The famed Nintendo Treehouse team will be providing rolling coverage from its booth through the three day event, including appearances from Shigeru Miyamoto, as one example. It's a great way to see E3 in action, and you can watch it here.Get the Flash Player to see this player.
Posted by Thomas Whitehead
Thanks for watching it here everybody, adios!
Go on Morgan, you don't need the wrist strap. BE A REBEL.
Morgan's killing it. Is Morgan the one batting? I've lost track...
Who's going to win? Will there be a Wii Remote hitting face incident when swinging?
Less waggle, more twisting (and shouting?)
Those are, 'interesting' customisations
This melee / shooter mashup could be fun.
Valhalla is aiming to blend shooter and action ideas, while forging new ground in multiplayer.
You've got this Bill!
I think demonstrations of this game struggle because they're grappling with fairly complex mechanics.
We're getting a look at a different map, an 'escape from London'
This still looks like silly fun.
I bet this'll look stunning, not sure this stream quality does it justice because it's so fast moving.
The Masked Sage has really small eye holes...
I wish I had shoes that were flamethrowers
This is out tomorrow, right? No? Awwwww...
I was hoping for more new coverage.
New environments and focus on battles to be the focus.
Xenoblade Chronicles X is my ultimate jam.
Well, the devs are rocking this.
After that section about Reggie's two 3DS systems(?) we're onto Fantasy Life...
Bit of a weird chat this...
S.T.E.A.M - "The whole steampunk style is fantastic"
Some multiplayer battles to be shown.
So that was Code Name: S.T.E.A.M., what did you think?
We're getting one more cinematic.
In this map there's a boss that deploys remote eyes, which are used for long range attacks against you.
The Fox character is a sniper, increased overwatch capabilities.
By restoring the team using same points and steam regeneration points, you could string together moves to clear a map within a small number of teams -- one for pro players to try.
Green signs found around the map also restore steam.
You can spend medals to revive your team, but they're important and should be saved - they can buy stronger weapons as the game progresses.
Green rotating pillars represent save points.
The Mighty Roar Special Attack is pretty cool.
Henry is the 'all-American hero', it seems.
I quite like the idea of understanding a terrain by visualising it and exploring, rather than simply having a map.
Taking a chance on overwatch counterattacks could pay off on some occasions, with stunning enemies and extra damage.
Stunned enemies are more susceptible to higher damage.
Each weapons has a unique probability of stunning enemies within range.
Overwatch - if you save up steam you can attack enemies within range on THEIR turns.
You can deploy a sentry that auto-fires on enemy turns.
Sub-weapons can include a "jump boost", to reach higher points.
There are sub-weapons that can be equipped on any character as you see fit.
Main weapons of units have special characteristics depending on that character.
When moving around, if you're spotted by an enemy that locks down the move and takes away the free roaming aspect.
"Verticality is important"
Getting an overall picture of the battlefield is part of the challenge. For example, having a character on a high point is a smart move.
Four characters available to be used at any given time. No map, so switching between characters is necessary to assess the battlefield.
The steam tank determines how far you can move, how far you can attack.
Well, that was certainly stylish, the steampunk element and 'American' London is intriguing.
A suitably bonkers alternate-reality
Opening cinematic time
American comic books, steam punk, turn-based strategy, action - quite a combination.
We have the creative director and art director from Intelligent Systems, too.
Yamagami-san is the producer for the title.
The dev team from Intelligent Systems is here.
Nintendo's over-running, we want Code Name S.T.E.A.M, darn it!
Run around and fight things, level up. It's a Level-5 RPG, so it's likely to be downright adorable.
Nice one, they accidentally showed the S.T.E.A.M trailer for about 5 seconds...
We'll start off with a trailer.
What did you all think of the Code Name S.T.E.A.M. details, are you intrigued by it?
Alright, Nintendo Treehouse re-starts at 09:30 Pacific time today, 12:30 Eastern, 17:30 UK / 18:30 CET. Who's hyped?
