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Topic: A rant about Lost Reavers

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AVahne

The game is finally in open beta in the west (though Japan has had it for a while huh?), and so I just wanted to share some of my thoughts about the game. They're mostly grievances, though the game is still relatively fun in a way.
First thing's first, I find it weird that even with the Japanese beta, it doesn't seem like they fixed any issues since then. If I'm wrong feel free to post about it.
Second I'll list issues that they can surely fix and actually need to for the game to seem less...beta-ey when it releases. It's not a long list...like at all:

*- Lag. Every MMORPG and MMO-type game has lag even after release and it's not entirely awful here. Still, it needs to mostly fixed. At least get rid of stutter and lag that comes from attacking and killing enemies.
- Forced tutorial. This one is VERY annoying. I know it's there to help players who aren't experienced in this type of game, but to force it for EVERY CHARACTER gets tiring. The gameplay differences between characters isn't even all that big, and I assume the tutorial is the exact same for them all (I only played two characters). At the very least they need to add a skip button. Unless there's already one and I'm not seeing it.

Next is a list of things I'm sure they can fix with an update if they actually wanted to. This list is longer:

- Forced Gamepad usage. Why can't I use another controller? The only thing the Gamepad is used here for is screen mirroring and the chat blurbs. The chat blurbs could be mapped to the Down button or the Minus/Select button as those seems to be unused. Well actually the Minus button pulls up recent chats and events, but that can still work when pulling up the chat blurbs.
*- Combat is a little clunky. People love to call MH's combat clunky, but this deserves the description a little more. Combat doesn't really flow here and feels rather stiff.
*- Camera. Speaking of stiff, the camera feels pretty stiff as well. It's usable once the settings have been played with, but I wish the camera movements were smoother. Also, they need to add camera settings for the TPS mode as well. Currently, aiming can be a pain due to stiff, slow camera movement.
*- UI. Leaving a room was a mystery to me until I checked the Mission Select option in the Terminal. Why is room leaving in the Mission Select? Actually why isn't the Start button usable in the lobby? It'd be far easier and less confusing for people to be able to leave a room or access settings by simply using the Start button instead of only using the Terminal. I know someone's going to harp on me about complaining about this, but come on this is just bad design. Also, researching the weapons. This is a very minor complaint and I'm sure I'm the only one who cares, but why does the circular meter thing have to do that rising and dropping animation when it would've been far more efficient just having the meter quickly rise the actual amount? They even have an animation with it looking like the research meter is going overdrive and reaching 99% and 100%, only to drop back down to the actual amount (afaik the meter only goes up by 2 points per standard research point). Again this is VERY minor as you can just skip it with the A button, but what's the point in wasting time and resources into this? Again again, minor, but it kinda irks me that something as pointless as a long meter animation exists when there's still a lot of elements in the game that needs more polishing.

Finally the one thing that I'm sure they can "fix" with an update, but likely will never happen unless they make enough profit and feel like doing it way later on (and honestly I'm not too upset if they don't):

  • Graphics. By today's standards, yeah it's really dated. HOWEVER, by WII U standards the game looks pretty alright. I know I'm going to get a lot of hate for this, but honestly I feel it doesn't look all that worse than Xenoblade X (heralded as Wii U's best looking game for some reason) in certain ways. Yeah XCX beats it with draw distance, material shader quality, and artistic design (in terms of organic environment and monster designs). Honestly I feel the first and third reasons are really the only reason why people are wowed by the game's graphics. But in terms character model quality, texture quality, and even the lighting, Lost Reavers isn't all that worse. If they can fix the faces on the characters to make them look more like their official art instead of ugly wax dolls, the game would look better. And only really I mention lighting is because both games look....really washed out. Like....really, REALLY washed out. Plenty of PC MMORPGs have seen minor (or major depending on the game) graphics upgrades later in their lives so if later on they find it possible to do with what money they make off this game, I hope they do it. Mostly just to make the game more attractive for future gamers. That is...if the game will even last that long.

Other than that, the game looks mostly fine. Well, it'd help if they used better material shaders on everything, though I understand if that would be too much to have that while keeping the framerate at a playable state considering this is just a low budget (presumably) Free-to-Play.
Gameplay is fun enough and I like how they have melee and ranged weapons usable at the same time without having to switch between them. Stages are...rather short though, but I assume it's so the game can be played in short bursts. They should add more stage variation and have some more randomized elements to prevent the game from becoming stale way too quickly.
If Nintendo releases a new handheld and if it's at least as powerful as the Vita, it'd be nice if they can get Bamco to release a port at launch with cross-play so EVERYONE with Internet access will have a decently fun game to play as soon as they get their system.

Edited on by AVahne

AVahne

Nintendo Network ID: AVahne

LaserdiscGal

Let's share this on the discussion thread please

LaserdiscGal

3DS Friend Code: 0688-5519-2711 | My Nintendo: pokefraker | Nintendo Network ID: pokefraker

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