
Below are a few dollar amounts Ron gave out regarding the development of World of Goo.
- $4000 on hardware
- $1000 on software
- $5000 on QA
- $5000 for localization
- $5000 for legal fees
He also explained that while these base costs might seem manageable, there are quite a few other expenses that go into the final tally when you take day-to-day living requirements over a 2 year period into account. When that is figured in it ramps up the total cost up to a whopping $96,000. And with only about $60,000 in PC Version pre-orders, the guys at 2D Boy still had to pony up over $28,000 out of their own pockets when the game launched. Ouch!
Carmel was quick to detail that nearly 60% of their revenues came from the WiiWare version of the game and told those in attendance that these digital download services available on the current generation of game consoles are really the best route to take when it comes to indie developers wanting to get the most bang for their buck.
While there's still no word on what 2D Boy's next project will be, Carmel offered up his usual quick-witted response. "It's going to be The Sophmore Effect: An Intentionally Mediocre Game." While it will be difficult to live up to the standards set by World of Goo, we find it hard to believe that their next project will be anything short of amazing.
Comments 24
I hope 2D boy can come out with another good game.
whoa! thats a lot of dough
I hope they've got enough left to make another game
I be looking forward to what they have in store for us .
An Intentionally Mediocre Game?! I hope not. Haha, but this is sweet.
Wait, they LOST money on World of Goo? Jeez. I hope they've made that $28,000 back...
They deserve every penny. I tried to gift WoG to some Wii friends of mine but Nintendo doesn't let me send gifts from America to Britain.
@Brutus
That was just the PC preorders. They didn't factor WiiWare and PC post-release.
@Chicken Brutus: Thanks for telling me before I gifted Sandy Beach, Spogs Racing, and Sudoku.
All I want right now is Megaman 9 and Secret of Mana
@Nintendo-Naut:
"They didn't factor WiiWare and PC post-release."
Whew. I'll admit, my heart sunk when I read about how much money they lost...I'm glad that doesn't reflect the overall intake!
@Neomega:
"Thanks for telling me before I gifted Sandy Beach, Spogs Racing, and Sudoku."
You must really hate your friends!
@I am seriously looking forward to The Sophmore Effect: An Intentionally Mediocre Game. Looks fantastic
$5000 for localization and legal fees
It was $5000 for each...unless Gamasutra noted down the information from the keynote wrong.
And yes, freelance translation is that expensive. It is part of the reason large companies would have a localisation dempartment (as these have enough workload to justify employing full time translators who work out per word much cheaper than a freelancer would*).
*-Freelancers are expensive due to being on demand effectively and not guarenteeing being able to work full time on work.
Chicken Brutus: "You must really hate your friends!"
lol!
I bet their 2nd game will be great, though likely decidely different.
"It's going to be The Sophmore Effect: An Intentionally Mediocre Game."
What a wonderful sense of humor. Gotta give credit to these guys for everything they've accomplished
That WiiWare was the best income is nice to hear. Age Rating costs are high. You must pay PEGY, ESRB, USK and Australia. They take money between 1000 and 2000 Dollar each.
I think for indie developers you dont pay freelancers for localisation or only less. You can find students / friends to do the job for you.
Hmm preordering a game is a nice strategy....
"Wait, they LOST money on World of Goo? Jeez. I hope they've made that $28,000 back..."
The estimated revenue only from the WiiWare version (60% from the overall revenues) is $2M+. Source: VGChartz.com
Dont forget that Nintendo take a part from this.
... but normaly they could develop a much bigger title now.
Galaxy of Goo?
I'm assuming they still made a profit off of WOG, but he was not very specific about that.
I didn't realize that it was that expensive.
I wonder what their next game will be.
DRM sucks. Plain and Simple. That's why I'm a console gamer. At least with wiiware, you get a uniform experience, every time...
They didn't loose money, they made $5M+. What is amazing, is that they had covered already more than half of the development with the pre-orders. And with the success it has had on WiiWare, the money just started pouring in (and still going).
@StarDust: WiiWare has DRM, you can't put the game you have bought in another console. It is linked to the console you purchased it on.
"While it will be difficult to live up to the standards set by World of Goo, we find it hard to believe that their next project will be anything short of amazing."
Good job cursing them Corbie; now the next game is sure to get slagged for not being as good as World of Goo...
@NESGamepro, StarDust, and PALgamer- What's DRM?
Here you are Crazed, definition of DRM and some info on the Wii's DRM:
http://en.wikipedia.org/wiki/Digital_rights_management
http://tech.kateva.org/2008/03/future-of-nintendo-wii-drm-and-resale.html
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