Final post just now from Morgan - "Response here super positive - the hype train is real and it's steam-powered!"
OK all, you can chat away, but I'll be signing off now. I've written an article summarising details on the home page.
Morgan - "Not going to be online play but there'll be multiplayer, which is online." Your quizzical expressions match mine, "more to be revealed"
Morgan - "Advanced Wars composer doing music! Combines elements of 19C-string music & metal. Dynamic based on battle situation. Also rockin'"
Morgan - "They're taking questions now - anyone have any A+ requests if I can get the mic?" Hit him up @zipmon on Twitter
Morgan - "Seen a few fantastically over-the-top special attacks too - fun comic-book-in-motion cutscenes w visual sound effects! Looks awesome!"
NOA - "Each character has a main weapon but you can also equip a second "sub-weapon" for each character."
NOA - "Overwatch attacks can stun & interrupt enemy movement. Save steam at the end of a turn to attack enemies when in range."
Morgan - "Lots of verticality in the stage designs - can use for scouting! Also one of the characters appears to be an actual lion
Morgan - "Seeing some character design art now, looks fantastic - Silver Age American comic book style w bold lines/colours and pop art bubbling"
NOA - "Character design in #CodeNameSTEAM is based on American comic books. The developers were inspired by artists like Jack Kirby and Bruce Timm."
"Interface and UI are gloriously steampunk btw, so many gears pipes and levers!"
Morgan - "Characters wear backpack-boilers, with a certain number of little puffs of steam that power both movement & attacks each turn"
From NOA: "The fighters in #CodeNameSTEAM run on steam. Fighters have boilers and they have to pull from a limited amount of steam to perform attacks."
"Without a mini-map you'll need to explore with multiple characters to get an overview of the battlefield"
It'll use stylus-based touch screen controls.
"Third-person viewpoint meant to draw you in closer to the actual battle - getting rid of the abstraction of mini-map-style strategy."
"Seeing some gameplay now - cell shaded char models & looks a bit like a third-person shooter in a turn-based format!"
"Intelligent Systems is working on Code Name: Steam! They're taking to the stage now to tell us more about the game"
"A 'turn-based strategy game with lots of unique elements from action games"
"We're watching a video that shows 3D steam-era London with a comicbook aesthetic! Looks beautiful! " - Morgan
It's Codename S.T.E.A.M!
You can follow our twitter on @nintendolife -- We're inside the theatre... not long now! No pics allowed inside but will do my best to tweet eloquently! -Morgan
So the press conference is not being streamed online, but we'll report what we know and obviously expand on it as more info arrives.
Treehouse is done for the day. I'm going to monitor the happenings from this press conference now.
I do like the jump attacks, add a cinematic flourish to these hunts.
I hope the Treehouse announces this 3DS game shortly, but if not we'll be striving to report right away on what it is.
Gore Magala plays a significant role in the 'central mystery' of the storyline.
Oh dear, challenge fail!
Apparently staff members record some of the monster sounds. That must be entertaining to watch.
Impressed with the performance of the engine, seems a bit smoother than MH3U, on my stream anyway...
So the environments have scope to climb walls, vines etc and execute a jump attack.
There's the new jump attack move, that should look awesome in 3D.
Nice smooth framerate so far.
It's the same setup on the touch screen as MH3U, no surprise there, same graphics engine it seems. Again, no surprise. It's all about the new moves, weapons, items and monsters, ultimately.
We've got a two player hunt here.
Great to finally see a bit more of this.
"To play as Zelda is something people have wanted to do for a long time"
"Sakurai is such a perfectionist"
"I love seeing the energy on 3DS Smash Bros."
Body. Your. Ready. Is. Rearrange those words...
Lots of ideas borrowed from Super Mario 3D World, which is neat.
There's some cool variety in these levels
You'll be able to make and share courses in Mario vs. DK, which will be fun.
Victory for JC!
You can do it JC!
JC is on fire everyone!
He's got it, JC strikes!
These games are my jam, is it 'jam' for any of you?
Awesome, JC was a legend keeping the Invitational running.
