Ok i was told to move this 2 online gaming so some stuff has been changed.
stock. 8 minutes. Items are turned to off and none. If time runs out, the winner is determined by stock, and then by percentage. If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously (typically because of a Sacrificial KO via Bowser's Flying Slam or Ganondorf's Flame Choke), then a tiebreaker is played. A tiebreakers is a 1 stock, 3 minute match with the same characters and the same stage. All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches). Controller ports are determined by Rock-Paper-Scissors if there is a dispute. All people are responsible for their own control scheme/name tag and must make sure it is set before the match begins. Both players must agree to restart a match on account of a controller problem. Meta Knight is banned. Stalling is banned. (Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling, but using chain grabs infinitely against a wall beyond 300% or using Sonic's Homing Attack repeatedly underneath the stage is.) Any action that prevents the game from continuing results in a forfeiture of the match for the offender. Some interactions (for example, interrupting a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is considered stalling.
Oh yes sorry i found this on another site that was created by someone else he said this is how tournaments go so decided to use this but i have found a real one now. sorry about that
Items are turned to off and none. If time runs out, the winner is determined by stock, and then by percentage. If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously (typically because of a Sacrificial KO via Bowser's Flying Slam or Ganondorf's Flame Choke), then a tiebreaker is played. A tiebreakers is a 1 stock, 3 minute match with the same characters and the same stage. All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches). Controller ports are determined by Rock-Paper-Scissors if there is a dispute. All people are responsible for their own control scheme/name tag and must make sure it is set before the match begins. Both players must agree to restart a match on account of a controller problem. Meta Knight is banned. Stalling is banned. (Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling, but using chain grabs infinitely against a wall beyond 300% or using Sonic's Homing Attack repeatedly underneath the stage is.) Any action that prevents the game from continuing results in a forfeiture of the match for the offender. Some interactions (for example, interrupting a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is considered stalling.
Both players choose their characters (as well as their sub-character and costume) for the first game. A double-random pick may be requested by either player. Players start the stage-striking procedure in order to select the first stage. The optimal procedure for striking stages depends on how many starter stages are allowed. In the following list, "1" is player 1 and "2" is player 2. 3 Stages: 2-1 5 Stages: 1-2-2-1 7 Stages: 1-1-2-2-2-1 9 Stages: 1-1-1-2-2-2-2-1 Each player may ban a stage from the counterpick list for the match. The first game is played using the stage chosen by step 2. The loser of the previous game chooses a stage from the starter or counterpick list. No player may choose a stage they have already won on unless the other player agrees. The winner of the previous game chooses their character. The loser of the previous game chooses their character. Steps 5-7 are repeated.
Stages are divided up into starter, counterpick, and banned. Starter stages are the only stages that are used in the first game of a match. After that, the loser may pick any stage, starter or counterpick, that is not banned. Additionally, each player announces a single stage each match that s/he wants banned from the counterpick list.
The Counter pick list is split into three "tiers" of stages. All counter picks listed should be considered and are preferably universally used. However stages of a higher tier (i.e. Frigate Orpheon / all unused starters) should be more prioritised in a tournament's rule set. The higher tier stages are more commonly seen in tournaments, each individual tier is explained further below.
The Banned list is a list of stages that should be universally banned from tournament play. Starter/CounterpickEdit
This list is divided into four groups. The first group is always used as starter stages. The tournament organizer may add subsequent groups to the list of starter stages, the rest being placed in the counterpick category. However, the groups must be added in order: one cannot choose for group 1 and group 3 to be starter stages without including group 2 as well.
Group 1 Battlefield Yoshi's Island Smashville Group 2 Lylat Cruise Pokémon Stadium (Melee) Group 3 Final Destination Castle Siege Group 4 Delfino Plaza Halberd
CounterpickEdit Group OneEdit
These stages are typically used as counter picks, alongside any starters that might not have been in the starter list. TOs looking for a reliable set of counter picks are recommended to at least include these.
Frigate Orpheon Brinstar
Group TwoEdit
These counter picks are less of a standard, but still relatively commonly used. They are considered to be perfectly playable in a competitive environment in the sense that they provide consistent results when used properly. However, they typically require extensive stage knowledge more so than the stages not in this category and have interfering or perhaps over-centralizing hazards which some consider unsuitable for competitive play. Note that they have been ordered in terms of overall acceptance in the BBR, which also holds true for tier three.
Pictochat Rainbow Cruise Pokémon Stadium 2 Jungle Japes Norfair
Group ThreeEdit
These stages vary in the amount they're used in the competitive scene today. While some are adopted by MLG and the Midwest, others are rarely seen, if at all. The BBR is split on their competitive viability as the scene at large. Otherwise, the same applies as with tier two stages.
Green Greens Distant Planet Luigi's Mansion Pirate Ship Port Town Aero Dive Yoshi's Island (Melee)
BannedEdit
75m Big Blue (Melee) Bridge of Eldin Corneria (Melee) Flat Zone 2 Green Hill Zone Hanenbow Mario Bros. Mario Circuit Mushroomy Kingdom (1-1 and 1-2) New Pork City Onett (Melee) Rumble Falls Shadow Moses Island Skyworld Spear Pillar Summit Temple (Melee) WarioWare, Inc.
Also, the Sample Stages included with Brawl to demonstrate the Stage Builder are not rated, and as a result, banned from tournaments.
Supersmashbrostourna.chatango. You can spectate the matches if that is possible and also if you have a camera that would be great
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Topic: 2012 Super smash bros brawl tournament online
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