@Moistnado $200,000 for a whole development studio. Plus that's revenue, not profit. $200,000 isn't a lot of money. That's barely the going rate for a single software developer's annual salary.
@LordPieFace You sell the game to each customer once but it can be INSTALLED by that customer dozens of times. The number of potential installs grows over time. And those install numbers can potentially be driven up artificially by people wanting your studio to fail or by Unity themselves wanting to cash in. And it's retroactive, so suddenly developers that released a game years ago are now liable for additional fees which they never agreed to. I wouldn't be surprised if this causes an exodus, developers leave in droves and we start seeing older Unity titles pulled from Stores.
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Re: Unity To Charge Developers A Fee Each Time A Game Is Installed Next Year
@Moistnado $200,000 for a whole development studio. Plus that's revenue, not profit. $200,000 isn't a lot of money. That's barely the going rate for a single software developer's annual salary.
Re: Unity To Charge Developers A Fee Each Time A Game Is Installed Next Year
@LordPieFace You sell the game to each customer once but it can be INSTALLED by that customer dozens of times. The number of potential installs grows over time. And those install numbers can potentially be driven up artificially by people wanting your studio to fail or by Unity themselves wanting to cash in. And it's retroactive, so suddenly developers that released a game years ago are now liable for additional fees which they never agreed to. I wouldn't be surprised if this causes an exodus, developers leave in droves and we start seeing older Unity titles pulled from Stores.