Wow, the Beetle is deadly!
We have some more guests from the Invitational, huzzah!
This Wuhu Island / Pilotwings stage is all kinds of awesome.
Wii Fit Trainer, could be a useful fighter. No, really, the competitor with her in the Invitational had a great run.
I don't think they're the special guests...
Special guests promised...
More Smash Bros! Bubsy the Bobcat as a new fighter? I'm calling it right now!
Get ready for some more Smash!
I always play as Bowser in MK8 (when not my Mii), as he's awesomely super-duper awesome.
Alright, we're into the game board with Bowser rules. GamePad player controls Bowser.
Just think of community-designed levels and competitions in this; it could be utter madness.
This game / app could have serious legs, assuming there's online sharing of course.
What do you think of Smash Run then? Perfect for short game sessions, surely.
Gotta love that Uprising stage.
Are any of you planning to buy both versions of Smash Bros.?
Toon Link, good call gents.
Lovely smooth framerate, 60 gorgeous frames.
I'm a big fan of the art-style in the 3DS version. How about you guys?
Pretty cool that summonings etc also follow the Nintendo themese.
Touch controls brought across into the Bayonetta port, too.
Even the Zelda chest-opening jingle is hyperactive in Bayonetta.
Oh yes, the Link outfit!
Kamiya has had some input into Wii U features in the port of the original Bayonetta.
This does look gorgeous.
Cute is the word of the day
Man, these bosses don't quit. As a huge fan of this kind of madness in Wonderful 101, this is day one for me.
We can't see co-op here, but the fact online co-op is included is exciting.
As always, this game looks insane
Plenty of battle footage, what do y'all think?
She has few clothes, remember, that's the concept. It's supposed to be her hair!
Not quite mastered steps yet...
So we have the director and producer of Bayonetta 2, and finally a chance to see some standard play.
As you may have seen in our reaction content, Xenoblade Chronicles X is my highlight so far.
Kirby's a KILLER
We kind of think this is an eShop candidate, but do you think it'll be retail?
I can tell already that I'll be rubbish at this game.
It's a cool visual style, in my opinion.
Are any of you planning to pick up Pushmo World?
Inevitable that would happen, never mind!
Time for a rematch.
Some competitive players are about to enter the scene.
I'm a big fan of this Skyward Sword stage.
Skilful dodging from Little Mac there!
More normal than in Sonic Boom, anyway.
It's normal Sonic!
That tree move with The Villager looks tough to actually use on an opponent. Do you have the skillz?
'Real Reggie' is now finishing up.
"The vibe in the booth is really positive"
Reggie's looking forward to Smash on 3DS. Who isn't?
Cool idea, hitting 'goo' to cool lava.
Check out that 'bouncing beetle'
Off to a stage now, awesome music!
We're seeing the quirky StreetPass mode, in which you record a brief run and wait for others to take it on.
I'm really liking the look of Affordable Space Adventures
Some of these puzzles are rather cool.
Enemies react to sound, for example, so you have to use lower thrusters.
It certainly looks challenging, with the GamePad screen being relatively 'busy'
So you use the GamePad screen to adjust controls and environmental aspects of the ship. So there's certainly potential for interesting puzzles.
In Skirmish you can play local multiplayer, with each player having their own screen (TV and GamePad). This was first seen in the Swords & Soldiers Wii U re-release.
There are some fun animations in this sequel.
The option to turn an enemy into a sheep is... interesting
How are you liking the new art style?
A noticeable change in art style with the upgrade to Wii U.
It's all about the chicken suit.
That's a daunting boss!
Intenso, perfect for a tough spot!
A bit of co-op action, this is certainly a bright game. This is an enhanced version of a game that was on PS3 and Vita, to name two systems.
The local co-op looks fun, though the slaughter of cute bear creatures seems harsh.
Is it just me or does the character run really, really fast?
This is a time-sink, people!
We've gone outside the town! Nice smooth performance.
Run around and say hello to everyone in the town, you know the drill!
