@AnonMan The file size difference between the eShop and the Asset Store means nothing with respect to what effort did or did not go into releasing the game. The size on the Unity Asset store is...exactly that, the size of the asset (which the Unity SDK can read). The size on the eShop is the compiled release (which the Switch can execute).
The Asset from the Unity store obviously doesn't come with Unity baked into it, because anyone who is purchasing & downloading said assets would already have Unity SDK installed separately. If you're downloading a dozen different assets, you're not getting a dozen copies of Unity SDK.
The eShop size is inherently bigger because its size is comprised of not just the assets, but also the Unity runtime framework that's needed to load & use the assets.
Don't defend this trash with obtuse, irrelevant, and non sequitur observations.
@Kimyonaakuma @Mechsuitbrute @doctorhino It's free to play on the Unity Asset Developer's website: http://www.xform.nl/projects/Hammer2WebGL/ - so nobody needs to pay for it just to get a few minutes of enjoyment out of a supremely basic (and janky) shoot'em up.
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Re: Nintendo Accused Of Hosting Asset Flip Game On Switch, And Fans Aren't Happy
@AnonMan The file size difference between the eShop and the Asset Store means nothing with respect to what effort did or did not go into releasing the game. The size on the Unity Asset store is...exactly that, the size of the asset (which the Unity SDK can read). The size on the eShop is the compiled release (which the Switch can execute).
The Asset from the Unity store obviously doesn't come with Unity baked into it, because anyone who is purchasing & downloading said assets would already have Unity SDK installed separately. If you're downloading a dozen different assets, you're not getting a dozen copies of Unity SDK.
The eShop size is inherently bigger because its size is comprised of not just the assets, but also the Unity runtime framework that's needed to load & use the assets.
Don't defend this trash with obtuse, irrelevant, and non sequitur observations.
@Kimyonaakuma @Mechsuitbrute @doctorhino It's free to play on the Unity Asset Developer's website: http://www.xform.nl/projects/Hammer2WebGL/ - so nobody needs to pay for it just to get a few minutes of enjoyment out of a supremely basic (and janky) shoot'em up.