Comments 4

Re: Editorial: The eShop's Pricing Dilemma is the Fault of Many, But Damages Creativity and Risk Taking

zugdar

I payed for the first SS and would never pay twice that for the sequal. It was fun but there are way too many other games taking my free time and I don't find that level of value those type of games.

It's also a hard sell to charge $20 for a 2D game no matter the quality. Steam sales have been proven to get money for devs even if most games purchased never get played.

Sadly, the devs need to know their audience better and can't bank on a sequal to justify higher prices even if they add value because the market is just too full of games of every type.

Re: Editorial: The eShop's Pricing Dilemma is the Fault of Many, But Damages Creativity and Risk Taking

zugdar

I payed for the first SS and would never pay twice that for the sequal. It was fun but there are way too many other games taking my free time and I don't find that level of value those type of games.

It's also a hard sell to charge $20 for a 2D game no matter the quality. Steam sales have been proven to get money for devs even if most games purchased never get played.

Sadly, the devs need to know their audience better and can't bank on a sequal to justify higher prices even if they add value because the market is just too full of games of every type.

Re: Editorial: The eShop's Pricing Dilemma is the Fault of Many, But Damages Creativity and Risk Taking

zugdar

I payed for the first SS and would never pay twice that for the sequal. It was fun but there are way too many other games taking my free time and I don't find that level of value those type of games.

It's also a hard sell to charge $20 for a 2D game no matter the quality. Steam sales have been proven to get money for devs even if most games purchased never get played.

Sadly, the devs need to know their audience better and can't bank on a sequal to justify higher prices even if they add value because the market is just too full of games of every type.

Re: Editorial: The eShop's Pricing Dilemma is the Fault of Many, But Damages Creativity and Risk Taking

zugdar

I payed for the first SS and would never pay twice that for the sequal. It was fun but there are way too many other games taking my free time and I don't find that level of value those type of games.

It's also a hard sell to charge $20 for a 2D game no matter the quality. Steam sales have been proven to get money for devs even if most games purchased never get played.

Sadly, the devs need to know their audience better and can't bank on a sequal to justify higher prices even if they add value because the market is just too full of games of every type.