Coming from Sometimes You on 1st March, Awesome Pea embraces the classic platformers and green monochrome of the original Game Boy screen, as you've quickly deduced from the screenshots and the trailer above.
You'll be rolling through the terrain and dungeons of the Awesome Islands in glorious widescreen, collecting coins and avoiding all manner of spikes and enemies.
Boasting an instantly recognisable art style, thirty levels and a 'stunning retro soundtrack', it certainly looks the part of a classic GB platformer, although its curved CRT television effect muddies the retro waters a little.
There's a demo if you want to try before you buy, and currently a 10% pre-purchase discount knocking the game down to £4.85/$5.39 before launch.
Expecting more 'pea' puns in this one, were you? We're sure you've got plenty bottled up inside - feel free to unleash them in the comments.
Comments 24
Wow looks totally retro and awesome!
Oh and uh... Who Pea'ed on my Game boy?
Okay, but why does a Game Boy inspired game have a CRT filter?
Currently playing through Mr. Tako which I picked up only due to it being under £5. Fairy enjoyable thus far. Least it isn't mixed up enough to include a curved CRT filter as part of what it is clearly a GB homage.
Its a fun game on works that well on the switch, the CRT effect does make the platforms kind of meld into the background and it gets a little frustrating when you mistime your jump die and start from the start of the level again.
Mixing Game Boy visuals with a CRT filter? Seems like it's just throwing retro graphics in for the sake of it.
Wasn’t a big fan of the demo, the controls don’t feel quite tight enough. The crt effect was also a bit heavy handed and made it harder than it needed to be.
@RupeeClock Old home computer monitors had a similar colour palette to the Gameboy. The CRT screen made me think of an Atari computer, not Gameboy.
@SmaggTheSmug
Atari home computers weren't monochromatic, unless you're talking about something else.
This four-shade olive green is undoubtedly modeled after the original Game Boy.
Tried the demo, not for me.
Looks interesting will download the demo later and give it a try
@RupeeClock It may have been a case of monochromatic green monitors. I distinctly remember an Atari computer with green display.
Watched my girlfriend play the demo and the CRT effect made me nauseous, and I'm ususally into those - Odallus and Cursed Castilla being great examples of the effect.
Tako still seems the best option for that kind of throwback.
@SmaggTheSmug
Was it something like a vector monitor?
@RupeeClock I couldn't tell you, it was so long ago! Maybe it was a monochromatic Atari800 monitor that was popular in the former Soviet block because it was cheaper (much like people here didn't have NES, but a Chinese Famicom knockoff).
@SmaggTheSmug
Something like a Dendy by any chance?
I've watched a series about Famicom bootlegs and their prevalence in Russia, called Dendy Chronicles. It's fascinating learning about how these Famicom bootlegs would be publicised on Russian television, and that Joe and Mac was considered a bootleg of "Super Mario 16", since the latter reached market first.
https://www.youtube.com/watch?v=JetfzNDvGfw
@RupeeClock Yes, though under the name "Pegasus".
I like it when I can toggle crt and other retro effects on or off. Game looks fun!
The old atari or apple monitors were just green or black, there was no real shade between. You could do an on/off hatch like dithering at best. That there is a total knockoff of the shades of Gameboy 1989. Looking at the stills I have to wonder if that would actually work on a GB if someone converted it.
If the curved CRT effect is a option, then that's cool. Options are good to have. I am not particularly fond of the curved CRT look, myself. I do like a simple scanline effect, though. It looks like the scanlines and curve might be a package deal.
Whoever captured their footage should be more mindful of their mouse cursor. There's a visible mouse cursor for most, if not all, of the trailer.
The CRT effect is definitely a bit off brand if they're going for a Game Boy vibe, but it's still preferable to the original Game Boy's poor LCD refresh rate and subsequent motion blur.
Adide from the aesthetics, it looks really boring
I thought the game was already out. I downloaded the demo a couple days ago. Hard to see obstacles sometimes.
@Orpheus79V that is what a lot of indie devs like to hard sell on, nostalgia, at the end of it all it just becomes oversaturated when they all do the same thing.
I don't understand indie devs sometimes... Nintendo spent years in the 1900s to upgrade to a better graphic quality. Now we're living in a day with 4K graphics, and they'd rather go back to GB days... nah.
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