hope it would be a cheeky surprise that’d pop up after clearing the other three (it’s omission is unlikely to be a licensing issue as the current rights holder sells it elsewhere), but no. It’s really not there.
Maybe there’s a good reason for all this. Maybe they chose to include the PC Engine versions alone because emulating one format, well, it takes a lot of skill and dedication, so they considered it better to focus on one rather than do a dozen badly. Maybe the first three games have been emulated with such an astonishing level of care they ran out of time and/or budget to include for the fourth?
Or perhaps this is just an incomplete selection of games, adequately emulated.
There is some good news here. Each Valis has its own music player and cutscene viewer, and neither of these need you to reach the appropriate part of the game to unlock anything. All retro packs should be this way by default in our opinion, presented as interactive museums for old games. Full scans of the original manuals as well as the back of each case and even the CDs themselves are also available to view, faithfully preserving the beautiful artwork and helpful hints within.
In-game it’s all a bit more OK, with perfunctory screen options — 4:3, pixel perfect, and full screen — no scanline filters of any quality on offer, and some resoundingly typical save state and key config options. As if to ensure your first impression is a disappointing one, the menu access prompts linger on screen — and over even a 4:3 image — by default, unless you dig through the menus and find the option to manually switch them off.
With all that out of the way there’s still one final hurdle to overcome, and for the first time it’s not the collection’s fault. On the main menu the games are sensibly arranged in numerical order and so most people will play the first, come away largely entertained bar a few issues (the opening cutscene sadly chooses to briefly share a shot of a schoolgirl’s underwear before putting her in a battle bikini, and also contains rapid flashing so severe it should come with a warning), and then dive into Valis II… and then wonder what happened to the graphics. And the cutscenes. And most of Yuko’s moves. And all the polish you’d enjoyed just one game ago.
A quick check of the release dates underneath each game’s box art reveals the issue. On PC Engine the Valis series released in this order — 2, 3, [4],1. Yes that’s right, the first game made its PC Engine debut almost two years after the third, leaving anyone looking to experience this 30-year-old series for the first time with an odd conundrum: Do you play in story order, and hope you can power through that jarring dip in quality between Valis and Valis II? Or do you play in release order, watching the games become more refined over time even though it means only getting around to the beginning at the end?
In spite of myriad flaws, Valis is a hard series to dislike. The CD-based soundtracks will appeal to anyone whose favourite anime has a LaserDisc release, all synth rock and catchy drum beats. The stiff jumps, gravity-defying horizontal slides, and anime warriors shouting at bad guys in huge cloaks recall happy Saturday mornings spent cross-legged in front of old CRT TVs. Each game plays differently to the last, if not always better than the one before it and save states help to smooth the rough edges caused by knockback and the odd difficulty spike while still allowing those in search of an authentic retro experience to fight their battles from the previous checkpoint.
However, with plenty more material available that carries the Valis name, it's hard not to come away from this collection feeling somewhat disappointed. It could have been so much more.
Conclusion
If you’re going to release something titled Valis: The Phantasm Soldier Collection it’s not unreasonable to expect it to contain a full complement of Valis games, even if only for one format. Unfortunately, those hoping for a one-stop Yuko (and friends) shop are going to be disappointed. What's here is delivered in a no-nonsense, serviceable fashion, and newcomers may well fall in love with the action heroine’s slightly awkward games... only to find they’re missing the final entry.
Comments 32
I'm not one to usually care about graphics much, but man that's ugly.
Valis 3 on Genesis is usually the one I play for a Valis fix
So its a collection but not really
I weirdly remember PC Engine games looking better. Oh well, maybe I'll nab it on a sale one day.
That’s a shame. Valis IV on PC Engine would be the primary reason to get this, that was my personal favorite
Another one out of the retro blue. Interesting curio from yesteryear but that is all for me. Thanks for the review
I like this description from the review: "recall happy Saturday mornings spent cross-legged in front of old CRT TVs." That was definitely me, long ago.
Possible Spoilers so proceed with caution.
The reason I believe 4 isn’t included is it being a different story arc from the first three games as the events of Valis 3 end Yuko’s time as the Warrior of Valis with 4 having a new heroine. (Although the Pc engine version of 4 had the character swap mechanic of 3 with Cham and Valna.)
Also no Valis X?!
