Magician's Quest Mysterious Times is a unique combination of adventure and simulation RPG. Players are tasked with attending classes at Magic Academy while learning the mysteries of magic and the art of casting spells while building relationships with other students.
As players attend classes, they'll be immersed in a living, breathing world where time progresses as it does in the real world, and each week, player's skills are put to the test in a new magical adventure. Using their spell casting abilities and unique interactions with other characters and their surroundings, players are confronted with puzzles and adventures that will challenge their skill.
Magician's Quest Mysterious Times contains over 50 mysterious events and introduces a variety of unique characters. These events and characters will challenge you as a magician both in your spell casting abilities and by figuring out the challenge through a series of correct responses and actions. Below are a few event examples and a few advanced tips on how players can solve them:
Sphinx: Journey to Magic Academy where you'll be met by the Sphinx. There he will ask you a question which you must answer correctly. Upon answering the question correctly or not, the Sphinx will move to a different location where you'll have to find him. Once you find him, you can cast a spell to make it rain which requires you have aquamarine in your possession. The Sphinx moves again. Find him and cast the rainbow spell which requires you have turquoise in your possession. The Sphinx moves again. Find him and cast the spell to make it rain flowers, which requires you to have the marguerite flower in your possession. This will complete the challenge.
Death: Head down to the Post Office where you'll need to speak with Thom, the post office worker to trigger the event. Once you do, Death will appear. Death is there to take Thom's soul and your job is to save it. Death will play a song called "That's Soul". You then need to go into town and buy the CD that has that song on it, return and give it to Death in exchange for Thom's soul. This will complete the challenge.
Martian: Mysterious Time begins and you'll be thrust into an environment where you'll be greeted by a Martian. He'll speak in his mystery language which you'll need to figure out to answer his questions. When he asks you his second question, answer "no". Once you do so you'll need to hand him the Flower of Skull which you must have in your possession. This will complete the challenge.
Dragon: Walk all the way to the back of the cave where you meet the dragon. He's stuck in the cave because he can't fly. After he speaks, go to the spell casting screen and select the "greeting" icon. Then he'll ask you to give him 3 kinds of medicine which require 3 different items: Freaky Frog Fat, Ancient Dragon Scale and Mandragona Root. You'll need to watch him for some time to make sure he's okay. After the last of the medicine the dragon will thank you which will complete the challenge.
Nessie: Nessie lives deep in the cave, after he speaks go to the spell casting screen and select the "greeting" icon. Nessie will retreat back into the lake and you'll have to leave the cave. Enter again and Nessie reappears, asking you if you've brought him an item. You'll need to give Nessie a fish 4 times, after which, Nessie will thank you. Next, Nessie will demand a song and you'll have to whistle until Nessie thanks you and says goodbye. This will complete the challenge.