@3MonthBeef There's not a lot to say about that. That's a similar argument that artists in general get whether designing a game, or working in artist alley at a convention. There are people out there that refuse to spend money on art whether it be "virtual" or otherwise, have no concept of how long creative processes take, nor what is involved in bringing art to life, never mind a game, mobile or otherwise. I would rank it up there with attempting to communicate with a rock.
Comments 2
Re: Talking Point: The Leaps and Falls of Super Mario Run's Launch
@AlternateButtons 100% agree.
Re: Talking Point: The Leaps and Falls of Super Mario Run's Launch
@3MonthBeef There's not a lot to say about that. That's a similar argument that artists in general get whether designing a game, or working in artist alley at a convention. There are people out there that refuse to spend money on art whether it be "virtual" or otherwise, have no concept of how long creative processes take, nor what is involved in bringing art to life, never mind a game, mobile or otherwise. I would rank it up there with attempting to communicate with a rock.