Lol, that would be nasty if they started selling all the GB games on the Wii U to force you to rebuy them if you wanted SGB options. I'm already slightly annoyed that they're releasing the same NES games on the 3DS as the Wii and giving us no means to transfer them from the Wii to the 3DS if we already bought them.
Lol, that would be nasty if they started selling all the GB games on the Wii U to force you to rebuy them if you wanted SGB options. I'm already slightly annoyed that they're releasing the same NES games on the 3DS as the Wii and giving us no means to transfer them from the Wii to the 3DS if we already bought them.
I fully agree that Nintendo should have used those color palettes for the VC. I have a nice collection of old school Gameboy carts, and I love playing them on my Gameboy Color. It's like they were made to be played on that system. Kirby's Blockball is so colorful on the GBC. The Super Gameboy, Gameboy Advance, Gameboy Advance SP and Gameboy Player all had those color palettes, too. But they don't have the grey screen like the GBC, so it's a bit different (and it's my favorite).
Still, I see no excuse why they don't use the color palettes on the 3DS. The VC GB games don't even look as nice as they did on the monochromatic Gameboy's 'pea soup' screen. The least they could have done was give you the option of adding color.
I believe I went a little off topic there. But, yeah, I kinda meant that. The GB's 'green' screen didn't give you black and white, it gave you black and green. Whatever was meant to be left 'blank' in the graphics was naturally green (just like when it's shut off). The 3DS versions will make the screen white or green (by pressing L+R+Y during gameplay) but, imo, it doesn't look as natural. It's your judgement to say which is better here, because the 3DS can be played in the dark. But in a brightly lit area, the Gameboy will have the better quality look because the 3DS's high-res screen make the blown up low-res graphics look blurry while the Gameboy will look sharp.
The Gameboy Color had the grey screen. Same idea here, except the original GB games played in color and the 'blank' graphics are left naturally grey. It's the only system that does this so far. It looks pretty rad in my opinion, and it is my personal preference. The 3DS can never beat that when it comes to those old GB games. But, sorry, I kinda went off topic there.
BUT, the 3DS can be just as good as the Super Gameboy if they just let that happen. IMO, the original Gameboy games on the Virtual Console are the WORST incarnation yet. And the only thing that could save them from being THAT bad is by adding those color palettes, like you said. I'm glad to see someone else said something about it. C'mon, Nintendo!
The Gameboy Color had the grey screen. Same idea here, except the original GB games played in color and the 'blank' graphics are left naturally grey. It's the only system that does this so far. It looks pretty rad in my opinion, and it is my personal preference.
I remember that well. The GBC boot ROM would attempt to detect Nintendo-published original GB games and give them special palettes, the rest would be given a default very-high contrast palette of white, black, green, blue and pink. (with sprites colored differently than the background) Unfortunately, the palette was designed with the GBC's dark screen in mind and, especially on the GBA SP2 (aka AGS-101 or backlit GBA), is almost blinding.
The GBC boot ROM would attempt to detect Nintendo-published original GB games and give them special palettes, the rest would be given a default very-high contrast palette of white, black, green, blue and pink. (with sprites colored differently than the background)
I didn't know that the Nintendo published games were the only ones getting the special treatment, but I see what you mean. The default settings (special palettes) on those should definitely be left untouched, imo.
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Topic: Super Game Boy
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