Forums

Topic: What games would you like to see use Labo VR

Posts 21 to 40 of 53

GrailUK

I have another idea. Developing my Luigi's Mansion gimmick. Erm Metroid Prime 4. Please Retro, if you are reading;

Samus precariously lands her ship on a distressed federation cruiser. no power, life support down, poor visibility. As she boards the vessel, the player undocks the Switch and the game goes into scanning mode. (I wouldn't even mind if it wasn't instantaneous) The player has to sweep the area looking for clues. (Those areas can be designed to allow this feature so as to avoid being too highly detailed. I reckon the lights out bit would help lol.). So panning around your living room would be panning around the ship. (If that makes sense) After a blip has been detected or some info has been scanned, the player plonks the Switch back in the dock and resumes play. Imagine playing in the dark lol (espescially as the TV turns to black as you undock!).

I'm all for incorporating VR into games in this fashion, Not so much strapping it to my head for hours.

Edited on by GrailUK

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Ninfan

@GrailUK no it says it supports internet play on e shop when I bought it but there doesn't seem to be any in the game .where your 3ds code , where and what is sig

Ninfan

GrailUK

@Ninfan Oh yeah, good point. I'll add it hahah Shows how much I play 3DS. (Damn you lol)

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Ninfan

GrailUK wrote:

I have another idea. Developing my Luigi's Mansion gimmick. Erm Metroid Prime 4. Please Retro, if you are reading;

Samus precariously lands her ship on a distressed federation cruiser. no power, life support down, poor visibility. As she boards the vessel, the player undocks the Switch and the game goes into scanning mode. (I wouldn't even mind if it wasn't instantaneous) The player has to sweep the area looking for clues. (Those areas can be designed to allow this feature so as to avoid being too highly detailed. I reckon the lights out bit would help lol.). So panning around your living room would be panning around the ship. (If that makes sense) After a blip has been detected, the player plonks the Switch back in the dock and resumes play. Imagine playing in the dark lol.

I'm all for incorporating VR into games in this fashion, Not so much strapping it to my head for hours.

@GrailUK how do you think they'll make the new metroid . I remember when metroid prime came out it was great . How do you think this new one will be a step up from that one. It got to be a brand new idea

Ninfan

GrailUK

I want a more open galaxy to explore, with a story thread as opposed to a forced story. One you have to find clues that tell you which planet to go to next. The scanning mechanic (man I hate that word, it used to mean how things moved) I mentioned would be well immersive. As for the story that enables that, I used an abandoned ship in my example, but I'm sure Retro have better writers than me. But I want to see bounty hunting. Tracking the people responsible for the destroyed ship and dead crew. Plotting a course to a planet in your ship, landing and following a trail. The game could have multiple threads. Maybe interlinked maybe not. One could be a main story arc. Dunno. Kinda of train of thought here choo choo. Bounties to hunt. Space Pirate raids to stop.

As long as it has the same intelligent gameplay and sense of isolation, then it's all good in my book.

Edited on by GrailUK

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

gcunit

I'd love to be able to play LEGO Worlds in VR, but the technical performance of that game on Switch, i.e. resolution and pop-in, suggests it would be a step too far.

Dragon Quest Builders or Portal Knights instead would be nice too though.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

Anti-Matter

@gcunit
There will be some new contents for Portal Knights, according to Keen Games Twitter.

Anti-Matter

Dogorilla

ARMS could work well in VR if the headset had a strap and you could hold the Joy-Con separately. With the way the Labo headset works though, you obviously couldn't have motion controlled games like that, which limits its potential a bit. @GrailUK's Metroid idea is clever because it specifically incorporates the straplessness (definitely a word) of the Labo headset. I also wouldn't be surprised if MK8 Deluxe gets VR support soon.

"Remember, Funky's the Monkey!"

Funky Kong

GrailUK

@Dogorilla Thanks man. I was trying to run with Nintendo's philosophy as opposed to turning them into PSVR. Now, wouldn't aiming punches be difficult if your head isn't the right orientation or moving. Hmm...actually, that would add more skill to the game so I'm all for it. (Could actually be a more interesting take on e-sports, as opposed to watching lifeless folk sat on their bums not moving.)