So you get to choose a profession early on, which will obviously drive how you play the game. You can switch, however.
It's avatar creation, this could take a while...
Audrey Drake will be kicking this off, it seems, this has always looked like a charming title.
Has it been 90 seconds yet?
A bit of a recap of how amiibo will be used in Smash Bros., such as levelling up and customisation.
It'll be interesting to see whether any demo videos are recycled from yesterday, or whether it'll be all-new content.
Treehouse will be shutting down for the Smash Invitational (we're showing that on the front page) -- and we'll be back with this when it re-opens.
This looks a lot of fun, though we want to know about sharing, which Nintendo is dodging for now. Miiverse is surely a must!
Now THIS, is a hardcore level!
Some crazy designs going on here...
Skinny Mario started as a bug, which is kind of awesome.
It seems levels can be a decent size.
We're getting a demo, it looks pretty slick.
Link using some pretty advanced weaponry there.
The folks at Nintendo aren't having much luck when it comes to winning at their own games today.
From what we've seen it's clear that the player is the deciding factor in all battles. Masses of allies and enemies are there to enhance the scale of combat.
Having lots of allies on-screen to help you is cool, although they don't seem to survive for very long!
haha, cool loading screens
Liking the jacket!
And that's a wrap on Xenoblade Chronicles X. Up next is Hyrule Warriors!
A key thing to remember is that, in principle, if you can see a place, you can go there. If that works, then it'll be amazing.
So this fallen city ship is called Los Angeles, it seems.
We're into battles with slightly more intimidating creatures now.
The background music, once again, stands out.
Discovery of another area, that'll happen a lot. The scope looks seriously impressive.
This is my jam. Are you guys enjoying this one?
The world looks MASSIVE
A monster's level shows at all times, will be helpful for avoiding tough battles!
The framerate is smooth so far, anyway, though it's a limited scene.
So here's a battle, it's still a real-time dynamic system.
So that opening cutscene was awesome, but it's the gameplay I want to see.
Okay, so looks like we won't be seeing Star Fox right now... even though we believe there is a playable demo on the show floor. Hmm.
Erm, so what is Stair Fax: Dinner Plate?
It appears both of these concepts are mainly around showing unique aspects of the Gamepad, but we're all waiting for Star Fox!
Concept looks quite good, but surely just part of Nintendo Land 2 or another package of mini games?
Attack ROB! Which is harsh... poor ROB.
You've got to protect your base using 12 CCTV cameras
Let's see what this one is all about
Okay, next up is Project Guard...
So, it looks like you can edit your giant robot, customizing 13 different parts
We're not so sure about this one here in the office...
What do you guys think so far?
Project 1: Giant Robot - something Miyamoto has been working on recently
Obviously Miyamoto wants to talk about Pikmin too!
We're talking about the recent Wii U update that makes the console 'easier to use'
He's wearing a Pikmin T-Shirt... which is cool.
The one and only Shigeru Miyamoto is due to appear on the stream very soon.
Players will have multiple weapons at their disposal, including giant paint rollers.
Tapping on a team mate's arrow on the GamePad map will super-jump you to their location.
We're right in the middle of a 8-player multiplayer match. The GamePad screen will show your team's combined coverage of paint over the map.
You can use the right stick to look around as well as GamePad gyro controls.
Captain Toad: Treasure Tracker will be available on Wii U this holiday season.
Experiencing a bit of deja vu here...
Troublesome enemies can be held in place with a touch of the GamePad screen. Handy for the more complex stages.
Boos just want to be friends!
Another stage for Captain Toad: Treasure Tracker now being shown. GamePad provides a first-person perspective so you can throw turnips at enemies.
Boss battles will also make an appearance in Captain Toad: Treasure Tracker.
Lots of touch-screen GamePad usage being shown here. Nintendo seems keen to show this off in particular.
We're hopping into a stage now.
Huzzah! We're finally getting a look at something! Captain Toad: Treasure Tracker to be precise!
Shall we look at some games please?
Right then, time for the next chapter of E3!