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Topic: Blue Fire

Posts 21 to 35 of 35

nerdface

And can I just say to those complaining about ‘babysitting’ the camera. Would you ever say that about a FPS?

There’s no other way to do this level of 3D platforming without constant camera control.

Walk those baby nuts back to mario.

nerdface

Chunkboi79

@BenAV my first impressions are pretty good. I feel like the platforming is great, but the combat feels kind of off to me. Like I don't feel any weight when I hit anything and the enemies don't stagger at all and the hit boxes seem very disjointed.

It's not bad but I wouldn't expect anything amazing out of the combat as it's pretty meh. It could improve as I unlock more combat options.

Chunkboi79

BenAV

@Chunkboi79 Cheers. I could definitely see that aspect of the game hindering my enjoyment of the game a bit. In general I prefer my platformers to be more focused on level design, tight platforming and sometimes puzzle solving and less about exploration and combat, especially if the latter isn't particularly strong. How's the performance holding up on the Switch so far? All reviews I've seen have been for the PC version.

BenAV

Switch Friend Code: SW-4616-9069-4695 | 3DS Friend Code: 3652-0548-9579 | Nintendo Network ID: Ben_AV | Twitter:

Chunkboi79

@nerdface I asked them on Reddit actually, the game runs at 30fps on switch. It's pretty noticeable so if you are put off by that it might not be something you wanna pick up. I also have been playing Genshin Impact on ps4 so im used to awful fps.

Chunkboi79

Chunkboi79

@BenAV I think you'll be happy with the platforming if that's the case. They have some very challenging voids (kinda like the special areas in hat in time). Performance is okay the game is 30fps on switch. It's slightly choppy in the beginning section but I haven't found it hindering on my gameplay experience as I continued to play (can't say if it's because I got used to it or if it improved). I'll follow up with you once I have the opportunity to play it a bit more with a more critical eye this weekend.

Edited on by Chunkboi79

Chunkboi79

nerdface

@Chunkboi79 I own the game...it runs great.

I have 14 hearts...at no time was the frame rate or anything else the cause of my own failures. Jesus Christ.

Edited on by nerdface

nerdface

Chunkboi79

@nerdface Well I was coming off of playing Nioh so anything that isn't buttery smooth looks odd now. I didn't think it was terrible but some people are pretty anal about that stuff. The game is fair and tight enough that if you mess up its on you.

I thought you were mrfuggles who was bent out of shape about 30fps games. Sorry about that.

Edited on by Chunkboi79

Chunkboi79

nerdface

@Chunkboi79 no big deal...I’m just so confused these days about minor complaints of great games...

nobody wants to talk about the crazy spiky void they just did, but bro my fun per second dipped into the high 20s a couple times 🥺

I’m having a great time playing an actually well designed 3D platformer for once. I should just be grateful and let people complain. Sorry

nerdface

Chunkboi79

To everyone on this thread how are you guys enjoying blue fire so far?

Chunkboi79

Chunkboi79

@nerdface I have to say this is one of the most impressive and fun games I've played in a long time. Beating the voids and really engrossing myself in the world is amazing. There's not many games that have made me feel that childhood like glee like before but this is one of those games.

Also those voids I love how there's always a way to avoid the main challenge. There was the one stage at the fountain that I literally didn't even have to go through more than one hall way of buzzsaws.

Chunkboi79

Bunkerneath

Graffiti Games has shared a tweet how to get the physical for Europe

I AM ERROR

Switch Friend Code: SW-5538-4050-1819 | 3DS Friend Code: 1633-4650-1215 | My Nintendo: Bunkerneath | Nintendo Network ID: Bunkerneat | Twitter:

Bunkerneath

Ha, well I was the last person on this group, but I have only just got around to playing it as it was in my backlog.

Anyone else got major frame rate issues in the raining area? I reset the game and it seemed to fix it a bit, but still pretty jolty.

Not sure is it is a physical thing as thats how I'm playing it and have not seen this complaint.

I AM ERROR

Switch Friend Code: SW-5538-4050-1819 | 3DS Friend Code: 1633-4650-1215 | My Nintendo: Bunkerneath | Nintendo Network ID: Bunkerneat | Twitter:

Magician

After being thoroughly unhappy with Prinny Presents NIS Classics Volume 1 I decided to shift gears, change genres, and fire up my copy of Blue Fire for the first time. And I was surprised to see a 3GB update. My goodness. Either this game got amazing post-launch content or some serious post-launch fixes, I'm not sure which.

Well...here goes.

Edited on by Magician

Switch Physical Collection - 1,251 games (as of April 24th, 2024)
Favorite Quote: "Childhood is not from birth to a certain age and at a certain age the child is grown, and puts away childish things. Childhood is the kingdom where nobody dies." -Edna St. Vincent Millay

Chunkboi79

@Magician I decided to start to replay it and I noticed things right away. Like now there's a difficulty slider, which I don't believe it ever happened. In addition, I found that on the casual modes they have checkpoints in the voids. Which I have to say will be a godsend for most as this game's voids get absurdly difficult. I found the ones that I bested I cheesed, which is one of the most satisfying things about this game.

Chunkboi79

Chunkboi79

Hey guys, figured I could include an update. The Blue Fire free DLC and major updates have come through adding a nice amount of QOL improvements and new voids.

After plenty of frustration from looking around for the DLC, the location to initiate it is in the door right after the first checkpoint in the fire keep. Just an FYI for you guys!

Chunkboi79

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