The PC Engine CD versions were the best in all of them anyways, but is a huge shame IV isn't there. The SNES version on NSO is way inferior and boring.
The Valis series was always mediocre. I'm glad that these games are being preserved, but even in the 16-bit days, these weren't anything special.
Well this will give me a chance to finally play the other three in some capacity. When it comes to the West I'll wishlist it and just wait for a price drop.
This art is suspiciously familiar
Valis: Kagome's Revenge.
I only played the one included with Nintendo Switch Online, but I didn't really like it. The controls were weird (why do I have to use up+Y for the special attack, when the game doesn't use all the buttons on the controller?) and levels felt empty and had a confusing layout. I liked the intro and animation of the main character but the gameplay was just kind of boring.
Valis 3 was one of those games that was so charming when I tried it that its quirks didn't bother me. It's a shame that the Mega Drive version of Valis 3 is missing. While the PC Engine version is more "complete" in a sense, the MD version was improved in some ways and felt more balanced to me, partly because it didn't have memory backup like the PCE CD system allowed. A proper collection would include both versions. Also, the omission of Valis 4 is a big problem for a Valis collection. While they introduced a new main character, that's not a good reason to leave it out, if that's the reasoning.
Wow, that’s a hard pass. Valis 4 was the one I usually pulled the Turbo Duo out for.
I'll just leave this here for those who wish to jam:
https://www.youtube.com/watch?v=wtA5lmBX7Z4&list=PLxm3ncaAcMevMQ4otJ-B2AQCBTa4OMhmV&ab_channel=Underworld23
@NinChocolate Was that the one that I recall had odd cutscene controls.
It used the Start button as the text advance button, or held the skip a cutscene.
Why did they not use two different buttons for that?
@GameOtaku it’s better we never bring up valis X ever again
Sadly Iv never been on this website. This review alone is worth a signup. Never heard of Valis, but she is now on my list of collectibles. Newcomers need honest reviews like this, could have called it volume 1 or some kind of indicator that this release is not the entire series. Thank you.
@Hillbilygaimer22 Technically, a collection doesn't have to be complete to be one. It simply states "collection" on the cover, but it doesn't advertise as complete or whatever.
I remember playing Valis 4 on Snes as a kid so I have a bit of nostalgia for this cult series. Will probably pick it up when it's on the eshop but the exclusion of 4 really is a dumb decision.
Valis III on the Genesis was pretty good. Probably my favourite.
Today Telenet has acquired a cult status, but back then it had a bad reputation.
I’m disappointed that the collection is not complete. This series strikes me as interesting but I’ll have to turn to PC emulation for a better experience.
If I had to review a Valis collection and found out it was missing a game, I’d be thrilled about having one less Valis game to have to play. 😂
These devs are just getting lazier and lazier when it comes to retro game compilations and remasters. Unless I see "M2" somewhere...I'm not going to waste my money on the compilations these days.
I was really hoping this would be an "All-in-one" release to get me into the series and I'm kinda sad to see it isn't...Hopefully some improvements are made to the localized release, but if not, I just might skip it...
I hope this gets a sequel compilation with Valis IV and all of the ports.
@CharlieGirl If I am understanding the PCE’s history correctly, you think what you think because the PCE received upgrade add-ons through the lifespan. It was like the Sega playbook - akin to the Sega CD, there was a CD-ROM add-on (CD-ROM^2) that provided more storage, and then ANOTHER CD-ROM add-on (Super CD-ROM^2) with some extra RAM.
And then akin to the Sega Saturn RAM cart, there were two cards you plugged in that would give you even more RAM. The first gave non-Super CD owners the oomph needed to make it equivalent to Super CD, and the second just gave more oomph, period.
Near the end, there was a unified console that unified all these peripherals.
There was an upgraded backward-compatible console released around the time of the first CD add-on (the JP-exclusive SuperGrafx) but it had only 5 or so exclusive games.
@farrgazer And then after the Turbo Duo, there was the Arcade Card. If it makes anyone feel any better, I had one and passed on Sapphire countless times in favor of mediocre Fatal Fury ports.
Aww. I was hoping this would be a port of Valis Complete Plus, but I do love the Valis titles. So I'll be picking it up when it comes out in English
Wish there was more in this collection... At least include Valis IV or... Syd of Valid if you really wanna.
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