Game Profile

Super Mario 64, the genre-defining Nintendo 64 classic, arrives on the Nintendo DS with all-new features that take full advantage of the new portable system's dual screens, touch screen and wireless multiplayer capability!


  • Play as Mario, Yoshi, Luigi and even Wario. You'll need to use each one's unique abilities to find 150 Power Stars hidden in the castle and grounds.
  • Play through Adventure mode and try your stylus-wielding hand at tons of new touch-sensitive mini-games.
  • Battle up to three friends in Wireless Versus mode, which you can play with only one Super Mario 64 DS game card.

Each of the four main characters has multiple jumping moves that cover great horizontal and vertical distances. Each has unique moves: Yoshi can eat enemies and turn them into eggs that he can throw; Mario can punch, kick and wall-jump to great heights; super-strong Wario can break certain blocks; and Luigi can jump incredibly high. Power Flowers give each character even cooler powers, like invisibility, fire breath or the power to float through the air.

Game Review


Europe PAL Version

Posted by James Newton

A modern masterpiece, marred

When the GameBoy Advance launched back in 2002, it landed with a port of Super Mario Bros. 2, not exactly the most fondly-remembered of plumber outings but one that still hit the mark by fitting the platform to a tee. Come 2005, Nintendo hit on the idea...

Game Screenshots

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User Comments (17)



RallyFTW said:

I Don't Have the original, but i played it and i loved it. This was the bomb.



Metang said:

One of the best games of all time has been turned into a disaster. The controls were awkward and lagged horribly, the characters moved like fat lards, and the graphics were sh*t. (Though I should cut it some slack in the graphics department, considering that it was one of the first DS titles out there; this game's nowhere near as ugly as Pokémon Dash.)



Boyoshi said:

i Got to admit that this game was pretty ruined because of the stuffy controls



Cookieman336 said:

It's a much better experience when played on a 3DS. Thank goodness for circle pad compatibility with DS games!



Cookieman336 said:

I'm sure it would have but Nintendo had already released an E3 tech demo for its sequel, Super Mario 128 which, sadly, was not released.

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