Comments 10

Re: Random: Ever Wondered What Zelda: Breath Of The Wild Looks Like Without Cel-Shading?

hube

I feel this is arbitary, when you code a game (or any 3D app) you create so-called shaders, those shader have parameters (vertices, normals, textures, colors, etc) that are interpreted and rendered to the screen. In this case what is done is replacing the cel-shading shader with another one with a phong(or maybe a BRDF) interpretation of the given parameters to render lights and color. The art direction clearly was tuned to using the correct shader

After typing all of this I am realizing how nerd I am