Edited on by GrailUK

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Moroboshi876

I wish Mario Kart gets support, and I think it's perfectly feasable, considering there already exists a Mario Kart VR and they could learn from what they did there. It should be easy to do a first-person view mode or something like that.

Switch code: SW-2291-6286-4620

Nintendo 3DS code: 2879-0476-7598

My Nintendo: Toni | Twitter:

GrailUK

So, are folk wanting a labo headset for Mario Kart? I can't imagine it being comfy playing unattached. Maybe the flip grip guys (Mike Choi, Jeremy Parish and Fangamer) could come up with something (if they read this site hehe!) I must confess, being blind in one eye, I'm not really attracted to wearing something like that, but seems I am the minority (no biggy)

Edited on by GrailUK

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

gcunit

@Moroboshi876 I suspect the first person view for MK8D could be a step too far - there's so many 360 flips and spins and crashes that the internet will be full of nausea criticism Day 1 and Nintendo will wonder why they bothered. I'd love to try it out, but there's too many whingers out there - just look at the reaction one of the leading Nintendo fan sites gave BotW VR ffs.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

Moroboshi876

@gcunit I guess you're right, but I need reasons to not sell the VR Kit (although, let's face it, no one seems interested in buying it, judging from the views I've got for now), and Mario Kart is my favourite saga, so... Just dreaming. Maybe they could support some tracks, not the trickiest ones. Excitebike for instance.

Switch code: SW-2291-6286-4620

Nintendo 3DS code: 2879-0476-7598

My Nintendo: Toni | Twitter:

GrailUK

@Moroboshi876 I would be happy if you could simply 'sit in' you kart during a victory lap as a free update. I agree with @gcunit that the game might be too stomach churning. The Mario Kart VR arcade game is probably designed much easier on the eyes so how about a port of that?

Edited on by GrailUK

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Moroboshi876

@GrailUK That's the first thing I thought when Super Mario Odyssey and BOTW support were announced: a port of Mario Kart VR. Plus, that would be the new entry in the series. Because this "deluxe" version is a departure from what Nintendo has been doing since Super Mario Kart. For now there's no "Switch Mario Kart" game. I hope it will come before the end of the console's cycle.

Switch code: SW-2291-6286-4620

Nintendo 3DS code: 2879-0476-7598

My Nintendo: Toni | Twitter:

gcunit

@GrailUK I'd have thought third person view could work fine for the full game.

You guys had me at blood and semen.

What better way to celebrate than firing something out of the pipe?

Nothing is true. Everything is permitted.

My Nintendo: gcunit | Nintendo Network ID: gcunit

GrailUK

@Moroboshi876 I hope the console lasts for over a decade (with iterations of course!) so...

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

GrailUK

@gcunit Ow lol, if you are going that route, then just turn any game featuring Lakitu as the camera man into VR! Mario 64 VR!!! Amazing. Getting into the realms of VR headset again mind.

Edited on by GrailUK

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Moroboshi876

@GrailUK I'm not confident that Nintendo gives VR so much effort, but it would be great. About Switch's lifespan, it would be nice if it lasted 7 years, but I don't think so. Iterations is something I hate, because then there will be games that won't work in the original Switch, or will, but worse, like what happens with Xbox One games now that they're designed with Xbox One X in mind: they work well in PS4 Pro and even standard PS4, but Xbox One and Xbox One S struggle.

Edited on by Moroboshi876

Switch code: SW-2291-6286-4620

Nintendo 3DS code: 2879-0476-7598

My Nintendo: Toni | Twitter:

GrailUK

@Moroboshi876 I don't share your pessimism. Mr Iwata said Nintendo were starting from scratch with the Switch. I reckon they have a very long road map for it as a concept / family going forward I mean, 20 year partnership with NVidia. Come on. We will of course get a bigger picture with their first upgrade, but I fear we are derailing this thread

Edited on by GrailUK

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

Sorry, this topic has been locked.