April2021
Soapbox An Anniversary Ode To Okami, The Best Zelda Game That Isn't
Fifteen years of Clover's classic
Ever since the The Legend of Zelda turned 35 back in February, we've been looking back over the mainline games with a series of features celebrating and examining each one from a personal perspective. However, today it's the 15th anniversary of another fine action-adventure — a game which may not have the name...
August2018
Video Digital Foundry Compares Okami On Switch To Past Versions
Timeless
With some modern enhancements here and there, Capcom's Okami still looks as beautiful as it did when it was originally released back in 2006. As it's been ported across to multiple devices over the years - including the Nintendo Wii, it's been given regular visual makeovers. Okami HD - now available on the Nintendo...
April2016
News 10 Years On, Hideki Kamiya Still Doesn't Think He Could Better Okami
Not even "a pixel of confidence" that he could "surpass the original"
The gorgeous Okami is 10 years old, which is an almost unbelievable fact in itself - it seems like only yesterday that we were stalking its stunning ink-rendered world as Amaterasu, marvelling at the motion controls and tight, appealing gameplay. Despite getting a sequel on the...
News Monster Hunter Generations Will Have an Okami Felyne Outfit
Divine
Okami is now 10 years old, a classic title developed by Clover Studio for Capcom; though the studio would close and see its staff move on to found development houses such as PlatinumGames, in some cases, Okami is regarded fondly by many. This writer will continue to espouse its merits until the end-times, and its Wii release made excellent...
January2016
News The First 4 Figures Amaterasu Reminds Us of Why We Love Ōkami
Pure art
Ōkami was developed by Clover Studio, the fantastic Capcom-owned developer that disbanded and formed - for the most part - the equally wonderful PlatinumGames. Originally a PS2 game, we fell in love with the Wii version courtesy of its Wii Remote pointer controls - the act of drawing shapes to trigger abilities and attacks worked...