The graphics is not everything. A good example is Defend Your Castle for WiiWare. It has stylish but not so detailed 2D graphics, top notch game play and sell more than 250,000. Much more important is spirit of the game play in my humble opinion.
Tides of Chaos: thanks but I think it's natural. We make games for our customers (for you) and not only for ourselves. If We would like to make good games We need listen to your feedback! ...and we want.
Tornado Man: we are in the early stage of development. I can not answer your questions now. We would like to sell our games from 400 to 800 Wii points. But you know, Nintendo has the last word.
Nintendork: I think the best control system for this game is the classic controller based. But we would like to make a game for "everybody". The default control will the classic nunchuck based (without motion) but you can change it on the settings.
Doogle: Str33t Racing is a working title. I will post an early video in the next month. I hope you will suggest a good name for our game! We develop casual games since 2005. Mahjong Zodiac is our best casual PC game. It's a mix of 3-matching and mahjong games with a storyline.
Nintendork: We are big top-down racer fans here in Artex. Our personal favorits are the Super Cars II, Skidmarks and Roadkill on Amiga. We would like to make an uniqe 2D racing game. We will release a single player version at Q3 2009 and an enchanced multiplayer version Q4 2009 or Q1 2010.
Hi guys! My name is Jozsef Trencsenyi and I'm the CEO and lead programmer of Artex Studios. Thanks for your critics. We would like to listen to your perceptions.
Comments 21
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"Wait, they LOST money on World of Goo? Jeez. I hope they've made that $28,000 back..."
The estimated revenue only from the WiiWare version (60% from the overall revenues) is $2M+. Source: VGChartz.com
Re: Artex Studios Developing for WiiWare
Ricardo91: We are doing our best. We are making games for you and not for ourselves.
Re: Artex Studios Developing for WiiWare
PALgamer: you're right. But our tracks are bitmaps based and not tile layers, so we can't make a classic track editor. Sorry!
Re: Artex Studios Developing for WiiWare
OK! Let's summarize your needs and ideas for Str33t Racing!
Re: Artex Studios Developing for WiiWare
Street Spirit Hyper Speed Racer or only for your pleasure Str33t Sp1r1t Hyp4' Sp33d R@c3r
Re: Artex Studios Developing for WiiWare
ness: You can find more WiiWare sales data on vgchartz.com (currently down).
Re: Artex Studios Developing for WiiWare
Bass X0: our game play a little bit different. We haven't got any locked tile on the board.
Re: Artex Studios Developing for WiiWare
The graphics is not everything. A good example is Defend Your Castle for WiiWare. It has stylish but not so detailed 2D graphics, top notch game play and sell more than 250,000.
Much more important is spirit of the game play in my humble opinion.
Re: Artex Studios Developing for WiiWare
Shadx: Str33t Racing maybe is not a puzzle game. At least, I hope not....
Re: Artex Studios Developing for WiiWare
AlexSays: You are right! It's a bit too early to talk from the price, size, etc.
Re: Artex Studios Developing for WiiWare
Virus: We are doing our best.
Re: Artex Studios Developing for WiiWare
Tides of Chaos: thanks but I think it's natural. We make games for our customers (for you) and not only for ourselves. If We would like to make good games We need listen to your feedback! ...and we want.
Re: Artex Studios Developing for WiiWare
Tornado Man: we are in the early stage of development. I can not answer your questions now. We would like to sell our games from 400 to 800 Wii points. But you know, Nintendo has the last word.
Re: Artex Studios Developing for WiiWare
longtimegamer: maybe.
Re: Artex Studios Developing for WiiWare
longtimegamer: We will release the multiplayer version as a free update and not as a new game!
Re: Artex Studios Developing for WiiWare
longtimegamer: yes, of course. We would like to make different car categories, difficulty levels and car tuning/settings features in the game.
Re: Artex Studios Developing for WiiWare
Nintendork: I think the best control system for this game is the classic controller based. But we would like to make a game for "everybody". The default control will the classic nunchuck based (without motion) but you can change it on the settings.
Re: Artex Studios Developing for WiiWare
...and here comes the uncropped screenshots
Mahjong Zodiac:
http://www.CasualGameStore.com/mz_iphone_01.jpg
http://www.CasualGameStore.com/mz_iphone_02.jpg
http://www.CasualGameStore.com/mz_wii_01.jpg
http://www.CasualGameStore.com/mz_wii_02.jpg
Str33t Racing:
http://www.CasualGameStore.com/sr_iphone_01.jpg
http://www.CasualGameStore.com/sr_iphone_02.jpg
http://www.CasualGameStore.com/sr_wii_01.jpg
http://www.CasualGameStore.com/sr_wii_02.jpg
Re: Artex Studios Developing for WiiWare
Doogle: Str33t Racing is a working title. I will post an early video in the next month. I hope you will suggest a good name for our game!
We develop casual games since 2005. Mahjong Zodiac is our best casual PC game. It's a mix of 3-matching and mahjong games with a storyline.
Nintendork: We are big top-down racer fans here in Artex. Our personal favorits are the Super Cars II, Skidmarks and Roadkill on Amiga. We would like to make an uniqe 2D racing game. We will release a single player version at Q3 2009 and an enchanced multiplayer version Q4 2009 or Q1 2010.
Re: Artex Studios Developing for WiiWare
Hi guys!
My name is Jozsef Trencsenyi and I'm the CEO and lead programmer of Artex Studios. Thanks for your critics. We would like to listen to your perceptions.
Re: Confusion Reigns over Mega Man 9 Sales
6x% for developer, 3x% for Nintendo