Comments 6

Re: Early Tech Analysis Of Xenoblade Chronicles: Definitive Edition Reveals Frame Rate And Resolution

mangowuvvr69

@mazzel
I judge by the fact that XC2 looked absolutely terrible in handheld mode (google for screenshots) and there doesn't seem to be any improvement compared to a 3 yr old game. Numbers don't lie, as the great Scott Steiner said.

I also judge by the fact that other nintendo first party titles are running in more-or-less stable 720p handheld and 1080p docked. Xenoblade is not a photorealistic game, so with examples of much better performance on the same hardware I come to a conclusion that it's possible to achieve better performance, it it was not done for some reason.

I know that numbers don't matter in general, but damn, when I played it in handheld it looked so ugly, that I decided to wait til I come back home to complete the game on my tv, instead of enjoying it anywhere as it was advertised.

Re: Early Tech Analysis Of Xenoblade Chronicles: Definitive Edition Reveals Frame Rate And Resolution

mangowuvvr69

If it's really true, it's such a shame. People can say all they want about "gameplay being more important than polygons", but it's unforgivable to release a game with such resolution drops in 2020! Ok, the XC2 was their first attempt, and they had 3 years at least to optimize an engine! With BotW running in Full HD I can't believe that the Switch can't handle higher resolution, it's a matter of optimization.

Ok, in docked it looks fine, but the handheld performance is pathetic. Basically it runs in a lower resolution that the original wii game sometimes.

It's ridiculous and it's a shame because these games are great!