@AJWolfTill Thanks! We use mostly standard stuff like Photoshop, Z-brush and Maya, but I will recommend 3D-Coat which is a phenomenal tool for texturing AND it's very affordable. You can even get it on Steam.
@andrea987 I can see why people are skeptical to the idea of episodes, but in practice I think it's a win win model. Those who can't wait can start playing FoM as early as possible while people who want to experience the whole game in one go can wait to buy the entire season.
Thank you all for the awesome comments! Getting praise this early in development is a huge encouragement. @Dpishere If you knew our lead programmer you would be assured that the gameplay will be spot-on (the guy is a classic jrpg fanatic with the FF7 comet tattooed on his arm). I think the combat system in particular will be extremely addictive with lots of tactical depth and the pairing mechanism is already proving quite interesting. We're pretty much covered when it comes to music. We have an awesome composer who's also a JRPG fanatic - she's done some incredible acoustic renditions of classic FF songs. Make sure to check out her youtube channel: http://www.youtube.com/watch?v=XNiqqKE6rhg
@Ultra64 We are experimenting with shaders and lighting. We want to achieve a very clean and painterly look, but it takes time to get there. Feel free to check out my website to see plenty of sketches and concept art for FoM - will give you an idea of what we are aiming for. http://fritceramic.com/ Cheers!
@Royalblues I'm the Art Director at SnowCastle Games. It's true that the current faces are slightly creepy because they lack any kind of facial rig or animation (Amon has some eye movement however). This is will be addressed in production.
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Re: Developer Interview: SnowCastle Games On Holding A Festival Of Magic On Wii U
@AJWolfTill Thanks! We use mostly standard stuff like Photoshop, Z-brush and Maya, but I will recommend 3D-Coat which is a phenomenal tool for texturing AND it's very affordable. You can even get it on Steam.
Re: Developer Interview: SnowCastle Games On Holding A Festival Of Magic On Wii U
@andrea987 I can see why people are skeptical to the idea of episodes, but in practice I think it's a win win model. Those who can't wait can start playing FoM as early as possible while people who want to experience the whole game in one go can wait to buy the entire season.
Re: Developer Interview: SnowCastle Games On Holding A Festival Of Magic On Wii U
Thank you all for the awesome comments! Getting praise this early in development is a huge encouragement.
@Dpishere If you knew our lead programmer you would be assured that the gameplay will be spot-on (the guy is a classic jrpg fanatic with the FF7 comet tattooed on his arm). I think the combat system in particular will be extremely addictive with lots of tactical depth and the pairing mechanism is already proving quite interesting.
We're pretty much covered when it comes to music. We have an awesome composer who's also a JRPG fanatic - she's done some incredible acoustic renditions of classic FF songs. Make sure to check out her youtube channel: http://www.youtube.com/watch?v=XNiqqKE6rhg
Re: Developer Interview: SnowCastle Games On Holding A Festival Of Magic On Wii U
@Ultra64 We are experimenting with shaders and lighting. We want to achieve a very clean and painterly look, but it takes time to get there. Feel free to check out my website to see plenty of sketches and concept art for FoM - will give you an idea of what we are aiming for. http://fritceramic.com/
Cheers!
Re: Developer Interview: SnowCastle Games On Holding A Festival Of Magic On Wii U
@Royalblues I'm the Art Director at SnowCastle Games. It's true that the current faces are slightly creepy because they lack any kind of facial rig or animation (Amon has some eye movement however). This is will be addressed in production.