Atari has today announced that its upcoming neon adventure-platformer Mr. Run and Jump will be coming to Switch on 25th July.
Revealed just last month, the game is a frantic platformer set in a neon-drenched world that immediately had us thinking of VVVVVV with its tight, spike-dodging gameplay. Mr. Run and Jump is developed by Graphite Lab and Heavy Horse Games and will see you making your way through six distinct worlds in an attempt to get your little dog back — now that's a mission we can get behind.
There is a brand new release date trailer that you can find above and you can also check out a brief summary from Atari below:
Thrust into the beautiful Realms of Color, the titular Mr. Run and Jump must embark on a fast-paced, fluorescent adventure to defeat the menacing Void and rescue his missing dog, Leap. Envisioned as a speedrunner’s dream, this title demands players use their endurance as well as their dexterity. For those who want a more casual experience, Dynamic Assistance options allow players to set the level of difficulty they want. No matter the skill level, Mr. Run and Jump invites players to dash, dodge, leap, and race their way to victory.
Atari has also announced that it will be releasing a physical, limited-edition 2600 version of the game in authentic cartridge form to really scratch that retro itch. Pre-orders will open soon from the official Atari website.
Will you be running and jumping to grab this one next month? Let us know in the comments.
Comments 14
Meatboy style platformers are way too intense for me and my old, battered hands.
I like this sort of platformer, but it rally feels like the classic platformer is dead because everyone wants this.
Looks cute; I love the metroid-style rolling. I love games like this as long as the controls feel good, so definitely adding this to my bloated wishlist.
@Poodlestargenerica There are a zillion sub-genres of platformers on Switch, not just these more frenetic ones. I'm not 100% sure what you consider 'classic', but fairly sure they are still alive and well even if the tamer ones don't get NintendoLife articles quite as often.
If the movement feels as slick and satisfying as the animation, Im down. These types of games are so dependent on movement to make them fun.
Looks great! I always end up having fun with these kinds of platformers. I had actually not heard about this one, and will definitely be keeping an eye on it!
Atari seems to have figured things out granted we probably could have done without the VCS but the games they have been releasing have been fun throwbacks to a simpler time in gaming.
@Poodlestargenerica I don't necessarily think that's the case as shovel knight made waves when that was released.
@Chunkboi79 Shovel knight is amazing, but came out almost ten years ago. Rayman Legends did come out 10 years ago. Mutant Mudds and NSMBU came out 11 years ago. It's been a while since the most of the newer classics.
@FishyS If you have recommendations I'd love to hear them. Most of them I've played would more or less go in another genre more than platformer. Onion Assault plays more like metal slug, a lot of them are more metroidvania, or just pure action. Nothing wrong with those genres, but I just think that it's a bit of a lost art. Grapple Dog is probably the closest, and PolyRoly wasn't that long ago.
@Poodlestargenerica Sometimes I forget how old I'm getting.
@Chunkboi79 Haha I know what you mean.
@Poodlestargenerica It depends what you want. There are speed platformers, puzzle platformers, action platformers, collect-athon platformers. I'm not really sure what you consider 'classic' platformer because the classic e.g. snes platformers had all the above sub-genres and more. I have a directory on Switch called '2D platformers' with 59 games and a directory with 29 3D platformers. These are all games I thought were 'standard' enough not to categorize as action platformer, puzzle platformer, or metroidvania. 2D games I bought this year I enjoy include cat souls, pocket witch, and Kirby's Return to Dreamland Deluxe. Mario Maker 2 of course has infinite good classic levels. Lots of classics like Rayman Legends on Switch of course. Simple little games like Dadish. Lots of good 3D games too like Toree 3D , New Super Lucky's Tale, 3D Mario. If you have particular style in mind, there's a good chance I've played one on Switch. I've never played Grapple Dog or RolyPoly so I'm afraid I can't compare with those though.
@FishyS I meant 2d only. But I feel that a lot of the games you are mentioning are all new style platformers, not what I would think of as the classic formula. Not bad games by any means but just a completely different design philosophy.
@Poodlestargenerica Can you give me an example of what you consider 'classic'? If even Mario and Kirby don't count as classic formula, I admit I'm not totally sure what you mean. Do you mean adventure-platformers but slow paced and not with enough action to be considered action-platformers? That is certainly one type of classic formula. I think 3 of the games I listed above were in that category, but there are certainly plenty more on Switch.
@FishyS Not Mario Maker, I forgot you mentioned that, I think all 2d Mario's have stuck basically to the classic formula. Older games were very simple, and newer games artifically inflate difficulty in ways that to me feel contrived and unnatural. This isn't really about how hard a game is, but why and how that difficulty is the way it is, or in some cases why it's reduced. Maybe the most blatant example of this is epic yarn being too easy so adding a mode where two flying things attack you, which I compared when I played the game to if you were playing the game on regular mode while being attacked by a couple bees in real life.
Tap here to load 14 comments
Leave A Comment
Hold on there, you need to login to post a comment...