@Nintendoforlife I can't speak for the Xbox One version, only that the Switch version lives up to similar standards as similar 3rd party Switch titles (IMO, obviously).
@Snaplocket The excuse, or reason, is that the Switch is a lower-spec console than other current-gen consoles. Still, the Switch version works well and is technically about on par with other current 3rd party Switch titles.
I had been planning to double-dip but I'm pretty satisfied with how it runs on the Switch. The game itself is okay. Slightly less disappointing than I expected, but it strays well into generic-land, with plenty of cheap platforming deaths and a story and general theme that takes itself way too seriously. Even the feel and music of the title screen would feel more natural in a COD game...
I’ll buy it on day one, maybe even on PS4 for 60fps and Switch for portability, because I still like to throw Sega as many bones as I can. But I’m bracing myself for bitter, bitter disappointment.
This talk of providing an option for people on a budget is coming out of nowhere. What happened to “we offer fewer and lesser discounts than our competitors because we think it’s important to maintain the value of our property”.
I’m not saying either position is wrong, but they sure are contradictory.
I despair over amiibo. It's like Nintendo realised how much gamers hate IAPs to unlock content already in the game files, and decided manufacturing a bunch of cheap plastic toys was the answer.
A lose for gamers who end up paying for content in premium games, and have space taken up frivolously with NFC chips in their handheld console, and a lose for Earth from the resources to make and transport all this plastic junk that will end up in landfills.
Now you're giving me second thoughts about this game. I hated the movie so much I wasn't excited to begin with, then the screenshots look about as generic as a game can possibly get, and I'm not hearing much new or interested regarding gameplay either. This is probably one I'd need a demo to consider.
What makes you think the cutscenes are intentionally jerky? Looks like a clear technical issue to me, and I was disappointed that the same cutscene that plays smoothly in the eShop trailer is stilted and jerky in the actual game.
Aside from that, I'm really enjoying this. There'll always be people who want to moan about graphics, but the graphics here provide just enough detail and leave just enough to the imagination (for those who have one!) for a really creepy vibe, not superior or inferior to AAA horror titles, but uniquely compelling.
Right, so where's the option to disable the video recording? There's no way it doesn't impact battery life, and many people like me probably have no interest in using it.
@FX102A couldn't agree more. One of my favourite things about the Switch is how quickly you can get from power-on to gameplay, and I'm glad to see this philosophy extended to the eShop, skipping the convoluted UI, useless animations and music of the 3DS and co.
I realise I may get in trouble for saying this here but I'm kind of glad Nintendo have moved away from music in their system UIs.
It's a relic of how every Nintendo system UI until Switch worked - i.e., ignore common sense + tried and tested UI conventions and throw together something that looks cute but is slow, bloated and confusing for first-time users. Another classic example would be the download progress indicator on the 3DS eShop.
As for why they've made these changes, I presume they've stopped trying to make special considerations for "kid friendliness", since nowadays every kid has a phone/tablet know and knows what a MB/GB is, and how to use a portable device.
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Re: Video: Digital Foundry's Analysis Points To Switch Sonic Forces Being The Worst Version
@Nintendoforlife I can't speak for the Xbox One version, only that the Switch version lives up to similar standards as similar 3rd party Switch titles (IMO, obviously).
Re: Video: Digital Foundry's Analysis Points To Switch Sonic Forces Being The Worst Version
@Snaplocket The excuse, or reason, is that the Switch is a lower-spec console than other current-gen consoles. Still, the Switch version works well and is technically about on par with other current 3rd party Switch titles.
I had been planning to double-dip but I'm pretty satisfied with how it runs on the Switch. The game itself is okay. Slightly less disappointing than I expected, but it strays well into generic-land, with plenty of cheap platforming deaths and a story and general theme that takes itself way too seriously. Even the feel and music of the title screen would feel more natural in a COD game...
Re: Video: Get Up to Speed With the Sonic Forces Launch Trailer
I’ll buy it on day one, maybe even on PS4 for 60fps and Switch for portability, because I still like to throw Sega as many bones as I can. But I’m bracing myself for bitter, bitter disappointment.
Re: Nintendo's Updated Switch and 3DS Infographic Shows Off Winter Line-Up
Sucks to be someone who likes the 3D effect on 3DS.
Re: Rayman Legends: Definitive Edition Update Tackles Load Times and Framerate on Switch
So is anyone who owns the game able to ballpark a percentage improvement on the load times? Like, 5%, 50%, 80%?
Re: Reggie Fils-Aimé Targets an "Extra Nintendo Twist" for the Switch Online Service
This talk of providing an option for people on a budget is coming out of nowhere. What happened to “we offer fewer and lesser discounts than our competitors because we think it’s important to maintain the value of our property”.
I’m not saying either position is wrong, but they sure are contradictory.
Re: Guide: The Simple Trick To Finding All Of Super Mario Odyssey's Power Moons
I despair over amiibo. It's like Nintendo realised how much gamers hate IAPs to unlock content already in the game files, and decided manufacturing a bunch of cheap plastic toys was the answer.
A lose for gamers who end up paying for content in premium games, and have space taken up frivolously with NFC chips in their handheld console, and a lose for Earth from the resources to make and transport all this plastic junk that will end up in landfills.
Re: Review: The Mummy Demastered (Switch eShop)
Now you're giving me second thoughts about this game. I hated the movie so much I wasn't excited to begin with, then the screenshots look about as generic as a game can possibly get, and I'm not hearing much new or interested regarding gameplay either. This is probably one I'd need a demo to consider.
Re: Review: The Count Lucanor (Switch eShop)
What makes you think the cutscenes are intentionally jerky? Looks like a clear technical issue to me, and I was disappointed that the same cutscene that plays smoothly in the eShop trailer is stilted and jerky in the actual game.
Aside from that, I'm really enjoying this. There'll always be people who want to moan about graphics, but the graphics here provide just enough detail and leave just enough to the imagination (for those who have one!) for a really creepy vibe, not superior or inferior to AAA horror titles, but uniquely compelling.
Re: Massive Nintendo Switch System Update - Version 4.0.0 - Adds Video Capture and More
Right, so where's the option to disable the video recording? There's no way it doesn't impact battery life, and many people like me probably have no interest in using it.
@FX102A couldn't agree more. One of my favourite things about the Switch is how quickly you can get from power-on to gameplay, and I'm glad to see this philosophy extended to the eShop, skipping the convoluted UI, useless animations and music of the 3DS and co.
Re: Switch eShop Adds New Section for Discounted Games
I realise I may get in trouble for saying this here but I'm kind of glad Nintendo have moved away from music in their system UIs.
It's a relic of how every Nintendo system UI until Switch worked - i.e., ignore common sense + tried and tested UI conventions and throw together something that looks cute but is slow, bloated and confusing for first-time users. Another classic example would be the download progress indicator on the 3DS eShop.
As for why they've made these changes, I presume they've stopped trying to make special considerations for "kid friendliness", since nowadays every kid has a phone/tablet know and knows what a MB/GB is, and how to use a portable device.
Re: Three More 3DS Games Are Joining the European Nintendo Selects Range
@impurekind Probably £15.99, same as all the others in the range (not sure about EUR price)